Battletech has gone on for so long, under the control of so many authors, with so many conflicting personal takes on things and ideas of how the universe should be, with relatively little factual information about things beyond the warfare side of the universe that different players can look at the same factions and see them two completely different ways without either one being wrong.
Indeed, and "different players" also applies in-universe to different characters and worlds. If the Clans collectively were only an evil Orwellian nightmare state, it's at least questionable that anybody born and raised outside would join one and wholeheartedly serve their Clan. Some Spheroids certainly view the Clanners as bogeymen; Combine denizens in particular seem indoctrinated to hate people who also live in a caste society ruled by a warrior class.
On the other hand seven whole worlds voted to merge with a Clan-ruled state rather than remain an independent Spheroid nation when they could easily have done otherwise, and individuals such as Phelan Kell and Ragnar Magnusson evidently felt that Clan civilization wasn't so evil that they'd sooner die than work within it. At least one ex-Lyran world took to Clan civilization enough that the populace resisted House Steiner when that planet was seized by the LCAF.
We're given information that can make the clans seem worse than the combine or confederation could possibly be to their citizens, and we're also given information that directly contradicts that, like the troubles the combine had with liberated citizens who had grown accustomed to life under the Jaguar and had to be reigned back in by the combine.
Interesting, I'd not heard of this. Do you recall the source? Most novels / sourcebooks make out like living under Jaguar rule is hell on earth for non-warriors.
It's fine that people that want to see the clans as boogeymen, see them as boogeymen. It's also fine to do the opposite. If we take the least charitable approach to faction interpretations, then there's probably nowhere I'd actually want to live in the whole game.
Agreed, or hold a view somewhere between the two extremes. My own AUS$0.02 - Clan culture has some abhorrent traits, some admirable aspects, and others I'm 'meh' about. The same could just as easily be said (with varying degrees of each catergory) about House Davion, House Kurita, the ROTS, or even the RWR and the Blakists.