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Author Topic: MechWarrior: Destiny  (Read 27751 times)

TheOldDragoon

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Re: MechWarrior: Destiny
« Reply #30 on: 24 July 2019, 10:39:06 »
Which ruleset have you planned to use in you next campaign? My players would never play AToW, so I run mine using MW2e and TW. We enjoy the campaign greatly.

We have used AToW, but we'd probably go with MechWarrior 2e, character gen is easier, and we tweaked the formula for skill bases to alter the swinginess a bit.
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Scotty

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Re: MechWarrior: Destiny
« Reply #31 on: 24 July 2019, 11:28:00 »
The solution to players who would "never" play AToW is to make their characters for them.

"I'll make your character for you" is a threat not an encouragement. :P
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SteelRaven

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Re: MechWarrior: Destiny
« Reply #32 on: 24 July 2019, 11:38:16 »
The solution to players who would "never" play AToW is to make their characters for them.

... I have used pre-made characters, it sucks the life out of a game as you have 0 investment in someone else's stats.
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Insaniac99

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Re: MechWarrior: Destiny
« Reply #33 on: 24 July 2019, 11:53:03 »
"I'll make your character for you" is a threat not an encouragement. :P
... I have used pre-made characters, it sucks the life out of a game as you have 0 investment in someone else's stats.

I enjoy playing good pre-mades.  It stops me from optimizing and let's me just focus on the role, which I have no problem tweaking a little personality-wise.

In our current Shadowrun game, I told the GM that if he doesn't want one of my characters (I have a 'reputation') then I'll happily play anything he wants to make me.  He tried to bluff me with this, and it has been lots of fun to play a tiny phys ad bounty hunter that relies on dodging and nerve strike.


Shin_Fenris

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Re: MechWarrior: Destiny
« Reply #34 on: 24 July 2019, 11:59:07 »
Wow, I completely missed this (mostly from downloading & not actually opening the file). That's pretty great. One more thing to look forward to.
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Pat Payne

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Re: MechWarrior: Destiny
« Reply #35 on: 24 July 2019, 12:47:39 »
AToW wasn't that bad playing it but sadly, the creation process, was not fun for me.

That's what killed it for me. When it becomes near-mandatory to keep a running spreadsheet to create a character, it's not fun anymore. I have a PDF copy of AToW which I've been using as a lore reference for a home-brew I've been working on, but that homebrew (first using Mongoose Traveller's SRD as a base, but I switched over to the old D6 Star Wars engine) is on hold, because Destiny looks promising, and I'd rather throw money CGL's way when I can  :thumbsup:

trboturtle

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Re: MechWarrior: Destiny
« Reply #36 on: 24 July 2019, 13:14:39 »
Speaking as someone who created some of the premade characters in MW:D, it's much quicker and easier than AToW....

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glitterboy2098

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Re: MechWarrior: Destiny
« Reply #37 on: 24 July 2019, 14:35:52 »
the complexity of character creation is what has kept me from the BT roleplaying game scene.. when you read the rules for making a character and can't even sort out where to start despite examples given in the book, it is a no go for me.

wolfspider

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Re: MechWarrior: Destiny
« Reply #38 on: 24 July 2019, 15:29:12 »

If I can have a game where all 7 of my players characters can engage in a fun and dynamic mech combat  without the hassle of breaking out the map boards and then waiting while everyone has to drop back to TW or AS then this book will be well worth it! its not that I don't like the system of AS or TW I really like them but I don't want TW and As to get in the way of me telling a good story.
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jameslytle

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Re: MechWarrior: Destiny
« Reply #39 on: 24 July 2019, 17:46:28 »
Does anybody have some kind of estimate (Even one that might be out there) as to when this might become available both as a PDF and as a printed version?

sanpats

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Re: MechWarrior: Destiny
« Reply #40 on: 24 July 2019, 17:52:35 »
Does anybody have some kind of estimate (Even one that might be out there) as to when this might become available both as a PDF and as a printed version?

Only information is on 'THIS is BattleTech' pdf. It says 'coming soon'

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Empyrus

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Re: MechWarrior: Destiny
« Reply #41 on: 24 July 2019, 18:00:08 »
Whoah, that cover is familiar...
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LightGuard

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Re: MechWarrior: Destiny
« Reply #43 on: 24 July 2019, 18:37:17 »
The solution to players who would "never" play AToW is to make their characters for them.

I just make the character using the 3rd Edition rules and convert it using the guidelines in the Companion...
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sanpats

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Re: MechWarrior: Destiny
« Reply #44 on: 24 July 2019, 18:56:22 »


Hmmm...
« Last Edit: 24 July 2019, 20:23:23 by sanpats »

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Dahmin_Toran

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Re: MechWarrior: Destiny
« Reply #45 on: 24 July 2019, 19:02:42 »
I hope this new Mechwarrior Destiny does not totally invalidate ATOW and the Companion. At least let the skills and equipment port over.

Dahmin_Toran

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Re: MechWarrior: Destiny
« Reply #46 on: 24 July 2019, 19:04:27 »
I hope this does not invalidate ATOW and the Companion totally.

Sartris

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Re: MechWarrior: Destiny
« Reply #47 on: 24 July 2019, 19:05:59 »
If it’s anything like shadowrun anarchy it won’t. They’re releasing a new edition of the core shadowrun rules

Dahmin_Toran

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Re: MechWarrior: Destiny
« Reply #48 on: 24 July 2019, 19:08:22 »
Whew! That would be a smart move. Those are some good books.

sanpats

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Re: MechWarrior: Destiny
« Reply #49 on: 24 July 2019, 19:40:59 »
I hope this new Mechwarrior Destiny does not totally invalidate ATOW and the Companion. At least let the skills and equipment port over.

What do you mean by invalidating? As long as you still have the books no one can invalidate your game. I’m still running my MW2e game, even after it long became unsupported edition.

If you mean a way to convert characters to the new edition, I hope CGL make it a convenient option for player who wish to do so. But truthfully, with time and patience, and may be a lot of hand waving, you can convert any PCs to any system, it just may not be a 1:1 conversion.

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DarkSpade

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Re: MechWarrior: Destiny
« Reply #50 on: 24 July 2019, 20:09:43 »
If it’s anything like shadowrun anarchy it won’t. They’re releasing a new edition of the core shadowrun rules

If it's anything like Shadowrun Anarchy, you're also better off staying with whatever you're playing now.  xp
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Scotty

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Re: MechWarrior: Destiny
« Reply #52 on: 24 July 2019, 20:18:43 »
I've heard people say the same about Alpha Strike; some people just value different things in a game.  I find A Time of War un-playably unwieldy on the character creation front, so I'm looking forward to MechWarrior: Destiny.
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MarauderD

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Re: MechWarrior: Destiny
« Reply #53 on: 24 July 2019, 20:19:11 »
Quote from: sanpats link=topic=66175.msg1526605#msg1526605 date=1564008982

Hmmm...
[/quote

Mind trimming that image down?

sanpats

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Re: MechWarrior: Destiny
« Reply #54 on: 24 July 2019, 20:23:54 »
Mind trimming that image down?

Done.

My apologies. I initially posted from my phone.

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Daryk

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Re: MechWarrior: Destiny
« Reply #55 on: 24 July 2019, 20:29:08 »
Concur totally with Dahmin_Toran!  I've invested hundreds of hours in AToW, and would hate to throw that away...

DarkSpade

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Re: MechWarrior: Destiny
« Reply #56 on: 24 July 2019, 20:30:57 »
I've heard people say the same about Alpha Strike; some people just value different things in a game.  I find A Time of War un-playably unwieldy on the character creation front, so I'm looking forward to MechWarrior: Destiny.

okay, I'll admit it was harsh.  I was just really disappointed in Anarchy. I would like to see a simpler Battletech RPG(especially character creation), but I'd hate to see things like spend XP to covert your SRMs to clan streak SRMs mid way through a fight (or however that mechanic worked) or the players deciding whether or not the enemy forces bring in reserves instead of the GM.

Still looking forward to seeing what 6th ed brings though.
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sanpats

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Re: MechWarrior: Destiny
« Reply #57 on: 24 July 2019, 20:40:03 »
Concur totally with Dahmin_Toran!  I've invested hundreds of hours in AToW, and would hate to throw that away...

Why do you have to throw anything away? You can still play AToW even as MW:D came out if you wish, as long as you still have the books and people to play with, right?

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Daryk

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Re: MechWarrior: Destiny
« Reply #58 on: 24 July 2019, 20:47:04 »
To be clear, when I say "make their characters for them", the method I use is to draft a version, and then let them tweak from there in negotiation with me as the GM.  It's not particularly hard, and I find the process enjoyable.

Daryk

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Re: MechWarrior: Destiny
« Reply #59 on: 24 July 2019, 20:47:51 »
That depends entirely on what exactly Destiny is...