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Author Topic: Inner Spehere SRM Tanks versus Mechs  (Read 2872 times)

Sartris

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #60 on: 19 July 2019, 12:31:37 »
Anything nonindustrial or military is ‘medium’ in my mind and gets 40CF for sanity’s sake. If you wanted to get specific, you can go all the way up to 90 before it becomes a heavy structure

Kovax

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #61 on: 19 July 2019, 14:44:04 »
Anything nonindustrial or military is ‘medium’ in my mind and gets 40CF for sanity’s sake. If you wanted to get specific, you can go all the way up to 90 before it becomes a heavy structure
...so you're going to need quite a few hexes of parking garage to hold a company of Hetzers, and not all 12 are going to be able to target the same hex at once, unless you arrange them around a central plaza.  90 CF means two Hetzers per hex without collapsing the building, with 10 CF to spare in case of damage.  Still, three MLs at the section of the building, and you're out those 2 Hetzers, so the ambush had better be worth it.

Colt Ward

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #62 on: 19 July 2019, 16:25:42 »
Well, BT does not model buildings very well IMO . . . and the parking garage is the worst one.  Its why I ask if anyone knows the IRL weight to CF conversion ratios they use.
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snakespinner

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #63 on: 19 July 2019, 21:53:45 »
IRL they vary, depending on what type of vehicles can enter.
One local car park has a 40 ton limit as large trucks can go to the 3rd floor where there is a loading dock.
Normally though they vary from 10 to 20 ton limit.
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MoneyLovinOgre4Hire

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #64 on: 19 July 2019, 22:47:44 »
Battletech parking structures are built to support more weight, in order to accommodate all the Rotundas that are disguised as civilian cars.

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Colt Ward

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #65 on: 20 July 2019, 01:35:28 »
One other thing to consider would be when/where the parking garage is built . . . per fluff & fiction, some planets build their residential buildings with the requirements for defense in mind.
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Nightsong

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #66 on: 23 July 2019, 16:01:37 »
Honestly LRM And SRM carriers are a PB&Jcombo. The only thing scarier would be a company composed of a Lance of NARC-compatible LRM carriers, Lance of SRM carriers, 2 Demolishers and 2 fast NARC carriers. NARCers start spotting targets for the LRMs, and the SRM carriers and Demolishers brown the pants of anyone trying to shut the LRM carriers up. Put them in some built up terrain, and yell bring it over an open frequency.

Colt Ward

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #67 on: 23 July 2019, 16:25:22 »
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Kovax

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #68 on: 24 July 2019, 14:54:47 »
Honestly LRM And SRM carriers are a PB&Jcombo. The only thing scarier would be a company composed of a Lance of NARC-compatible LRM carriers, Lance of SRM carriers, 2 Demolishers and 2 fast NARC carriers. NARCers start spotting targets for the LRMs, and the SRM carriers and Demolishers brown the pants of anyone trying to shut the LRM carriers up. Put them in some built up terrain, and yell bring it over an open frequency.
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snakespinner

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #69 on: 25 July 2019, 01:54:25 »
Warning, friendly fire incoming. >:D
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SCC

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #70 on: 25 July 2019, 07:23:35 »
...so you're going to need quite a few hexes of parking garage to hold a company of Hetzers, and not all 12 are going to be able to target the same hex at once, unless you arrange them around a central plaza.  90 CF means two Hetzers per hex without collapsing the building, with 10 CF to spare in case of damage.  Still, three MLs at the section of the building, and you're out those 2 Hetzers, so the ambush had better be worth it.
The limit is buildings CF per LEVEL, so a 40 CF building that is 12 levels tall would actually work.

Dave Talley

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #71 on: 25 July 2019, 15:20:04 »
also rules of engagement
if wanting to keep/liberate the area, you may be ordered to minimize
property damage
if just raiding to raise hell, just roll a few pallets of bombs out
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Sartris

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #72 on: 25 July 2019, 15:25:33 »
playing most of my urban combat in the periphery as a petty warlord has granted me a vastly expanded notion of "acceptable collateral damage"

Dave Talley

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Re: Inner Spehere SRM Tanks versus Mechs
« Reply #73 on: 25 July 2019, 15:44:55 »
of course you own the cement plant and the construction and recycling companies?
;-)
Resident Smartass since 1998
“Toe jam in training”.
I agree. Conditionally. I have no qualms kicking the favorite faction in the crotch--repeatedly. But the fact of the matter is, I prefer to kick EVERYBODY in the crotch as often as possible, like a game of whack a mole, only here's it's whack a crotch. Because we're playing in a wargame universe, and if you're NOT getting kicked in the crotch (repeatedly), then you're not in the ****** game.
- Herb

clansittingducks: is it wrong to want to take a baseball bat to their groin so hard their testicles fly out of their eyes upon impact?

 

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