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Author Topic: Starting a new ATOW game centered on the Clans at the Invasion's Beginning...  (Read 341 times)

Trajan Helmer

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I am starting my first campaign using the Clans in 3048.  Tomorrow night, my new gaming group of about 4-5 people are getting together to make characters and run the first Trials of Positions for those characters.  While I've run Inner Sphere campaigns before (including one that continues from 2011 with another group), I may be in need of some tips to take these new players into the Clans and then into regular BattleTech play.  I know the lore but practical application may be tough for them seeing as only one of the players knows about the Clans and their society.

The Clan will be chosen 6-12-2019 and if it isn't one of the canon invaders, we'll have to run the trials which qualified the Invading Clans. So canon will be used as the guideline until they might affect things to change that. 

Thanks for any hints or tips
Anyone can redesign the Hellbringer's base chassis.  Real men work only with the pod loadout- Natasha K (forum poster)

Do not taunt Happy Fun Aegis. http://bg.battletech.com/forums/index.php/topic,42045.msg968574.html#msg968574

fever_Dream.)

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Something I had contemplated in another thread was about character backgrounds in such a case.  Sure, you'd be, say, Jade Falcon, but could you create a character that was originally sibkin or touman from another Clan and taken as a bondsman?  I'm very interested, because I like the 'alien' mindset of the Clans, but not sure I'd be able to make it.

What is the means of gaming?  A virtual tabletop?  Voice chat?

BiggRigg42

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Type up one page of information that your player's characters should know about the clans and clan culture, and give that page to your players. Then, tell them the same information orally. It is important for people to get the same information in different ways to truly learn it.

I did the same kind of campaign as you once. However, I started the players off in a sibko as 12 year olds; that way, I could gradually introduce them to clan culture as their characters learned about clan culture. We even had a history class. Of course, what I did is not available to you now.

My players decided that they wanted to not use contractions, so there where in game effects to using contractions. Likewise, see if your players are ok with having negative consequences to using contractions.

Please keep us informed of your campaign's progress.
« Last Edit: 12 June 2019, 15:02:01 by BiggRigg42 »

Trajan Helmer

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Update:

Over the last month, we have gained another player, remotely.  He lives in Omaha, NB and I told him there may be a regular gathering I may be able to hook him up with.  Out of five players now, we have completed three Trials of Position, with one nearly finished (time grew too late) and the newest player being the one in Omaha.

All players chose to be Smoke Jaguars circa 3044.  I told them the canon storyline will continue around them unless they do something to change it as time goes by.  With three of four being returning players to BattleTech, it was easy to run that side of the game.  We ran three full Trial of Positions with a fourth close to being completed.

NOTE: So far, all players are doing their level best to have their characters as combat gods which will lead to some embarrassing defeats off the field...

The results were nothing short of spectacular.  The first PC, Axion, was given a Summoner C to pilot and given three opponents: An Adder Prime, Stooping Hawk C, and then a Gargoyle B.  He advanced on the Ice River/Canyon map from Mapmaster (I own most of his works and love to use them) to contact and was given three commanding hits in succession from the Adder.  Axion became shy after that and lured the Adder into hilly terrain and managed to corner it there.  With a double sounding from his giant UAC/20 beatstick, the Adder folded like a paper napkin. The pilot crashed from damage and passed out, making Axion a Mechwarrior.  Despite some serious damage to his armor (the player later told me his greatest worry had been fighting the smaller mech because of its powerful weaponry), he quickly sounded his agreement to fight the Stooping Hawk C.  The durable mech came up the frozen canyon eager to deal defeat to Axion.  Unfortunately, this would not happen. Axion used the terrain intelligently and jumped out on the right side of his enemy and double-clutched the UAC/20 again, savaging the right side of the mech.  It reeled and managed only a paltry medium laser hit on Axion's Summoner.  The next turn, Axion fired the UAC/20 again and blew the head off of the Stooping Hawk, prematurely ending that fight.  As the NPC, I was flabbergasted this had happened so quickly, only four turns into the this Trial's second phase.  Now Star Commander Axion decided, "What the hell, I only have two rounds for the UAC left, let's see what can happen."  He looked at the Gargoyle bearing down on him with a beatstick of its own and turned into the hills to prevent a quick victory for the assault mech's nameless pilot.  Over the ensuing turns, Axion was riddled by several ER medium laser shots and ate one UAC/20 shell but remained standing.  On the last turn of the Trial, Axion managed to play the terrain in his favor and jumped to the right side of the Gargoyle B and blasted the right leg off of the mech.  It toppled and knocked the pilot out.  It took two more turns for the pilot to revive but as GM, I declared Axion the winner via KO and he became the newest Star Captain of the Smoke Jaguar Clan.

Cadet Astro (a big fan of The Jetsons apparently), marched forth in a Lupus B, handily defeating a Hellhound sent as his first opponent.  He outranged the mech and just beat the hell out of it before it could register any worrying damage.  Mechwarrior Astro's second duel was against a tougher foe, a Lupus Prime.  He took serious damage internally but managed to knock out the Lupus Prime's gyro, effectively killing the mech.  Star Commander Astro started to attack the Wakizashi that came after him on that green, wide open plain they fought on, but a withering attack by that design's LBX 20 put Star Commander Astro down in short order.

Our final contestant was Tytos of Bloodhouse Levi. The star's sole Elemental Point, He started off leading his point against fellow Ellies. By combining fire, he managed to wipe out the other point (which took time to attack their opposites singly) which gave them the win and entry into the Warrior Halls.  Since his point had not been savaged badly, an old Star League Falcon was pitted against them.  Bidding away his terrific speed and jumping, the pilot maintained only his walking MP and a single ER medium laser to fight with.  Tytos, who had saved an SRM volley fired it alongside his point's ER small lasers.  The Falcon had his laser knocked out via a Golden BB hit and should have admitted defeat but he broke his bid and brought his other laser to bear.  By keeping his Elementals in the center, the Falcon had to keep its firing side constantly exposed to the incoming fire.  After a few more turns which saw the Point reduced to two effectives, a lucky shot managed to core the engine, making Tytos a Star Commander.

-----------------
When the last Trial completes, I will post that.  In the meantime, the ristars were scooped up by the Jaguar Grenadiers to replace combat losses...
Anyone can redesign the Hellbringer's base chassis.  Real men work only with the pod loadout- Natasha K (forum poster)

Do not taunt Happy Fun Aegis. http://bg.battletech.com/forums/index.php/topic,42045.msg968574.html#msg968574

Mohammed As`Zaman Bey

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  I GMed a Clan Burrock campaign where only one player took Administration as a skill, while another had NatAp: Gunnery (He was such a bad player, he needed it). NatAp (Started with a Timby) won the ToP as Trinary commander and "allowed" Star Captain Edmund Blackadder to do all of his paperwork...which was hilarious because soon, the members had custom omnis, carried gauss smgs, and scored big on the black market supplying the Dark Caste... Eventually NatAp was under investigation and stepped aside, while Blackadder rose to Cluster Commander...then NatAp challenged him over Cluster command. Blackadder's jumping Timby got mauled but he was armed with 5 Streak SRM6s and aimed high. Imagine rolling 30d6 and hitting head on a 6...Not wanting to turn into Burrock burger, NatAp autoejected on the first missile hit. Treachery wins over skill again! 

Daryk

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+1 for the Blackadder reference... still not a clan player, but that was very amusing...  :thumbsup:

Mohammed As`Zaman Bey

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+1 for the Blackadder reference... still not a clan player, but that was very amusing...  :thumbsup:
  I like having my players model their characters after actors or tropes and RP them. My campaigns always have a Stallone or Eastwood, while I've modeled NPCs after Belushi, Slim Pickens, Woody Allen and Joe Pesci. I ran a campaign where all the support personnel were the office characters from "Archer", including the senior doctor and holographic assistant.
  Every campaign should have a Blackadder, a Machiavellian cynic, ready to betray anybody for personal gain.