So to clarify.. We're not likely going to be going to get a new book as a sequel wise to Shattered Fortress this gencon? I know things take time and frankly it sounds like there's been more reshuffling going on in the background than we had thought. So does these small comments and hints mean not to expect much but what was announced is coming out? This sort a kind of leaves people hanging here.
It's very unlikely to be ready by then. I’m not sure what there is to announce? It wasn’t promised for then and we haven’t had any updates on it that I can think of that we need to follow up or correct? People were posting assumptions and I corrected them.
If true it will fell disappointing of a summer. New rule books dont get me really excited. New stories and other things to.
I’m sorry. The stories aren’t our only focus.
Canon In-universe magazine would at least keep us feeling the game a more living thing such as Battletechology did than these big gaps of low activity.
I would love this. Actually, I don’t know anyone on staff who doesn’t love this idea or doesn’t have fond memories of BattleTechnology. There’s been several proposals for it. However, I haven’t been shown that it’s even remotely financially viable. And while everyone from the owners down the the most casual fans may get stars in their eyes when this is discussed, I’ll bring up the bottom line every time.
As an aside, yes we listen to the fans. We also look at sales. The current discussion here about eras, moving the timeline, and time jumps is all moot. This discussion right here will not influence any decisions. If you have an ever-evolving storyline for your setting, the problem is thus: You start with a setting people love. You move the story (which may feel intrinsic, but is actually separate to, the setting) forward. The bigger the stories, the bigger the stakes, it impacts the setting. The setting changes. The more the setting changes, the more people you lose—while you are hoping that you grow your audience and thus have at least stable, if not positive, growth. But I don’t think I’ve personally seen that in any of the tabletop or RPG games I can think of. So you wind up with a smaller pool, people that appreciate the evolving story more than the setting, and thus the feedback (setting over story) becomes a closed loop, the voices get fewer but louder.
Setting and story need to be balanced, and it ultimately has to serve that same bottom line.