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Author Topic: Sell me on Alpha Strike.  (Read 1369 times)

Ben

  • Corporal
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  • Posts: 50
  • Awwww Yeaa
Re: Sell me on Alpha Strike.
« Reply #30 on: 13 August 2019, 12:42:36 »
I always use Variable Damage as well (4+ on a D6 for each point of damage). The other rule that I find lends some small amount of CBT flavour to AS, for me at least, is giving every Mech the Multi-Trac Positive Design Quirk from the AS Companion. It gives me the feeling that I am actually choosing different weapons to fire at different targets, rather than Alpha Striking everyone. It can slightly slow the game down in some respects (more analysis paralysis and more rolling), however it can also speed the game up a little in other ways as some Heavies and Assaults can actually wreck a pair of Lights in a single turn, on occasion. This, or something similar may exist in the ASCE, and although I do own it in both PDF and hard copy, I've not thoroughly devoured it yet so I'm not sure...

Multi-Trac
A unit with this Quirk may choose to divide its ranged weapon damage in half (rounding the final value down, to a minimum of 1 point) and direct each “half-damage” attack
against a separate target in the same turn. Each attack is resolved using all of the modifiers applicable to that target; no secondary target modifiers will apply to either attack.

ASCE Has the "Multiple Attack Roll" optional rule. It's basically make a separate to-hit roll for each point of damage. It does have a +1 secondary attack modifier if you switch targets, but that's CBT flavor to me. The example it gives is a unit with a 3/3/2 attack. It could roll twice for a target at long range, and still have 1 roll left for another target at medium or short range. If it rolls twice for a target at short or medium range, it has "used up" two attack points, so that last point couldn't be used  for long range. So attack order does matter.

Two Guns Blazing

  • Master Sergeant
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  • Posts: 279
Re: Sell me on Alpha Strike.
« Reply #31 on: 14 August 2019, 01:13:06 »
ASCE Has the "Multiple Attack Roll" optional rule. It's basically make a separate to-hit roll for each point of damage. It does have a +1 secondary attack modifier if you switch targets, but that's CBT flavor to me. The example it gives is a unit with a 3/3/2 attack. It could roll twice for a target at long range, and still have 1 roll left for another target at medium or short range. If it rolls twice for a target at short or medium range, it has "used up" two attack points, so that last point couldn't be used  for long range. So attack order does matter.

Cool, thanks Ben, I'll dive into the ASCE soon!

Cache

  • Captain
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  • Posts: 1979
    • Lords of the Battlefield
Re: Sell me on Alpha Strike.
« Reply #32 on: 14 August 2019, 10:36:09 »
Pro: My opponent's Shadowhawk can't escape the board with 0 armor and 6 points of structure between both legs, the head, and the CT because I can't roll consistently on the hit location table.

Con: My Griffin can't do the same thing.  :D

I feel the flavor is still there, just with much less accounting. Plus I get to push more metal across the table due to quicker play.

Holden

  • Recruit
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  • Posts: 3
Re: Sell me on Alpha Strike.
« Reply #33 on: Today at 11:52:23 »
The best thing about BT and AS is both. It's not an either or and sometimes for campaign reasons I even Run both for the same Mechs...

But AS lends itself much better to just bring s lot more models (including way more infantry and tanks...and VTOL) and  that's the main reason it's great to play. And it is GREAT to play!