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Author Topic: Buildings on the WWE2018 Dig, Defend, or Die map  (Read 367 times)

Simon Landmine

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Buildings on the WWE2018 Dig, Defend, or Die map
« on: 11 September 2019, 10:50:02 »
Quick query - does anyone know what the 'recommended' type/CF is for the buildings on the WWE2018 DigSite map, as used in the WWE2018 Dig, Defend, or Die scenario? Are they the average "medium, 40CF" buildings, or are there specific details for them? I couldn't seem to find anything specific in the WWE2018 briefing, but I wasn't sure if I'd missed something.

Cheers!

(Sorry if this is the wrong board for the question!)
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Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

Colt Ward

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #1 on: 11 September 2019, 12:24:50 »
More important question might be . . . what CF do you need them to be?

Honestly, medium buildings on a dig site make sense IIRC the scenario stuff correctly.
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Simon Landmine

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #2 on: 11 September 2019, 12:49:17 »
Fair answer!

My thinking was mostly from the point of view of scenario balance, as CF15 buildings would probably be too easy for the attackers to destroy, while anything more than a Medium building would be unlikely on a dig.
"That's Lieutenant Faceplant to you, Corporal!"
Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

GreyWolfActual

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #3 on: 11 September 2019, 13:00:34 »
Yes, the scenario was written with the buildings as average CF 40 structures.
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Simon Landmine

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #4 on: 11 September 2019, 13:18:25 »
Awesome. Thanks for the confirmation!
"That's Lieutenant Faceplant to you, Corporal!"
Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

Greatclub

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #5 on: 11 September 2019, 14:05:59 »
You'd be surprised how meaty some 'temporary' structures I've seen on construction sites are. I can see an all-environment prefab being a heavy structure.

Ursus Maior

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #6 on: 12 September 2019, 08:48:50 »
I've always had my fair share of problems with CF. Since CF describes - among other things - the maximum tonnage of a 'Mech standing on top of that building, I have my problems seeing a construction or dig site with buildings that can support anything from a Vindicator to a Highlander (CF 41-90). Unless, we're talking bridge construction of a bridge with MLC 100.
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Paul

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #7 on: 12 September 2019, 12:37:27 »
Agreed. By CF alone, most buildings on this planet would rate maybe CF10, regardless of their wall strength. Theyre rated to deal with snow and rain, not Mechs.

Colt Ward

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #8 on: 12 September 2019, 13:04:35 »
Now that I am looking at it . . . by placement, wasn't the SE map the only new one?  The other three look familiar from other sets now that I checked them from a look down rather than plotting how to blow up the Leaguers.  Well, the road is new and maybe the frequency of woods increased, but the hills/water/most woods look like older maps, I will have to check it when I am home.
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GreyWolfActual

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #9 on: 13 September 2019, 23:15:44 »
They were indeed based off of three existing maps.
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Greatclub

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #10 on: 22 September 2019, 04:56:15 »
Agreed. By CF alone, most buildings on this planet would rate maybe CF10, regardless of their wall strength. Theyre rated to deal with snow and rain, not Mechs.

I have also seen buildings where they failed to consider ice and snow, including twice on one site (For different reasons each structure).

Some structures would have a decent bearing weight - if it has a roof parking lot, or had AWP on the roof during construction. Not common, but I've seen both. Maybe the star league had a beefy building code and settlers wound up with an ethos that called for overbuilding.

Sabelkatten

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #11 on: 22 September 2019, 09:08:41 »
Mechs on buildings get even more complicated when you consider how buildings are built. The apartment building I live in can probably take a 30-40 ton mech as long as it stands on the lift shaft and crossing load-bearing walls - if it puts a foot wrong it wouldn't help if it was 10 tons.

Simon Landmine

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #12 on: 22 September 2019, 12:09:25 »
"So, Mr Architect, these roof support beams appear to be massively over-engineered, compared to the rest of the structure. Are you expecting some kind of fifty-ton walking war machine to use this house as a plinth?"

[mumbles]
"That's Lieutenant Faceplant to you, Corporal!"
Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

Daryk

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #13 on: 22 September 2019, 12:25:17 »
Architect: "Well, it's either that, or accept that any fifty-ton walking war machine will simply flatten this building... Given the current state of affairs, do you like your chances?"  ::)

Ursus Maior

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Re: Buildings on the WWE2018 Dig, Defend, or Die map
« Reply #14 on: 22 September 2019, 14:12:33 »
Could very well be an industrial standard made necessary by the experiences of warfare, especially during the Age of War. Plus, heavy gear, including IndustrialMechs, is very common in the BTU. So, as soon as you want to live in that fully automated Star League wonder of a 100 story skyscraper, better make sure, the roof can take a 200 ton small craft landing vertically.
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