Per a discussion with JHB, just a crazy idea to make a Dire Wolf like the Marauder 6D.
BattleMech Technical Readout
Custom* Weapons
Type/Model: Dire Wolf (Daishi) (base)
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 5 Improved Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 Heavy Large Lasers
2 ER Med Pulse Lasers
1 HAG20*
1 Light Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Dire Wolf (Daishi) (base)
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 XL Fusion 10 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 5
Heat Sinks: 16 Double [32] 8 6.00
(Heat Sink Loc: 2 LA, 1 RA, 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 304 pts Standard 0 19.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 14
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Heavy Large Laser RA 18 3 4.00
1 ER Med Pulse Laser RA 6 2 2.00
1 Heavy Large Laser LA 18 3 4.00
1 ER Med Pulse Laser LA 6 2 2.00
1 HAG20* RT 4 12 8 12.00
(Ammo Locations: 2 RT)
1 Light Active Probe HD 0 1 .50
1 Targeting Computer LT 5 5.00
5 Improved Jump Jets: 10 20.00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
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TOTALS: 52 73 100.00
Crits & Tons Left: 5 .00
Calculated Factors:
Total Cost: 31,815,000 C-Bills
Battle Value: 2,611
Cost per BV: 12,184.99
Weapon Value: 4,382 / 4,382 (Ratio = 1.68 / 1.68)
Damage Factors: SRDmg = 38; MRDmg = 28; LRDmg = 14