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Author Topic: Helm Technology Applications Board: Davion  (Read 1306 times)

Atarlost

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Helm Technology Applications Board: Davion
« on: 12 February 2019, 18:53:13 »
Id love to see more things like this done.  Different constraints, and differing degrees of pressure for those constraints.
So would I. 

The year is 3029.  The Federated Suns (selected by 1d6 die roll) has set up a board to plan how to apply the new technology.  You are on that board for the Department of the Army.  The representatives from the Department of the Quartermaster has requested that the board minimize the number of different pieces of advanced technology that need to be produced.  They would like you to pick as small a number of advanced components as you think viable and propose upgrades for as many mechs produced or existing with large stockpiles in the Federated Suns as possible with them.  The target number of technologies is four, but if you can do good refits for everything with less that's a bonus and going to five isn't an automatic disqualifier if they're all really well used.  Star League lostech reintroduced before 3049 and succession wars experimental tech count as advanced tech. 

The same technology other than armor in a different size counts as a different thing to produce.  Ammo types don't formally count, but if you go overboard on adding new ammo types the DoQM will get grumpy.  Also, over-sized engines are permitted.  When over-engining things assume they're functioning as the rounded down rating but hide their real rating's heatsinks.  Eg. if you put a 240 XL in a Centurion it weighs 6 tons and hides 9 heatsinks, but since it's acting like a 200 rated engine it only needs a 2 ton gyro.

The Department of the Navy expects to be stuck with scraps and will lobby for any army proposal that they think includes components that are good for them.  To clarify, in the AFFS the Navy is in charge of ASFs.  Anything warship related is not under this board's purview.  This is only about components produced for the mech refit program that are also useful for the starfighter corps.

Assume this is an AU where the FedCom is not a full union with tech sharing and military integration.  Katrina Steiner and Arthur Luvon had a son instead of a daughter or Dana Stephenson survived Halstead or something.  You're just looking at FedSuns designs to refit, not FedCom.  Also disregard any preconceived notions about what the AFFS should use.  For the purposes of this exercise it's just a list of mechs to refit.  If three of your four tech picks are pulse lasers your AU Federated Suns is fanatically obsessed with blinking lights. 
« Last Edit: 14 February 2019, 01:41:37 by Atarlost »

(SMD)MadCow

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Re: Helm Technology Applications Board: Davion
« Reply #1 on: 12 February 2019, 21:19:26 »
Are we overhauling the whole AFFS? What's good for the Navy?

Daryk

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Re: Helm Technology Applications Board: Davion
« Reply #2 on: 12 February 2019, 21:56:44 »
In that scenario, the obvious easy answer is simply... DHS for all my friends!  They're cheap and hugely effective.  Many 'mechs don't need to adjust anything else (looking at you, Rifleman, and all your variants).  The ones that can be tweaked maybe gain a couple of extra weapons, or (more) jump jets.

(SMD)MadCow

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Re: Helm Technology Applications Board: Davion
« Reply #3 on: 12 February 2019, 22:41:14 »
In that scenario, the obvious easy answer is simply... DHS for all my friends!  They're cheap and hugely effective.  Many 'mechs don't need to adjust anything else (looking at you, Rifleman, and all your variants).  The ones that can be tweaked maybe gain a couple of extra weapons, or (more) jump jets.

And then Ferro-Fibrous armor and CASE, everything uses standard engines so CASE makes any design that would be destroyed from an ammo explosion retain some combat capability.

ANS Kamas P81

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Re: Helm Technology Applications Board: Davion
« Reply #4 on: 12 February 2019, 22:46:31 »
DHS works on a lot of machines, but those with 10 HS anyway don't get any weight benefits.  LB10 conversions for all AC10 machines would absolutely be a thing, using the extra ton for CASE and an armor bump, or else scrape half a ton of armor off for CASE and the extra ton goes to ammo.

Enforcer gets a nice bump, nothing as extravagant as the -5D but still nice.
Quote
Enforcer ENF-4D
Base Tech Level: Standard (IS)
Weight: 50 tons
BV: 1,214
Cost: 4,093,000 C-bills
Role: Skirmisher

Movement: 4/6/4
Engine: 200
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     24   
Center Torso (rear)                5   
Right Torso                12     18   
Right Torso (rear)                 5   
Left Torso                 12     18   
Left Torso (rear)                  5   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     22   
Left Leg                   12     22   

Weapons       Loc  Heat 
-------------------------
Large Laser    LA    8   
LB 10-X AC     RA    2   
Medium Laser   LT    3   

Ammo                  Loc  Shots 
----------------------------------
LB 10-X AC Ammo        RT     10 
LB 10-X Cluster Ammo   RT     10 

Equipment  Loc 
----------------
CASE        RT
Dropped two HS and upgraded the other ten, that plus the weight savings of the LB10 gave me a three ton mass budget.  Pulled the SL, replaced it with an ML for improved firepower, then added CASE for two half-ton bumps to the design.  Another ton of ammo took half the rest, while an armor improvement overall finished it off - and now it can risk falling on its back and NOT blowing up.  Seriously what the hell is with rear armor that can't protect against a five point fall?

It's not the 5/8/5 ERLL/LB10 combo, but it's not a bad stop on the way, and certainly a lot less expensive - for the price of one 5D you can have two of these and some cash left over.

I'd add a conversion of the Centurion, but MML is being weird at me.  Simply put, swap the AC for an LB, swap ammo, add two CASE slots (one for each torso, gotta protect the LRMs), and frankly you're done.  20 rounds of AC ammo, 24 rounds of LRM ammo, two MLs, go to town.

savagecoyote79

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Re: Helm Technology Applications Board: Davion
« Reply #5 on: 12 February 2019, 23:32:55 »
I'm going to have to go with

Endo Steel
Double Heat Sinks
LB-10X
ER PPC

So my line of thinking is this. Endo Steel almost always gives you more bang for your buck then Ferro-Fibrous. Double Heat Sinks are a true game changer. LB-10X is another no-brainer for the autocannon nation. Finally, I could have gone CASE or Gauss Rifle for the last one but ER PPC is easier to fit into multiple designs than a Gauss Rifle and I think it edges out the CASE slightly for the ability to snipe at ranges greater than LRMs
"Like a carpenter's box of tools, each type of gun has its special place and purpose." - James Wesley, Rawles

marcussmythe

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Re: Helm Technology Applications Board: Davion
« Reply #6 on: 13 February 2019, 00:24:55 »
Do I have access to Plasma Rifles?

KaiserDunk

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Re: Helm Technology Applications Board: Davion
« Reply #7 on: 13 February 2019, 03:47:21 »
In terms of components, DHS first, ferro-fibrous second (easier to add it to existing designs as a field refit), ER lasers and PPCs, LB-10X ACs (Davion, duh...), and finally Guardian ECM.   Endo-steel would be a relatively low priority as it requires a new design process from the ground up and can't be added as a simple field refit, as is XL technology.   Gauss rifles would be a lower priority if simplicity and streamlined production and upgrades are of a necessity, as are Ultra AC/5s.

For the AFFS Navy, expand that into naval gauss technology, then naval autocannon and finally naval PPCs and AR launchers.   Start like the Fox-class corvettes, but rapidly expand into heavy cruisers with massed batteries of naval autocannons and missile launchers.   Think along the lines of the protected cruisers of the late 19th century and early 20th century as a design philosophy.

Using the Enforcer as an example of this design philosophy, here's what I would envision such a refit looking like, sans the fluff.

Code: [Select]
Enforcer ENF-4RH

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3070
Cost: 4,375,000 C-Bills
Battle Value: 1,304

Chassis: Dorwinion Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: McCloud Specials
    Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous w/ CASE
Armament:
    1 Blazefire Sweetshot ER Large Laser
    1 Mydron Excel LB 10-X AC
    2 ChisComp 39 Medium Lasers
Manufacturer: Achernar Battlemechs
    Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 161                  9.00
    Armor Locations: 1 HD, 2 CT, 6 LT, 5 RT
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           25       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 LT        3         1         1.00
(R) Medium Laser                             LT        3         1         1.00
LB 10-X AC                                   RA        2         6        11.00
ER Large Laser                               LA        12        2         5.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
4j         2       2       2       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

« Last Edit: 13 February 2019, 04:16:19 by KaiserDunk »

Daryk

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Re: Helm Technology Applications Board: Davion
« Reply #8 on: 13 February 2019, 05:51:22 »
Ferro is very easy to add, but doubles the cost of all your armor losses, so it's not exactly a good budget decision.  CASE, on the other hand, is something I should have mentioned.  It's light, and can absolutely save money in the long run.  Endo-steel is relatively inexpensive but requires a lot of expensive orbital infrastructure.  I also agree Davion would never be able to resist LB-10X upgrades across the force.  Heck, the AC/10 Rifleman becomes quite decent:
Code: [Select]
LB-10X Rifleman

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E-A
Production Year: 2750
Cost: 5,832,000 C-Bills
Battle Value: 1,305

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  LB 10-X ACs
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine:             Fusion Engine                240                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 168                 10.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           23       
                                 Center Torso (rear)                  6         
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     10           20       
                                             L/R Leg     14           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
LB 10-X AC                                   RA        2         6        11.00
LB 10-X AC                                   LA        2         6        11.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4          3       3       2       0      3     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Atarlost

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Re: Helm Technology Applications Board: Davion
« Reply #9 on: 13 February 2019, 21:15:42 »
Are we overhauling the whole AFFS? What's good for the Navy?

Pretty much.  You're overhauling the whole AFFS on paper.  Design studies are cheap. 

The Navy is in charge of all ASF forces.  They will get behind proposals that include components that are good for refitting ASF.  They won't get behind mech only stuff like endo or ferro-fibrous and are probably less keen on CASE than the army because so many ASF are pure energy boats. 

I'll go ahead and say the Navy is hoping for DHS, the 300 rated XLFE and one good raygun but they don't have the pull to demand them.  (Every single fighter Trace Coburn lists as produced in the Federated Suns benefits from the 300 XLFE, though the Corsair and Lightning need to find a ton of savings elsewhere and everything but the Sabre and Sparrowawk benefit from DHS)  Other XLFE ratings are of less interest, but not necessarily of no interest.  240s or 245s are good for the Sparrowhawk and Hellcat.  250s or 255s are good for the Centurion and Lightning and as oversized 240s. 

LB-10X is another no-brainer for the autocannon nation.
The Davions don't have the autocannon hat until later.  If they have in this time period it's the flashbulb refit.  As OP I am declaring that refits that remove autocannons are just as acceptable as refits that upgrade autocannons.  There's no extra credit for pandering to anachronistic stereotypes. 

Do I have access to Plasma Rifles?
No.  You can use 2750 standard tech (ie. stuff in the Helm Memory Core) plus blazers and artillery cannons (succession wars experimental tech) with anything but introtech and full size tube artillery counting against the advanced component limit. 

marcussmythe

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Re: Helm Technology Applications Board: Davion
« Reply #10 on: 13 February 2019, 21:45:11 »
So if Im reading this right, 300XL is -one- choice, 280 is -another- choice?

Well, thats right out.  Or maybe not?

Hmm.  Maybe:
DHS
ERPPCs
300 XL Engines (we can rationalize designs around this most universal of engines)
Compact Cores


abou

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Re: Helm Technology Applications Board: Davion
« Reply #11 on: 13 February 2019, 22:14:57 »

The Davions don't have the autocannon hat until later.  If they have in this time period it's the flashbulb refit.  As OP I am declaring that refits that remove autocannons are just as acceptable as refits that upgrade autocannons.  There's no extra credit for pandering to anachronistic stereotypes.
I'm pretty sure they do. Autocannons have been stated to be their thing for a while now going back as far as the Hammerhands.

abou

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Re: Helm Technology Applications Board: Davion
« Reply #12 on: 13 February 2019, 22:27:54 »
Also, Jagermech dropping both ACs and replacing them with dual LB10-X cannons. That would be neat.

ANS Kamas P81

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Re: Helm Technology Applications Board: Davion
« Reply #13 on: 13 February 2019, 22:42:44 »
The Davions don't have the autocannon hat until later.  If they have in this time period it's the flashbulb refit.  As OP I am declaring that refits that remove autocannons are just as acceptable as refits that upgrade autocannons.  There's no extra credit for pandering to anachronistic stereotypes. 
Hardly anachronistic; their primary medium 'Mechs both run AC/10s - the Enforcer and the Centurion.  And the AC10-LB10 swap is gains in every direction - less weight, fewer crits, lower heat, longer range, and better ammunition.  NOT taking it, except in extremely tight circumstances, is really questionable IMO.  Add in the fluff of the Victor being the primary assault for the AFFS, and it never changes the AC20 out in the era.  I'd say they're fans of autocannons, especially larger ones, in that era and that it's hardly pandering.

Now granted there are common machines that get the beam gun treatment - look at the MAD-3D and RFL-4D, for example.  Even the BLR-1D goes almost completely energy weapons, outside those MGs in the arm.  But even the Rifleman has the twin-AC10 version, right from Hanse Davion's own head.  Again, LB10 swap.

You know, with the Rifleman and the Marauder examples, it certainly looks like the Suns likes big autocannons but not the little ones - they both pull the AC5s, while things with AC10s and 20s keep them around.  Add in the Blackjack swapping its AC2s for energy weapons, and there's definite preference to get rid of AC2 and AC5 in favor of energy weapons, but keeping the larger autocannons - and really working the AC10.

Daryk

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Re: Helm Technology Applications Board: Davion
« Reply #14 on: 13 February 2019, 22:44:48 »
Artillery Cannons are in and Blazer Cannons too! Woo!  :thumbsup:

Seriously, Artillery Cannons are dangerous.  Area effect weapons do a number on anything that relies on defensive modifiers for survival.

And Blazer Cannons are just plain cool, especially with DHS on the table...  ^-^
Code: [Select]
BlazerMan

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3025
Cost: 4,878,400 C-Bills
Battle Value: 1,379

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    2  Binary Laser Cannons
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 2 LT, 3 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 200                 12.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           31       
                                 Center Torso (rear)                  8         
                                           L/R Torso     14           21       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Binary Laser Cannon                          RA        16        4         9.00
Binary Laser Cannon                          LA        16        4         9.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 14
4          3       3       0       0      3     0   Structure:  5
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
ThumperMan

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Cost: 5,044,800 C-Bills
Battle Value: 1,036

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Medium Laser
    2  Thumper Art. Cannons
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 200                 12.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           31       
                                 Center Torso (rear)                  8         
                                           L/R Torso     14           21       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
Thumper Art. Cannon                          RA        5         7        10.00
Thumper Art. Cannon                          LA        5         7        10.00
@Thumper Cannon (20)                         RT        -         1         1.00
@Thumper Cannon (20)                         LT        -         1         1.00
                                            Free Critical Slots: 29

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 10
4          2       2       0       0      3     0   Structure:  5
Special Abilities: ARTTC, CASE, SRCH, ES, SEAL, SOA

Dave Talley

  • Captain
  • *
  • Posts: 2914
Re: Helm Technology Applications Board: Davion
« Reply #15 on: 13 February 2019, 23:13:24 »
I agree with most of the folks
#1 is DHS
#2 is case
#3 is 300xls and 240s if they can get them both
#4 is LB10x, ACs have been a Davion thing for over a century, but
once ERPPCs become a thing, the ACs lose a lot of luster

Ferro is ok, but expensive,
Endo I would prefer, especially for most new heavy and assault builds, essentially its only good for new construction, to add it to an existing unit requires literally stripping it to the bones, if your doing that just build new to begin with
Resident Smartass since 1998
“Toe jam in training”.
I agree. Conditionally. I have no qualms kicking the favorite faction in the crotch--repeatedly. But the fact of the matter is, I prefer to kick EVERYBODY in the crotch as often as possible, like a game of whack a mole, only here's it's whack a crotch. Because we're playing in a wargame universe, and if you're NOT getting kicked in the crotch (repeatedly), then you're not in the ****** game.
- Herb

clansittingducks: is it wrong to want to take a baseball bat to their groin so hard their testicles fly out of their eyes upon impact?

Smegish

  • Master Sergeant
  • *
  • Posts: 225
Re: Helm Technology Applications Board: Davion
« Reply #16 on: 13 February 2019, 23:23:39 »
DHS, 300 XL, Compact Cores and Naval Laser 55s for me, give the navy something to play with.

(SMD)MadCow

  • Lieutenant
  • *
  • Posts: 801
  • 1st Earl of the Bixby Duchy
Re: Helm Technology Applications Board: Davion
« Reply #17 on: 14 February 2019, 00:34:05 »
#1 is DHS
#2 is CASE
#3 is 300xls
#4 is LB10x

You can make a mean Marauder with just that:

Code: [Select]
Marauder MAD-3Dm

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 15,410,500 C-Bills
Battle Value: 1,653

Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor w/ CASE
Armament:
    2  PPCs
    1  LB 10-X AC
    2  Large Lasers
Manufacturer: General Motors, Independence Weaponry
    Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 216                 13.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           34       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           22       
                                             L/R Leg     16           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RT        2         6        11.00
PPC                                          RA        10        3         7.00
Large Laser                                  RA        8         2         5.00
PPC                                          LA        10        3         7.00
Large Laser                                  LA        8         2         5.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4          3       3       2       0      3     2   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 0/0/0

KaiserDunk

  • Master Sergeant
  • *
  • Posts: 246
Re: Helm Technology Applications Board: Davion
« Reply #18 on: 14 February 2019, 00:51:05 »
Here's what I think the Federated Suns would do with their primary heavy 'Mech, the Marauder MAD-3D.   In this case, the -4D.   By using all energy weapons, you lose the need for CASE, and replacing the standard armor with ferro-fibrous armor is a relatively straight-forward upgrade.   The biggest challenge from an engineering standpoint would be the upgrade to DHS made necessary by the ER energy weapons.

Code: [Select]
Marauder MAD-4D

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3070
Cost: 7,498,750 C-Bills
Battle Value: 1,725

Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Kallon Unity Weave Ferro-Fibrous
Armament:
    2 Johnston High Speed ER PPCs
    1 Blazefire Sweetshot ER Large Laser
    2 Magna MkII Medium Lasers
Manufacturer: General Motors
    Primary Factory: Kathil
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             20(40)                   10.00
    Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 206                 11.50
    Armor Locations: 2 CT, 3 LT, 1 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           31       
                                 Center Torso (rear)                  8         
                                           L/R Torso     16           26       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     12           21       
                                             L/R Leg     16           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        2         5.00
ER PPC                                       RA        15        3         7.00
Medium Laser                                 RA        3         1         1.00
ER PPC                                       LA        15        3         7.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4          4       4       3       0      3     0   Structure:  6
Special Abilities: ENE, SRCH, ES, SEAL, SOA


savagecoyote79

  • Corporal
  • *
  • Posts: 77
Re: Helm Technology Applications Board: Davion
« Reply #19 on: 14 February 2019, 01:14:15 »
That actually makes my point about Endo Steel over Ferro Fibrous. If you're going to be stripping the mechs to their core anyway to install DHS, you might as well retrofit the skeletons
"Like a carpenter's box of tools, each type of gun has its special place and purpose." - James Wesley, Rawles

ANS Kamas P81

  • Lieutenant Colonel
  • *
  • Posts: 9839
Re: Helm Technology Applications Board: Davion
« Reply #20 on: 14 February 2019, 01:56:35 »
That 3Dm is a mean one, though I'm not sure - you'd FRY if you tried to alpha, and everything has very similar rangebands.  I'd almost suggest swapping the LLs for twin MLs, and the extra six tons into HS if you can to it.

That said, the thing's a mean one and can still unload a lot of gunpower even missing an arm.  I like.

Atarlost

  • Sergeant
  • *
  • Posts: 191
Re: Helm Technology Applications Board: Davion
« Reply #21 on: 14 February 2019, 02:13:41 »
I've made two changes to the original post.  Firstly, do not include warship stuff in your list.  If there's a Fox program without the FedCom alliance it's classified at a higher level than you have access to.  Second, please disregard any preconceptions about the faction's preferred weapons.  "Because that's what they had OTL" is the one reason for picking a weapon that I do not want to see either here or if I go on to do HTAB threads for other houses.  It runs contrary to the whole point of the exercise. 

You are also not convincing me that the autocannon obsession is anything other than flanderization from after the canonical timeline jumped the shark.  Please stop trying, or at least do so outside the Fan Designs and Rules section.  It probably makes the mods grumpy and it certainly sidetracks the thread. 

Daryk

  • Lieutenant Colonel
  • *
  • Posts: 10180
  • The Double Deuce II/II-σ
Re: Helm Technology Applications Board: Davion
« Reply #22 on: 14 February 2019, 05:53:04 »
So overall, I find myself agreeing with others about Endo-Steel, despite the infrastructure cost.  Per unit, it's just too cheap to ignore.  So my four (and a half) would be:
1) DHS
2) Endo-Steel
3) Artillery Cannons
4) Blazer Cannons (because I can't resist)
4.5) CASE (since the previous two aren't technically "advanced")

Here's a Victor with a LTAC:
Code: [Select]
Victor LTAC

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Cost: 8,886,720 C-Bills
Battle Value: 1,698

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Long Tom Art. Cannon
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 1 HD, 1 CT, 1 LT, 7 LA, 2 LL, 2 RL
Engine:             Fusion Engine                320                      22.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 3 LT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 192                 12.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           31       
                                 Center Torso (rear)                  8         
                                           L/R Torso     17           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           20       
                                             L/R Leg     17           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
Long Tom Art. Cannon                         RT/RA     20        6/9      20.00
Medium Laser                                 LA        3         1         1.00
@Long Tom Cannon (15)                        RT        -         3         3.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
4j         3       3       2       0      4     0   Structure:  6
Special Abilities: ARTLTC, CASE, SRCH, ES, SEAL, SOA

And what an Enforcer would want to grow up to be:
Code: [Select]
Bigger Badder

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Cost: 10,162,500 C-Bills
Battle Value: 2,217

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Long Tom Art. Cannon
    1  Binary Laser Cannon
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   6.00
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 4 LT, 1 LA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           50       
                                 Center Torso (rear)                  11       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     17           33       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  HD        1         1         0.50
Long Tom Art. Cannon                         RT/RA     20        6/9      20.00
Binary Laser Cannon                          LA        16        4         9.00
@Long Tom Cannon (15)                        RT        -         3         3.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 22
3j         3       4       2       0      4     0   Structure:  8
Special Abilities: ARTLTC, CASE, SRCH, ES, SEAL, SOA

Smegish

  • Master Sergeant
  • *
  • Posts: 225
Re: Helm Technology Applications Board: Davion
« Reply #23 on: 14 February 2019, 06:44:57 »
Damn.

Alrighty then, I'm gonna go a bit crazy here.

Double Heat Sinks, ER PPCs, Null-Sig and Chameleon LPS  :D
Null-Sig/CLPS may not be seen outside of the Brigade of Guards due to cost, but they are going to scare the pants off people when they appear out of nowhere.

A Victor, for when you want to go bump in the night/city.
Code: [Select]
Victor VTR-9DBG

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/F-X-X-A
Production Year: 3029
Cost: 11,898,120 C-Bills
Battle Value: 1,967

Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  ER PPC
    2  Medium Lasers
    2  SRM-4s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                320                      22.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA
Armor:              Standard Armor               AV - 247                 15.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           38       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        RT        3         1         2.00
SRM-4                                        LT        3         1         2.00
ER PPC                                       RA        15        3         7.00
2 Medium Lasers                              LA        6         2         2.00
@SRM-4 (25)                                  RT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
Null Signature System                        *         10        7         0.00
Chameleon LPS                                *         6         6         0.00
                                            Free Critical Slots: 5

* The Null Signature System occupies 1 slot in every location except the HD.
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 20
4j         4       4       1       0      4     0   Structure:  6
Special Abilities: ECM, STL, SRCH, ES, SEAL, SOA, SRM 1/1/0

Lighter than usual rack on this Archer, but has enough ammo to keep it running for awhile.
Code: [Select]
Archer ARC-3DBG

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/F-X-X-A
Production Year: 2474
Cost: 9,468,773 C-Bills
Battle Value: 1,678

Chassis: Earthwerks Archer Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Maximillian 100 Standard Armor
Armament:
    2  LRM-15s
    4 Diverse Optics Type 18 Medium Lasers
Manufacturer: Earthwerks Incorporated, Vandenberg Mechanized Industries, Gorton, Kingsley & Thorpe Enterprises (GKT)
    Primary Factory: Calloway VI (Earthwerks), New Vandenberg (VMI), Satalice (GKT)
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     11           22       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
(R) Medium Laser                             CT        3         1         1.00
LRM-15                                       RT        5         3         7.00
LRM-15                                       LT        5         3         7.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LRM-15 (24)                                 RT        -         3         3.00
@LRM-15 (24)                                 LT        -         3         3.00
Null Signature System                        *         10        7         0.00
Chameleon LPS                                *         6         6         0.00
                                            Free Critical Slots: 9

* The Null Signature System occupies 1 slot in every location except the HD.
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4          3       4       2       0      3     0   Structure:  6
Special Abilities: ECM, STL, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2


To fit enough DHS to make the dual ER PPCs viable with Null-Sig/CLPS turned on, I didn't have much space to do anything else with it.
Code: [Select]
Marauder MAD-4DBG

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/F-X-X-A
Production Year: 2750
Cost: 10,692,500 C-Bills
Battle Value: 2,052

Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
    2  ER PPCs
    2 Magna Mk II Medium Lasers
    3  Medium Lasers
Manufacturer: General Motors, Independence Weaponry
    Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             20(40)                   10.00
    Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           34       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           22       
                                             L/R Leg     16           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
Medium Laser                                 RA        3         1         1.00
ER PPC                                       RA        15        3         7.00
Medium Laser                                 LA        3         1         1.00
ER PPC                                       LA        15        3         7.00
Null Signature System                        *         10        7         0.00
Chameleon LPS                                *         6         6         0.00
                                            Free Critical Slots: 1

* The Null Signature System occupies 1 slot in every location except the HD.
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
4          5       5       2       0      3     0   Structure:  6
Special Abilities: ECM, STL, ENE, SRCH, ES, SEAL, SOA


The invisible spy you will never catch
Code: [Select]
Locust LCT-1DBG

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/F-X-X-A
Production Year: 2499
Cost: 4,044,700 C-Bills
Battle Value: 624

Chassis: Bergan VII Standard
Power Plant: LTV 160 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab/1 Standard Armor
Armament:
    2  Medium Lasers
    1  Small Laser
    1  Recon Camera
Manufacturer: Bergan Industries, Alliance Defenders Limited, Majesty Metals and Manufacturing
    Primary Factory: Ares (Bergan), Alpheratz (ADL), Canopus IV (Majesty)
Communications System: Garrett T10-B
Targeting and Tracking System: O/P 911

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             Fusion Engine                160                       6.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  64                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            10       
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            8         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            4         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Recon Camera                                 HD        0         1         0.50
Small Laser                                  CT        1         1         0.50
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Null Signature System                        *         10        7         0.00
Chameleon LPS                                *         6         6         0.00
                                            Free Critical Slots: 22

* The Null Signature System occupies 1 slot in every location except the HD.
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
8          2       1       0       0      1     0   Structure:  2
Special Abilities: ECM, STL, ENE, SRCH, ES, SEAL, SOA

A faster hatchetman, that might live to get close enough to use the axe

Code: [Select]
Hatchetman HCT-3DBG

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 0
Cost: 7,028,440 C-Bills
Battle Value: 1,441

Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    1  ER PPC
    2  Medium Lasers
    1  Hatchet
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                225                      10.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 128                  8.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  5         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     7            12       
                                             L/R Leg     11           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        3         7.00
Hatchet                                      RA        -         3         3.00
2 Medium Lasers                              LA        6         2         2.00
Null Signature System                        *         10        7         0.00
Chameleon LPS                                *         6         6         0.00
                                            Free Critical Slots: 12

* The Null Signature System occupies 1 slot in every location except the HD.
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
5j         2       2       1       0      2     0   Structure:  4
Special Abilities: ECM, STL, MEL, ENE, SRCH, ES, SEAL, SOA

The MADs partner in crime, Mr Hammer. A desire to have it vary from the MAD by keeping the SRM launcher meant sticking with the standard PPCs
Code: [Select]
Warhammer WHM-6DBG

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/F-X-X-A
Production Year: 2750
Cost: 9,582,333 C-Bills
Battle Value: 1,806

Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor
Armament:
    2  PPCs
    1  SRM-6
    2  Medium Lasers
Manufacturer: StarCorps Industries, Olivetti Weaponry, Vandenberg Mechanized Industries, Taurus Territorial Industries
    Primary Factory: Emris IV (StarCorps), Sudeten (Olivetti), Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 217                 14.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           34       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
SRM-6                                        RT        4         2         3.00
Medium Laser                                 LT        3         1         1.00
PPC                                          RA        10        3         7.00
PPC                                          LA        10        3         7.00
@SRM-6 (15)                                  LT        -         1         1.00
Null Signature System                        *         10        7         0.00
Chameleon LPS                                *         6         6         0.00
                                            Free Critical Slots: 7

* The Null Signature System occupies 1 slot in every location except the HD.
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4          4       4       2       0      3     0   Structure:  6
Special Abilities: ECM, STL, SRCH, ES, SEAL, SOA

EDIT: changed up the locust with a recon camera
« Last Edit: 14 February 2019, 23:54:07 by Smegish »

CVB

  • Sergeant
  • *
  • Posts: 107
Re: Helm Technology Applications Board: Davion
« Reply #24 on: 14 February 2019, 08:31:15 »
Just to make sure:
Quote
The same technology other than armor in a different size counts as a different thing to produce.

Does this mean Endo Steel is one technology, or do I have to count it once for 100ton 'mechs, once for 75t etc. ?

abou

  • Lieutenant
  • *
  • Posts: 1319
Re: Helm Technology Applications Board: Davion
« Reply #25 on: 14 February 2019, 08:36:09 »
You are also not convincing me that the autocannon obsession is anything other than flanderization from after the canonical timeline jumped the shark.  Please stop trying, or at least do so outside the Fan Designs and Rules section.  It probably makes the mods grumpy and it certainly sidetracks the thread.
Uhm... okay?

From TRO: 3075, p226. Hammerhands, which debuted in 2475
Quote
While the design disappeared, the autocannons it
mounted endured, as their high performance was demonstrated repeatedly. Media and military spokespeople
played up its favorable damage-to-heat ratio and hefty
punch. Due to the weapon’s growing prestige, many cadets
entering the military began seeking out military machines
carrying autocannons and finding ways to use them effectively, and the Federated Suns’ fascination with autocannons began.

I'm sure it is mentioned somewhere else, but that would be the earliest in the timeline.

marcussmythe

  • Warrant Officer
  • *
  • Posts: 766
Re: Helm Technology Applications Board: Davion
« Reply #26 on: 14 February 2019, 12:02:56 »
(This post includes various entries based around the 300XL engine - on the assumption that 'XL' means 'One class of XL only'.  If the AFFS is interested, further design proposals, lacking the XL engine, are possible for other machines - but the below sets the pattern.  Smithforge Industries Design Group feels that while upgrades kits for existing machines would be useful, the AFFS should where possible regularize production and deployment)

Denied Warships, the Smithforge Industries Design Studies Group suggests a refit and production focus on the following 4 technologies and the following 5 Battlemech Designs.  All battlemech designs are produced inside the Federated Suns, can be reliably sourced from non-hostile powers, or exist in sufficient numbers that conversion of existing designs will meet foreseeable need until production can be tooled up.  Priority was also given to the oldest and most broadly familiar and common of designs, to ease training burdens and acceptance, to grown on the 'iconic' quality of those mechs, and to where possible provide an element of surprise and uncertainty to an enemy facing what appears to be classic, third-succession-war era technology.

The Technologies are:

1.)  The 300 XL Engine
-despite cost and fragility concerns, the 300XL offers numerous advantages.  First, it can power most existing, important Aerospace Fighter Designs (where its fragility is less of an issue and the gain in armor offers massive bonuses).  Second, it can be applied to an entire range of Battlemech Chassis meeting all major battlefield roles - reducing costs through mass production and simplifying logistics support and train.  Finally, though fragility is an issue, an increase in firepower and armor across the board offsets increased cost by silencing enemy fire before it can be decisive.

2.)  The Freezer
Given the history of NAIS work on the Freezer, it is better positioned for massed production and distribution than any other 'Star League' technology.  Further, it is the singular most powerful force multiplier for battlemech and areospace fighter forces.

3.)  Endo-Steel Structures
While Ferro-Fibrous armor is easier to add, Endo-Steel offers substantial weight savings across all chassis, adds little to battlemech cost, and requires less continuous support once fielded than does Ferro-Fibrous armor.

4.)  The LB-10X Autocannon
A winner in a tight run race with the ER PPC and ER Large Laser, it was felt that SOME advanced weapon should be a part of the mix.  Of such weapons, the LB-10X is advantageous by sharing a range commonality with the existing PPCs in the force structure, while being a near drop-in replacement for the existing AC-10s.  Greater flexibility allows a single machine to address multiple battlefield roles.  Finally, the other considered weapon system (ER-PPC), although supported by the introduced freezer, demanded so many freezers that (in conjunction with Endo-Steel above) it proved prohibitive in terms of internal volume. 

An alternate design proposal eschewing both Endo-Steel and the XL Engine, coupled with increased DHS useage and the avoidance of ammunition bearing weapons in favor of beams is available for continued analysis if such is desired.  Until such time, further design work on proposal 'Zombie' is shelved.

AS-8D "Command Atlas"

The Command Atlas is striking in its visual similarity to its Star League predecessor, with most differences being under the hood.  Its name serves from the installation of a full scale command console, allowing a large unit commander to focus on the battlefield picture while a subordinate controls the immediate action of the machine.  In smaller units, or where the commander wishes to retain personal control, the second seat and full support of the command console allows the command machine to coordinate fires, call for support, analyze ongoing tactical situations, or otherwise support leadership and coordination functions.

Once combat is opened, the Command Atlas couples the missile launchers of its parent design with a massive upgrade in ranged firepower.  The LB-10X cannon replaces the older Class 20, offering increased range to offset the loss in firepower.  Two Particle Cannon join the existing medium lasers on the arms, while the aft mounted lasers are moved forward.  Oversized cooling shrouds from the original medium lasers serve to disguise the change, leaving opponents uncertain as to which model they face until the 'medium laser' mounts release twin bolts of lighting.  This combination gives the command Atlas awesome firepower at extended ranges, and its modern heat sinks coupled with increased energy weaponry allows it to outshoot its venerable forefather at all but point blank range - where no command Mech should be found.

Code: [Select]
Name/Model:         Atlas AS-8D
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:            3026
Rules (Current):    Tournament Legal
Total Cost:         23,530,500 C-Bills
Battle Value:       2,051

Structure:            Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph 
Maximum Speed:        54 kph   
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 LB 10-X AC
    1 Small Laser
    1 LRM 20
    1 SRM 6
    4 Medium Lasers
    2 PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                     
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             33       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Command Console                                           H                 1          3.00             
LRM 20 (Ammo 12)                                          CT                2          2.00             
LB 10-X AC                                                RT                6         11.00             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
Small Laser                                               RT                1          0.50             
LRM 20                                                    LT                5         10.00             
LRM 20 (Ammo 6)                                           LT                1          1.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
2 Medium Lasers                                           RA                2          2.00             
PPC                                                       RA                3          7.00             
2 Medium Lasers                                           LA                2          2.00             
PPC                                                       LA                3          7.00       


Marauder MAD-4D "Double Marauder"

The upgrade to an endo-steel chassis, coupled with a lighter engine and access to freezers allows extensive weight savings coupled with reduced heat burder.  The existing AC/5 is upgraded with the new LB10-X model, and a second, matching mount is placed on the opposite shoulder.  Armour is increased to near maximum, and matched ammo bins allow the LB-10X cannon to join the PPCs in making holes in enemy armor, then follow up with cluster rounds to exploit them.  In addition, the same cluster technology supported by PPC Fire allows the Doublerauder (so named by the test pilots) to provide heavy AAA support to a unit under fire.

The increased vulnerability inherit in the XL engine is a concern to pilots, but it is felt that increasing the level of armored protection to better that of many assault mechs addresses this.  Test pilots have also recommended pulling one or both of the medium lasers for additional ammunition storage - this suggestion is under review.
Code: [Select]
Name/Model:         Marauder MAD-4D
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:  3026
Rules (Current):    Tournament Legal
Total Cost:         15,988,000 C-Bills
Battle Value:       1,734

Structure:            Endo Steel
Power Plant:          300 XL
Walking Speed:        43.2 kph 
Maximum Speed:        64.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 LB 10-X ACs
    2 Medium Lasers
    2 PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                     
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             38       
    Center Torso (rear):                               8       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LB 10-X AC                                                RT                6         11.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
LB 10-X AC                                                LT                6         11.00             
LB 10-X AC (Ammo 10)                                      LT                1          1.00             
Medium Laser                                              RA                1          1.00             
PPC                                                       RA                3          7.00             
Medium Laser                                              LA                1          1.00             
PPC                                                       LA                3          7.00         

Crusader CR4-DB
Arguably the least ambitious and yet most important refit, the Crusader Classic refit used upgraded structures, heat sinks, and engines to par weight.  Coupled with an overall 5 ton slimming of the chassis, the Classic serves both as an indirect fire support machine and, once battle is closed, as the fast, heavy trooper/brawler of the force.  Its lack of a single high impact weapon system like a heavy energy mount or auto cannon is remedied by the heavy point-punch firepower of surrounding machines, and its own paired heavy battle fists.  Increased armor and ammunition stowage serves to improve battlefield longevity, and a pair of machine guns are mounted to address those infantry concerns where use of Inferno missiles is considered inappropriate.

In tactical employment, the Crusader will either lead, dropping back to provide missile support once armor is depleted, or will provide that initial support, moving forward to relieve its lancemates once they are accumulating damage and enemy armor has been perforated.

Code: [Select]
Name/Model:         Crusader CRD-4DB
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           3026
Rules (Current):    Tournament Legal
Total Cost:         11,417,600 C-Bills
Battle Value:       1,518

Structure:            Endo Steel
Power Plant:          300 XL
Walking Speed:        54 kph   
Maximum Speed:        86.4 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Machine Guns
    2 Medium Lasers
    2 SRM 6s
    2 LRM 15s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                     
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             32       
    Center Torso (rear):                               8       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               RT                1          0.50             
Machine Gun (Ammo 100)                                    RT                1          0.50             
Medium Laser                                              RT                1          1.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Machine Gun                                               LT                1          0.50             
Medium Laser                                              LT                1          1.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
LRM 15                                                    RA                3          7.00             
LRM 15 (Ammo 16)                                          RA                2          2.00             
LRM 15                                                    LA                3          7.00             
LRM 15 (Ammo 8)                                           LA                1          1.00

Enforcer ENF-4D
The 4D 'Same Only More' Enforcer transforms the old machine into a fast cavalry design, working by fire and movement to provide shock force to enemy formations.  Though armor is less than it could be, the 50% increase in movement speed, coupled with a 20% increase in weapons range and a 10% increase in long range firepower serves to offset this.  If the Enforcer chooses to close the range, a trio of medium lasers provide additional punch.

Code: [Select]
Name/Model:         Enforcer ENF-4D
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           3026
Rules (Current):    Tournament Legal
Total Cost:         9,525,000 C-Bills
Battle Value:       1,367

Structure:            Endo Steel
Power Plant:          300 XL
Walking Speed:        64.8 kph 
Maximum Speed:        97.2 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 LB 10-X AC
    3 Medium Lasers
    1 PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                     
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             26       
    Center Torso (rear):                               5       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             14       
    R/L Leg:                           12             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LB 10-X AC                                                RA                6         11.00             
LB 10-X AC (Ammo 10)                                      RA                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RA                1          1.00             
3 Medium Lasers                                           LA                3          3.00             
PPC                                                       LA                3          7.00             

LCT-IIID Locust "Golden Locust"
The most extreme transformation in the line-up occured at the bottom.  It was reasoned that once a mech was opened up to replace small, dense internal bracing and bones with the much larger, if lighter Endo-Steel structures - with all the adjustments required by this - it would be a relatively straightforward matter to use somewhat stronger members and increase the total weight of the chassis.

The classic Locust Design was always fast, and surprisingly well armored for that size and speed.  The Golden Locust builds on that, increasing the speed over its parent by 25%, and armored protection by 75%.  A mix of small and medium lasers, backed up by a pair of flamers powered off an engine tap, makes the fast, tough bug able to serve not only as deep recon or battlefield scouting roles, but also an able insurgent and dispersed raider design, able to appear over a hillside or out of the woods, close on enemy stockpiles and command structures at speeds greater than any mech (and almost all hovercraft!) currently in service, quickly ignite soft targets and blaze down hard ones, and then vanish over the horizon while a response is still organizing.  On a tight battlefield, its combination of speed, resilience, and point blank punching power make it a threat to isolated enemy fire support machines - or in fact almost any machine, as a moments inattention will see the Golden Locust dashing into its back and flaying at thin armor with heavy fire.

Code: [Select]
Name/Model:         Golden Locust LCT-IIID
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           3026
Rules (Current):    Tournament Legal
Total Cost:         5,219,500 C-Bills
Battle Value:       833

Structure:            Endo Steel
Power Plant:          300 XL
Walking Speed:        108 kph   
Maximum Speed:        162 kph   
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Medium Lasers
    2 Flamers
    4 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                     
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 10                                             
    Running MP:                                 15                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  105                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               4       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
Flamer                                                    RA                1          1.00             
2 Small Lasers                                            RA                2          1.00             
Flamer                                                    LA                1          1.00             
2 Small Lasers                                            LA                2          1.00       
« Last Edit: 14 February 2019, 16:03:47 by marcussmythe »

(SMD)MadCow

  • Lieutenant
  • *
  • Posts: 801
  • 1st Earl of the Bixby Duchy
Re: Helm Technology Applications Board: Davion
« Reply #27 on: 14 February 2019, 13:06:58 »
That actually makes my point about Endo Steel over Ferro Fibrous. If you're going to be stripping the mechs to their core anyway to install DHS, you might as well retrofit the skeletons

Pulling the engine out only requires the CT to be opened. Replacing the skeleton is a whole other work intensive process where you're basically taking everything apart and rebuilding it. 'Strategic Operations' details the levels and difficulties of refits, and Endo is an E or F (IIRC). At that point, dont bother with a refit and just make it a new factory production.
Ferro may be expensive, but it is the easiest thing to replace into existing units.

Vehrec

  • Lieutenant
  • *
  • Posts: 903
  • Mr. Flibble is Very Cross
Re: Helm Technology Applications Board: Davion
« Reply #28 on: 14 February 2019, 13:22:34 »
So, I'm gonna attempt to list all the 'Mechs in need of upgrading.

Atlas
Centurion
Dervish
Enforcer
Griffin
Hatchetman
Hornet
Jaegermech
Locust
Marauder (II?)
Phoenix Hawk
Rifleman
ShadowHawk
Valkyrie
Wasp
Wolverine

That's 16 or 17 designs, depending on if we can get the Marauder II, and they all have different needs.  This contest *might* need more than just 4 techs, Quartermaster. Especially if the goal is both to produce refits for existing units, and comprehensive modernizations of new production.
*Insert support for fashionable faction of the week here*

KaiserDunk

  • Master Sergeant
  • *
  • Posts: 246
Re: Helm Technology Applications Board: Davion
« Reply #29 on: 14 February 2019, 13:48:19 »
Here's my idea for a full-on upgrade for the Davion Marauder, turning it from an average heavy 'Mech into a fast raider capable of keeping up with the mediums yet with the armor protection of the assaults.   I give you the MAD-6D Marauder.

Code: [Select]
Marauder MAD-6D

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 19,118,750 C-Bills
Battle Value: 2,168

Chassis: GM Marauder Endo-Steel
Power Plant: GM 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Northrup 20X
    Jump Capacity: 150 meters
Armor: Valiant Lamellor Standard Armor
Armament:
    2 Johnston High Speed ER PPCs
    1 Blazefire Sweetshot ER Large Laser
    2 Magna Mk II Medium Lasers
Manufacturer: General Motors
    Primary Factory: Kathil
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 1 CT, 5 LT, 3 RT, 2 LA, 2 RA
Engine:             XL Fusion Engine             375                      19.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           34       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           22       
                                             L/R Leg     16           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        2         5.00
ER PPC                                       RA        15        3         7.00
Medium Laser                                 RA        3         1         1.00
ER PPC                                       LA        15        3         7.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
5j         3       3       2       0      3     1   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA


My version of a full-on upgrade of the Davion version of the Wasp, the WSP-3D.   FEWS stands for Full-spectrum Electronic Warfare System.

Code: [Select]
Wasp WSP-3D

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 1,958,040 C-Bills
Battle Value: 475

Chassis: 1A Type 3 Endo-Steel
Power Plant: Hermes 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 52
    Jump Capacity: 180 meters
Armor: StarGuard CIV Standard Armor
Armament:
    1 Magna Mk.II Medium Laser
    1 Ronson Flamer
    1 Garret FEWS Guardian ECM Suite
Manufacturer: Achernar Battlemechs
    Primary Factory: New Avalon
Communications System: Garret T-14G
Targeting and Tracking System: Dalban HiRez-IIa

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 2 RT, 6 LA, 5 RA, 1 RL
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT, 1 LL, 1 RL                       3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  56                  3.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            7         
                                    L/R Torso (rear)                  1         
                                             L/R Arm     3            5         
                                             L/R Leg     4            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           LT        0         2         1.50
Medium Laser                                 RA        3         1         1.00
Flamer                                       LL        3         1         1.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
6j         1       1       0       0      1     0   Structure:  2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA


The top to bottom overhaul of the venerable Shadow Hawk.

Code: [Select]
Shadow Hawk SHD-5D

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 10,439,457 C-Bills
Battle Value: 1,422

Chassis: Kallon Type VII Endo-Steel
Power Plant: CoreTek 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Rawlings 55
    Jump Capacity: 150 meters
Armor: Starshield A Standard Armor w/ CASE
Armament:
    1 Imperator Code Red LB 10-X AC
    1 Federated 10-Shot LRM-10 w/ Artemis IV FCS
    2 Intek Hellborer Medium Lasers
    1 Federated SuperStreak Streak SRM-2
Manufacturer: Kallon Industries
    Primary Factory: Nanking
Communications System: Neil 6000
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 160                 10.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           25       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           21       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     9            15       
                                             L/R Leg     13           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-2                                 HD        2         1         1.50
LRM-10                                       RT        4         2         5.00
    Artemis IV FCS                           RT        -         1         1.00
LB 10-X AC                                   LT        2         6        11.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@Streak SRM-2 (50)                           CT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LRM-10 (Artemis) (12)                       RT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
5j         3       3       2       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1


And one that you didn't mention, and doesn't get enough attention for the AFFS, the Fire Javelin.   This turns it into a heat-neutral long-endurance scout and electronic warfare platform.

Code: [Select]
Fire Javelin JVN-12D

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 3,007,940 C-Bills
Battle Value: 954

Chassis: Corean Model KL83 Endo-Steel
Power Plant: GM 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 45
    Jump Capacity: 180 meters
Armor: StarGuard III Standard Armor
Armament:
    4 Magna Mk.II Medium Lasers
    1 Garret FEWS Guardian ECM Suite
    1 IsBM Beagle Active Probe
Manufacturer: Jalastar Aerospace
    Primary Factory: Panpour
Communications System: Garret T10-G
Targeting and Tracking System: IsBM Lantirn-B

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 2 LT, 5 RT, 3 LA, 3 RA
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RT        6         2         2.00
Beagle Active Probe                          RT        0         2         1.50
2 Medium Lasers                              LT        6         2         2.00
Guardian ECM Suite                           LT        0         2         1.50
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
6j         2       2       0       0      1     0   Structure:  3
Special Abilities: ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA

« Last Edit: 14 February 2019, 15:13:47 by KaiserDunk »