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Author Topic: "Quad Panzer" laser tank  (Read 594 times)

Empyrus

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"Quad Panzer" laser tank
« on: 20 July 2019, 18:22:54 »
MechWarrior IV Mercenaries had this "Quad Panzer" vehicle that sported quad large pulse lasers in a turret. Nasty, but not really doable in tabletop BattleTech. But it can be approximated by using twin LPLs and twin MPLs, though this requires rather large chassis in order to fit the lasers and armor without using an XL engine. Picked 80 tons, with 240-rated fusion engine for 3/5 movement curve, the engine is rather common after all.
Armament is, as noted, turret-mounted twin large pulse lasers and twin medium pulse lasers. Limited range, but might be nasty in urban terrain.
Armor might be a bit overkill at 12.5 tons but i didn't really want to go overboard with extra equipment. I left that for an upgrade.

Code: [Select]
Quad Panzer (Standard)

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3058
Cost: 3 673 800 C-Bills
Battle Value: 979

Power Plant:  240 Fusion Engine
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    2  Large Pulse Lasers
    2  Medium Pulse Lasers
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8,00
Engine:             Fusion Engine                240                      17,50
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             28                       18,00
Control Equipment:                                                         4,00
Lift Equipment:                                                            0,00
Turret:                                                                    2,00
Armor:              Standard Armor               AV - 200                 12,50

                                                      Armor     
                                                      Factor     
                                               Front     45       
                                          Left/Right   40/40       
                                              Turret     45       
                                                Rear     30       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Large Pulse Lasers                         T         20        2        14,00
2 Medium Pulse Lasers                        T         8         2         4,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 10
3t         4       4       0       0      4     0   Structure:  4
Special Abilities: ENE, TUR(4/4/0)


Pulse lasers being what they are, i figured a modified design might be in order.
Lasers are now twin ER large lasers and twin medium lasers, tied to a targeting computer. A Guardian ECM and a C3 slave add extra utility. Armor is also upgraded to ferro-fibrous.

Perhaps a bit low damage output for an 80-ton tank but being free of ammo has its perks.
Code: [Select]
Quad Panzer (Upgrade)

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3065
Cost: 4 747 500 C-Bills
Battle Value: 1 249

Power Plant:  240 Fusion Engine
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Ferro-Fibrous
Armament:
    2  ER Large Lasers
    2  Medium Lasers
    1  Guardian ECM Suite
    1 Unknown Targeting Computer
    1  C3 Computer (Slave)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8,00
Engine:             Fusion Engine                240                      17,50
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             30                       20,00
Control Equipment:                                                         4,00
Lift Equipment:                                                            0,00
Turret:                                                                    1,50
Armor:              Ferro-Fibrous                AV - 206                 11,50

                                                      Armor     
                                                      Factor     
                                               Front     46       
                                          Left/Right   41/41       
                                              Turret     46       
                                                Rear     32       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 ER Large Lasers                            T         24        2        10,00
2 Medium Lasers                              T         6         2         2,00
Guardian ECM Suite                           BD        0         1         1,50
Targeting Computer                           BD        -         1         3,00
C3 Computer (Slave)                          BD        0         1         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 12
3t         3       3       2       0      4     0   Structure:  4
Special Abilities: ECM, C3S, ENE, TUR(3/3/2)

IS standard and pulse lasers: red; IS ER and X-pulses: blue; Re-engineered lasers: orange; Clan ER, pulse, and ER pulse lasers: green; Clan heavy lasers: yellow; PPCs: skyblue; PPCs w/capacitor: purplish-blue.

Natasha Kerensky

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UnLimiTeD

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Re: "Quad Panzer" laser tank
« Reply #2 on: 28 July 2019, 06:52:44 »
Well, the Ontos has shown that many lasers can have a charm of their own.
That said, once you get to the modern times, why not buy a few chemicals?
2 regular LLs, 2 with an ammo feed. Still good endurance, I think.
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Empyrus

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Re: "Quad Panzer" laser tank
« Reply #3 on: 28 July 2019, 17:05:00 »
Well, the Ontos has shown that many lasers can have a charm of their own.
That said, once you get to the modern times, why not buy a few chemicals?
2 regular LLs, 2 with an ammo feed. Still good endurance, I think.

Not a bad idea, but since the original unit is from MW4 and that's set circa the Civil War, chems weren't an option.

That said, let's say the unit survives into the Dark Age and gets upgraded.
This is probably a Lyran or FedSuns unit, let's go with the latter.
So, the upgrade uses a pair of Re-Engineered Lasers and a pair of Large Chemical Lasers with two tons of ammo each (20 shots. TarComp (Spheroid-make) makes all weapons more accurate (so RELs are at -2 now), CASE (IS) is added just in case and armor is now heavy-ferro to free mass for the upgrades. Oh, and an XL-engine, but this is the Dark Age so whatever.

Code: [Select]
Quad Panzer (Chemical Laser)

Mass: 80 tons
Movement Type: Tracked
Power Plant: 240 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Heavy Ferro-Fibrous
Armament:
     2 Large Chem Laser
     2 Large Re-engineered Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3135
Tech Rating/Availability: E/X-X-X-F
Cost: 11,562,300 C-bills

Type: Quad Panzer
Technology Base: Mixed (Experimental)
Movement Type: Tracked
Tonnage: 80
Battle Value: 1,364

Equipment                                          Mass
Internal Structure                                    8
Engine                        240 XL                  9
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   18                      8
Control Equipment:                                  4.0
Power Amplifier:                                    0.0
Turret:                                             3.0
Armor Factor (Heavy Ferro)    208                  10.5

                          Internal   Armor   
                          Structure  Value   
     Front                   8         48   
     R/L Side               8/8      41/41   
     Rear                    8         32   
     Turret                  8         46   


Weapons
and Ammo                         Location    Tonnage   
Trailer Hitch                      Rear        0.0     
2 Large Chem Lasers               Turret       10.0   
2 Large Re-engineered Lasers      Turret       16.0   
Large Chemical Laser Ammo (40)     Body        4.0     
CASE                               Body        0.5     
Targeting Computer                  BD         7.0     

IS standard and pulse lasers: red; IS ER and X-pulses: blue; Re-engineered lasers: orange; Clan ER, pulse, and ER pulse lasers: green; Clan heavy lasers: yellow; PPCs: skyblue; PPCs w/capacitor: purplish-blue.

Sabelkatten

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Re: "Quad Panzer" laser tank
« Reply #4 on: 29 July 2019, 04:59:08 »
Really to slow, but 4 LPLs and not-to-bad defenses are possible:

Code: [Select]
QuadPanzer 4PP

Mass: 100 tons
Tech Base: Clan
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 14 051 667 C-Bills
Battle Value: 1 920

Power Plant:  200 Fusion XL Engine
Cruise Speed: 21,6 km/h
Flanking Speed: 32,4 km/h
Armor:  Ferro-Fibrous
Armament:
    4  Large Pulse Lasers
    2  Anti-Missile Systems
    1 Unknown CASE
    1 Unknown Targeting Computer
    1  ECM Suite
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points               10,00
Engine:             XL Fusion Engine             200                       7,00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             40                       30,00
Control Equipment:                                                         5,00
Lift Equipment:                                                            0,00
Turret:                                                                    2,50
Armor:              Ferro-Fibrous                AV - 259                 13,50

                                                      Armor     
                                                      Factor     
                                               Front     65       
                                          Left/Right   52/52       
                                              Turret     50       
                                                Rear     40       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
4 Large Pulse Lasers                         T         40        4        24,00
2 Anti-Missile Systems                       T         2         2         1,00
CASE                                         BD        -         0         0,00
Targeting Computer                           BD        -         1         5,00
ECM Suite                                    BD        0         1         1,00
@Anti-Missile System (24)                    BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 19
2t         5       5       5       0      4     0   Structure:  5
Special Abilities: AMS, CASE, ECM, ENE, TUR(5/5/5)

Empyrus

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Re: "Quad Panzer" laser tank
« Reply #5 on: 29 July 2019, 09:21:25 »
Yeah, too slow. I figured that, hence my 2x2 weapon arrangement.

Hmm, can XXL engine boost the speed enough...
IS standard and pulse lasers: red; IS ER and X-pulses: blue; Re-engineered lasers: orange; Clan ER, pulse, and ER pulse lasers: green; Clan heavy lasers: yellow; PPCs: skyblue; PPCs w/capacitor: purplish-blue.

Sabelkatten

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  • Posts: 5148
Re: "Quad Panzer" laser tank
« Reply #6 on: 29 July 2019, 11:53:25 »
Well, it's 3 tons extra... Dropping the AMS and ECM would do it.

idea weenie

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  • Posts: 1956
Re: "Quad Panzer" laser tank
« Reply #7 on: 03 August 2019, 12:17:19 »
Really to slow, but 4 LPLs and not-to-bad defenses are possible:

Code: [Select]
QuadPanzer 4PP

Mass: 100 tons
Tech Base: Clan
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 14 051 667 C-Bills
Battle Value: 1 920

Power Plant:  200 Fusion XL Engine
Cruise Speed: 21,6 km/h
Flanking Speed: 32,4 km/h
Armor:  Ferro-Fibrous
Armament:
    4  Large Pulse Lasers
    2  Anti-Missile Systems
    1 Unknown CASE
    1 Unknown Targeting Computer
    1  ECM Suite
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points               10,00
Engine:             XL Fusion Engine             200                       7,00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             40                       30,00
Control Equipment:                                                         5,00
Lift Equipment:                                                            0,00
Turret:                                                                    2,50
Armor:              Ferro-Fibrous                AV - 259                 13,50

                                                      Armor     
                                                      Factor     
                                               Front     65       
                                          Left/Right   52/52       
                                              Turret     50       
                                                Rear     40       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
4 Large Pulse Lasers                         T         40        4        24,00
2 Anti-Missile Systems                       T         2         2         1,00
CASE                                         BD        -         0         0,00
Targeting Computer                           BD        -         1         5,00
ECM Suite                                    BD        0         1         1,00
@Anti-Missile System (24)                    BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 19
2t         5       5       5       0      4     0   Structure:  5
Special Abilities: AMS, CASE, ECM, ENE, TUR(5/5/5)

Nice idea, great for base defense.  Very slow, so it would not fit with Clan mobile warfare strategy, maybe something for second-line troops or similar?

How would it work at 50 tons, 2 CLPL, and 1 AMS per?  You'd need 3 tons of Targeting Computer each (total 6 tons vs 5), a pair of ECM (2 tons vs 1), but the weight savings in the engine and only needing 10 extra heat sinks might help (engine provides 10, and the energy weapons only produce 20 heat total).  You might be able to add extra armor, or get it up to 3/5.

Give them to solahma units to protect a supply base from air or infantry attack.  If they see something suspicious, shoot at it.  If it returns fire, it is hostile.

 

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