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Author Topic: Inner Spehere SRM Tanks versus Mechs  (Read 1980 times)

Sartris

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #30 on: 27 April 2019, 09:22:52 »
There’s some good introtech fire support to be had that does the job. The hunter is a cheap way to get some extra LRM 20s out there. Even the striker has some tread left on the tires

Natasha Kerensky

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #31 on: 27 April 2019, 23:16:48 »

Drillson (SRM) probably deserves a mention.
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MoneyLovinOgre4Hire

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #32 on: 18 May 2019, 10:15:05 »
Shouldn't that go in the fan designs section rather than here?

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Dave Talley

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #33 on: 18 May 2019, 12:03:44 »
probably,
if no one else does I will start a topic later today
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Colt Ward

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #34 on: 18 May 2019, 12:11:48 »
Honestly, trailers linked with C3 or better of course C3i for perimeter defense (hull down behind a berm) and AA duties make a lot of sense.  A turret with a LB-5X, Snub PPC, LRMs for throwing out Thunders, and LAC/5 to pepper targets would be pretty useful.  More with double blind so the masters are hidden in buildings or behind ring berms . . . maybe give them two hovercraft spotters for a whole company net of C3 . . . and of course, artillery on the masters for indirect support.
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Dave Talley

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #35 on: 18 May 2019, 12:37:24 »
yep
this is where the whole decoy vehicle and taco truck with the turret
hidden inside
Resident Smartass since 1998
“Toe jam in training”.
I agree. Conditionally. I have no qualms kicking the favorite faction in the crotch--repeatedly. But the fact of the matter is, I prefer to kick EVERYBODY in the crotch as often as possible, like a game of whack a mole, only here's it's whack a crotch. Because we're playing in a wargame universe, and if you're NOT getting kicked in the crotch (repeatedly), then you're not in the ****** game.
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Mohammed As`Zaman Bey

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #36 on: 18 May 2019, 20:48:21 »
Honestly, trailers linked with C3 or better of course C3i for perimeter defense (hull down behind a berm) and AA duties make a lot of sense.  A turret with a LB-5X, Snub PPC, LRMs for throwing out Thunders, and LAC/5 to pepper targets would be pretty useful.  More with double blind so the masters are hidden in buildings or behind ring berms . . . maybe give them two hovercraft spotters for a whole company net of C3 . . . and of course, artillery on the masters for indirect support.

  The berm/sandbagged idea was for hasty defense. Ideally, the trailers would be turreted, with the trailer buried, with only the turret exposed. The network would be hard wired to thwart ECM.

Shouldn't that go in the fan designs section rather than here?
  It was an example, not a submission. My point is, in the IS, especially among mercenary units, thinking outside the box is a freedom that few other forces have. The trailer idea was to equip a low-budget insurgency that had plenty of conventional, civilian vehicles and little in the form of military-grade hardware, aggravated by a competent blockade.
 
  The scenario was meant to be a campaign for a veteran wargamer, who commanded an all-vehicle regiment. He had all the 3050-era equipment a Davion unit could afford and faced an impoverished, popular uprising that employed Capellan military advisers and a mercenary mech company. They cobbled together a smattering of obsolete military vehicles but their backbone was infantry and technicals (weaponized civilian vehicles). Since the world was primarily agricultural, there was insufficient industrial base to make any front line vehicles and weaponry but they managed a variety of retro-tech solutions, including trailers and wagons as weapon platforms.

  Face it, how good would mech scanners work on a formation of horse-drawn artillery or other mech-grade weapons?
« Last Edit: 18 May 2019, 21:21:45 by Mohammed As`Zaman Bey »

MoneyLovinOgre4Hire

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #37 on: 18 May 2019, 22:57:06 »
If they can pick up infantry, they can pick up horses, I'm thinking.  Honestly, I think that mechs would freak horses out something fierce- best bet is to try to keep them away from the front lines.
« Last Edit: 18 May 2019, 22:59:18 by MoneyLovinOgre4Hire »

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Mohammed As`Zaman Bey

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #38 on: 19 May 2019, 03:19:12 »
If they can pick up infantry, they can pick up horses, I'm thinking.  Honestly, I think that mechs would freak horses out something fierce- best bet is to try to keep them away from the front lines.
  Out in the open, yes, but out of LOS, sensors won't pick them up. Horses have been used hauling artillery for front line and second echelon use. They make nearly undetectable scouts and cost far less than vehicles, with less worry about fuel.

  Horses that are used to vehicles won't take long to ignore mechs, as well. Mounted units have fought accompanying tanks as well as against tanks. Horses are far more resilient.

Bosefius

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #39 on: 19 May 2019, 06:18:38 »
All fan designs belong in the appropriate "Fan Design" section, regardless if they are an "example" or a "submission".
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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #40 on: 21 May 2019, 12:23:55 »
  The berm/sandbagged idea was for hasty defense. Ideally, the trailers would be turreted, with the trailer buried, with only the turret exposed. The network would be hard wired to thwart ECM.

Sure, but a buried trailer is no longer partly mobile . . . and since most of the advanced rules, large battle, wargaming fights are based in MegaMek I am pretty sure I cannot hard wire the connections nor bury a trailer.  Heck, there are things I would do from a RP perspective that you cannot do in MM- just simulate.  I know I was breaking the rules to give VTOLs external rocket pods before they were added to the rules.

When folks play with Infernos, Plasma Rifles and Plasma Cannons (maybe some A4 Inferno) do you go with the Tac Ops rule ignoring external heat cap?
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DOC_Agren

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #41 on: 22 May 2019, 13:51:39 »
Best time I ever had with SRM carriers were in a city game with parking garages.

1 garage was prestaged with 3 SRM carriers on level 2 and the parking garage enforcement Demolisher on the ground floor
1 S-hawk and 1 Marauder met an unhappy greeting from the locals, Shawk endup with twin ammo strikes/blows SRM and AC and the Marauder missing a leg and a gyro and both mechs looked like they been sandblastered with SRM hits.
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Sartris

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #42 on: 22 May 2019, 17:52:20 »
The funniest thing I saw an srm carrier do was as a hidden unit at the end of a bridge (unfortunately against me). As my nightstar and banshee start crossing the bridge, the carrier opens up on the structure. It doesn’t take many plinks to collapse the bridge and both  assaults wind up in a river gorge they can’t get out of within 30 turns

Elmoth

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #43 on: 23 May 2019, 07:07:20 »
The funniest thing I saw an srm carrier do was as a hidden unit at the end of a bridge (unfortunately against me). As my nightstar and banshee start crossing the bridge, the carrier opens up on the structure. It doesn’t take many plinks to collapse the bridge and both  assaults wind up in a river gorge they can’t get out of within 30 turns
Nice  :thumbsup:

MoneyLovinOgre4Hire

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #44 on: 23 May 2019, 10:40:46 »
The funniest thing I ever did with an SRM carrier was loading a ton of Infernos onto it, then discover that enemy battle armor was using ammo crates as cover.

The GM has banned Infernos ever since.

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #45 on: 23 May 2019, 11:52:25 »
Heh, last year's tournament I had a Harasser racing about . . . it stopped 3 hexes away from some Fa Shih and gave them two six-packs of Infernoes . . . burned the BA out in a single turn.  When I played him again in the next round (add another 5k BV) my Harasser was target'd and BA were protected from the hovertank.
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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #46 on: 23 May 2019, 21:58:19 »
Sure, but a buried trailer is no longer partly mobile . . . and since most of the advanced rules, large battle, wargaming fights are based in MegaMek I am pretty sure I cannot hard wire the connections nor bury a trailer.

i think she means entrenched fortification, although i forget if that's in a book or homebrew sitting in one of my notebooks   xp
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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #47 on: 23 May 2019, 22:17:08 »
i think she means entrenched fortification, although i forget if that's in a book or homebrew sitting in one of my notebooks   xp

Maybe, tanks HAVE been buried as part of forming defensive lines (See Russians vs Japs in late 30s, the OA story about a Pegasus pillbox, and others) for the simple reason is it puts most of the 'target' out of direct fire . . . and if you cover the deck in sandbags (or better, sandwhich'd metal plate), provides more overhead protection.
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Nahuris

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #48 on: 16 July 2019, 13:30:01 »
Surprised that no one mentioned the SRM Scorpion Light Tank ... twin SRM6's, with the advantages of being both inexpensive, and tracked, with a turret .....

Between those, and my Hetzers, some of my opponents have irrational fears of parking garages......LOL

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Daryk

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #49 on: 16 July 2019, 14:54:30 »
There is absolutely nothing irrational about a fear of parking garages in BT...  ^-^

Colt Ward

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #50 on: 16 July 2019, 15:58:56 »
Row upon row of Hetzers blinking at passing mechs.
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Dies Irae

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #51 on: 17 July 2019, 12:28:26 »
Row upon row of Hetzers blinking at passing mechs.

LRM Hetzers do more than blink.

*SHUDDER*

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #52 on: 17 July 2019, 12:52:44 »
A 60m wide 3 level parking garage only needs to blink once if the mech is walking in the street next to it . . . you could place a whole company of Hetzers in that building with stacking rules . . . . 12 AC/20 shells @ . . . 4 gun, +2 MM for the mech . . .

would you want to face 12 AC/20s that need a 6 to hit?
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MoneyLovinOgre4Hire

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #53 on: 17 July 2019, 13:44:25 »
Do you want indiscriminate artillery and carpet bombing?  Because this is how you get indiscriminate artillery and carpet bombing.

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Sartris

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #54 on: 17 July 2019, 14:23:15 »
that would have to be a pretty sturdy parking garage

DOC_Agren

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #55 on: 17 July 2019, 18:46:17 »
Do you want indiscriminate artillery and carpet bombing?  Because this is how you get indiscriminate artillery and carpet bombing.
Only if they survive to call for them, and then only if the raiders have them   :screw_loose:

But I remember the good old days when you could go raiding with a lance or at most a company of mechs, get to your target and then pull away
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MoneyLovinOgre4Hire

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #56 on: 17 July 2019, 19:09:56 »
If the target has the forces to stuff a parking garage with a dozen Hetzers, you're probably not raiding the planet, you're occupying it.

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Colt Ward

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #57 on: 18 July 2019, 14:30:08 »
that would have to be a pretty sturdy parking garage

Lol, it would have to be built with earthquake/wind sway in mind.  Now I am going to have to set that up in megamek just to see what happens- mech meets the Company of Boom.
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Kovax

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #58 on: 19 July 2019, 11:26:00 »
Just think about the CF of the building would you need to hold 12 Hetzers.  That's 12 x 40 tons, or 480 tons of weight that it has to support, plus whatever you need for "insurance" in case someone throws a rock at it or something.  What comes after "Hardened"?

Colt Ward

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #59 on: 19 July 2019, 12:15:18 »
Actually 6x40- to get the 12 firing you would need 2 hexes of facing to the road, so . . . 240 CF minimum for the hex, 275 CF would be 'safe' IMO.  But that raises a question, what IS the structural support difference between a normal commercial building and a parking garage- especially since we get some IRL that are taller than I posed.



12 levels of parking . . . which since each is about 3 meters, means 2 for a BT level . . .
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