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Author Topic: ComGuard Division at Tukayyid  (Read 399 times)

ocherstone

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ComGuard Division at Tukayyid
« on: 13 January 2020, 15:36:41 »
As I play with the Clans at Tukayyid, I wanted to put some plausible units against each other.  With a ~100 point Cluster, for the game to be "fair" it would take about a Division (216 units) to face them, I've found.  I've been using a Level IIIs against Trinaries, which seems to go well.  As I want to leave it a little plug and play, I'm hesitant to get too descriptive, but personally I labelled the Level IIIs down to the Clan they face.  Here, however, I'll leave them unlabeled.  The possible divisions are as follows:

JAGUAR-367th
NOVACAT-417th
BEAR-103rd
FALCON-309th
SHARK-301st
VIPER-386th
WOLF-283rd

Those are all around a IV-mu that could be the below unit.

As the base Level II should be able to handle defense of a planet, I don't like all pure Level IIs (3 Mech Level IIs, 1 Vehicle, 1 Infantry, 1 Aerospace) though I acknowledge they make supplies easier.  Up to a half of a Level III would be found on a planet, though an entire Level III is possible.  I tried to pair some Level IIs when possible.  Also, I do not count infantry transport against the numbers, otherwise all of your vehicles are APCs.  IFVs (with more than a small laser or MG) do count, however.  I like a good mix to make games fun, but I'm willing to admit I may be in the minority.  So the question, I guess, would be would you take this Division against a Cluster?  What changes would you make within the Division?

Dark Regret III-xi
Sanctified in Battle II-alpha

HGN-732 Highlander
KGC-001 King Crab
CRK-5003-1b Crockett
CP-10-Z Cyclops
WVE-5Nb Wyvern
CTS-6Y Cestus

Driver and Chaser II-xi
Fury Command Tank II
GRF-2N Griffin
Magi ISV (Standard)
Mechanized Tracked Infantry Level I – Laser
Chaparral Missile Artillery Tank (Standard)
Mechanized Tracked Heavy Infantry Level I – Hvy SRM

Terminal Shock II-kappa
TLN-5V Talon
MCY-97 Mercury
Hussar HSR-200-D
Gabriel Reconnaissance Hovercraft (Standard)
Rapier RPR-100 x2

Hallowed Precognate II-iota
Chevalier Light Tank (Standard)
Chevalier Light Tank (BAP)
Motorized Infantry Level I – SRM
Motorized Infantry Level I – Laser
Heavy Wheeled APC 6/9 x6
Skulker Wheeled Scout Tank (Standard)
Skulker Wheeled Scout Tank (Standard)

Whispering of Hearts II-xi
STN-3Lb Sentinel
Galleon Light Tank GAL-200
Galleon Light Tank GAL-100
Galleon Light Tank GAL-100
Jump Infantry Level I – Laser (Anti-’Mech)
Tracked APC 6/9 x6
Jump Infantry Level I – Lt SRM (Anti-’Mech)
Karnov UR Transport (Standard) 11/17

Array Of Light II-kappa
Zephyr Hovertank (Standard)
Zephyr Hovertank (Standard)
Nightshade ECM VTOL (Standard)
HER-1S Hermes
SWT-606R Swift 13/20 x2

Elysian Guardians III-sigma
The Watchful II-delta
Fury – Royal
BLR-2C BattleMaster
WTH-1 Whitworth
OTT-7K Ostscout
J. Edgar Light Hover Tank (Standard) x2

Redemption of Origen II-theta
EXC-B2 Excalibur
Champion CHP-1Nb
ASN-23 Assassin
Demon - Royal 5/8 x2
Motorized Infantry Level I – Laser
Heavy Wheeled APC x6

The Volvocine II-omicron
Foot Infantry Level I – Needler/Stun
Mobile Headquarters (Standard)
LT-MOB-25 Mobile Long Tom Artillery
Foot Infantry Level I – SRM
Tracked APC 6/9 x6
HER-1Sb Hermes
SWT-606R Swift  x2

Pawn Takes Rook II-alpha
TBT-3C Trebuchet
STN-3L Sentinel
STN-3L Sentinel
THE-N Thorn
THE-N Thorn
THE-N Thorn

Indignant Serenity II-theta
LGB-0W Longbow
HEP-3H Helepolis
GLT-3N Guillotine
GLT-3N Guillotine
Chaparral Missile Artillery Tank
Foot Heavy Infantry Level I – Hvy SRM
Heavy Tracked APC x6

Stoic Deeds II-mu
Cyrano Gunship – Royal          
Jump Scout Infantry Level I – Laser      
Karnov UR Transport x6            
Saracen Medium Hover Tank                           
Saracen Medium Hover Tank          
Zephyr Hovertank (Standard)         
Zephyr Hovertank (Standard)         

Revelation By Obscurity III-zeta
Sacred Dream II-beta
TDK-7X Thunder Hawk
EMP-6A Emperor
KHC-001 King Crab
CRK-5003-1 Crockett
CRK-5003-1 Crockett
Alacorn Mk VI

Paramours of Morrígan II-xi
PLG-3Z Pillager
GLH-2D Galahad
OSP-15 Osprey
CTS-6Y Cestus
Gotha GTHA-500
Gotha GTHA-500

Martyrs and Piety II-eta
Hunter Light Support Tank
Hunter Light Support Tank
Striker Light Tank
Striker Light Tank
Vedette AC2
Vedette AC2

The Humata II-alpha
BL-9-KNT Black Knight
OTL-4D Ostsol
THG-11-E Thug
THG-11-E Thug
FLS-8K Flashman 
CRB-27 Crab

Virtue in Suffering II-mu
Behemoth Heavy Tank     
Ballista         
Lightning Attack Hovercraft (Royal)
Lightning Attack Hovercraft                   
Mechanized Wheeled Heavy Infantry Level I – Hvy SRM
Heavy Hover APC x6
UM-R60 UrbanMech

Children of Lir II-lambda
Foot Infantry Level I – Tranq/Stun      
Cobra Transport VTOL (Command) x1      
Cyrano Gunship             
Foot Infantry Level I – Pistols         
Cobra Transport VTOL x6         
Zero ZRO-116b               
Zero ZRO-116b               

The Undertow III-gamma
Sandboxers II-theta
AS7-D-DC Atlas
NSR-9J Nightstar
HGN-732 Highlander
Von Luckner Heavy Tank (Royal)
Von Luckner Heavy Tank (Star League)
Foot Heavy Infantry Level I – Laser
Heavy Tracked APC x6

Pretorian Augustii II-alpha
Exterminator EXT-4Db
PXH-3K Phoenix Hawk
LNC25-01 Lancelot
SCP-1N Scorpion
WSP-1A Wasp
WSP-1A Wasp

Ever True II-alpha
ARC-2Rb Archer
BMB-12D Bombardier
KTO-19 Kintaro
KTO-19 Kintaro
WVE-5N Wyvern
WVE-5N Wyvern

Othrys’ Thunder II-lambda
Rhino Fire Support Tank (Royal)   
Thor Armored Fighting Vehicle
Thumper Artillery Vehicle (Standard)
SRM Carrier
SRM Carrier
LRM Carrier

Blake’s Idylli II-alpha
HSR-400-D Hussar
Locust LCT-1Vb
MON-66 Mongoose
MON-66 Mongoose
MCY-97 Mercury
MCY-99 Mercury

Disinterred Understanding II-chi
Motorized Infantry Level I - Laser
Motorized Infantry Level I - Laser
Karnov UR Transport x6
Hammerhead HMR-HE
Hammerhead HMR-HE
IRN-SD2 Ironsides
IRN-SD2 Ironsides

The Dreadnoughts III-iota
The Rudras II-iota
Cyrano Gunship –Royal
Nightshade ECM VTOL (Royal)
Nightshade ECM VTOL (Standard)  x2
Foot Scout Infantry Level I – Pistol
Cobra Transport VTOL x6 (Standard)
Jump Scout Infantry Level I – Laser
Ripper Transport (Standard) x6

Tonaric Worship II-rho
Mechanized Tracked Infantry Level I – Field Artillery Long Tom x2
Mechanized Tracked Infantry Level I – Field Artillery Sniper x2
Mechanized Tracked Infantry Level I – Field Artillery Arrow IV x2
K-27 Ordinance Transport (Fusion) x6

Curtain Wall II-gamma
Black Knight BL-6b-KNT
Marauder MAD-2R
Grasshopper GHR-5H
Grasshopper GHR-5H
Bulldog Medium Tank (Standard)
Bulldog Medium Tank (Standard)

Disciples of Xuannü II-alpha
WVR-7H Wolverine II
CRB-27b Crab
FLS-8K Flashman
FFL-4A Firefly
CHP-3N Champion
OSR-3C Ostroc

Unsimple Plan II-eta
MON-66b Mongoose
CDA-2A Cicada
LCT-1V Locust
Gabriel Reconnaissance Hovercraft (Standard)
Gabriel Reconnaissance Hovercraft (Standard)
Jump Heavy Infantry Level I – Laser (Anti-’Mech)
Heavy Hover APC 8/12 x6

Il Terreo II-zeta
CRK-5003-1 Crockett
Chaparral
Vali
Marksman Artillery Vehicle
Zephyr Hovertank (Standard)
Zephyr Hovertank (Standard)

No Regrets III-omicron
Ex-Mortis II-xi
TRN-3Tb Trident
TRN-3T Trident
Kanga Medium Hovertank
Kanga Medium Hovertank
Beagle Hover Scout x2

Hidden Hand II-kappa
Pollux ADA Heavy Tank
Partisan Heavy Tank (Standard) x2
JM6-S JagerMech
Mechanized Tracked Heavy Infantry Level I – Laser/Flamer
Heavy Tracked APC x6
Mechanized Tracked Infantry Level I – Field Gun AC/5

The Fallen II-alpha
EXT-4D Exterminator
EXT-4D Exterminator
LNC25-01 Lancelot
LNC25-01 Lancelot
NTK-2Q Night Hawk
JKR-9R Jackrabbit-Joker

Novelty Lost II-omicron
PXH-2 Phoenix Hawk
CLNT-2-3T Clint
Nightshade ECM VTOL (Standard)
Jump Infantry Level I – Laser (Anti-‘Mech)
Karnov UR Transport (Standard) x6
SPD-503 Spad x2

Righteous Tormentors II-tau
Jump Scout Infantry Level I – Laser
Karnov UR Transport (Standard) x6
Mechanized Tracked Infantry Level I – Field Artillery Thumper
Mechanized Tracked Infantry Level I – Field Artillery Long Tom
Mechanized Tracked Infantry Level I – Field Artillery Arrow IV
J-27 Ordinance Transport  x6
Mechanized Tracked Assault Infantry Level I –SRM
Heavy Tracked APC x6

Faith in Darkness II-epsilon
KGC-000 King Crab
HBK-4G Hunchback
Alacorn Heavy Tank Mk VI
Alacorn Heavy Tank Mk VI
Bulldog Medium Tank (Standard)
Bulldog Medium Tank (Standard)

Tuo Da Gloriam III-eta
Spear of Laran II-alpha
King Crab KGC-000b
AS7-D Atlas
 ST-8A Shootist
WVE-9N Wyvern
WVE-9N Wyvern
STK-3H Stalker

Barong Ket II-alpha
BL-9-KNT Black Knight
BL-6-KNT Black Knight
THG-11E Thug
THG-11E Thug
GLT-3N Guillotine
GLT-3N Guillotine

Hammurabi Sanctified II-lambda
Puma-005b
Puma-005
Puma-005
Puma-005
Burke
Burke

Heralds of Aker II-gamma
SPT-N2 Spartan
FLC-4N Falcon
CRB-27 Crab
CRB-27 Crab
Demon (PPC)
Demon (PPC)

Mireuk’s Reign II-theta
Magi
Galleon-102
Galleon-100
Galleon-100
Mechanized Tracked Infantry Level I – Laser
Tracked APC 6/9 x6
Stinger STG-3Gb

Argus Panoptes II-omicron
CP-10-HQ Cyclops
Mobile Headquarters (Standard)
Foot Infantry Level I – Needler/Stun
OTT-7Jb Ostscout
Mechanized Hover Infantry Level I – Hvy SRM
Heavy Hover APC x6
Sparrowhawk SPR-H5 10/15 x2


And bonus one and a half III-alpha if you think it's low on 'Mechs.  Any of these could be substituted in as IIs or the whole III.  III-alphas are just so rare, I hesitate to use them as is.

Immature Provocations III-theta
Forlorn Hope II-alpha
Champion CHP-3N      
Starslayer STY-2C      
Kintaro KTO-19         
Kintaro KTO-19         
Kintaro KTO-19         
Ostroc OSR-2C         

The Rouge II-alpha
Exterminator EXT-4D      
Lancelot LNC25-01      
Clint CLNT-2-3U         
Firestarter FS9-S      
Assassin ASN-23      
Sling SL-1G         

Vehement Reaction II-alpha
Hussar HSR-200-Db      
Hussar HSR-200-D      
Hermes HER-1S         
Mercury MCY-99      
Mercury MCY-97      
Hermes HER-3S         

The Noxious II-alpha
NSR-9J Nightstar      
KGC-000 King Crab      
EMP-6A Emperor       
CRK-5003-1 Crockett      
HGN-732 Highlander      
SHG-2H Shogun         

Roland Regnum II-alpha
ST-8A Shootist          
AEM-01 Dragoon      
EXC-B2 Excalibur      
GHR-5H Grasshopper      
BMB-12D Bombardier      
VTR-9B Victor         

Basandere Voltigeurs II-alpha
Black Knight BL-9-KNT   
Blackjack BJ-2         
Guillotine GLT-4P      
Flashman FLS-8K      
Crab CRB-27         
Lynx LNX-9Q         

Trumpets of Paimon II-alpha
WHM-6R-DC Warhammer
MAD-1R Marauder
THG-11Eb Thug
THG-11E Thug
AWS-9M Awesome
BL-9-KNT Black Knight

Belial and Drekavac II-alpha
AS7-S Atlas
TI-1A Titan
VTR-9B Victor 
BNC-3Q Banshee
GLT-3N Guillotine
GLT-3N Guillotine

Belphegor’s Prime II-alpha
EXC-B2b Excalibur
STN-3Lb Sentinel
BMB-12D Bombardier
BMB-12D Bombardier
TBT-3C Trebuchet
KY2-D-02 Kyudo


nerd

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Re: ComGuard Division at Tukayyid
« Reply #1 on: 14 January 2020, 12:18:53 »
I'd pull the fighters off into separate Level IIs of their own. For set-pieces, I'd want to centralize the air support as much as possible.
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ocherstone

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Re: ComGuard Division at Tukayyid
« Reply #2 on: 14 January 2020, 20:29:43 »
I'd pull the fighters off into separate Level IIs of their own. For set-pieces, I'd want to centralize the air support as much as possible.

Then 1/6 of your force is aerospace. I'd rather have them in full Level IIIs. Plus, if the most a planet got was a Level II, itd be hard to hold anything with that Level II of aero. I do see your point, it may be handwaved as is with a not labelled Level II hiding.

cawest

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Re: ComGuard Division at Tukayyid
« Reply #3 on: 15 January 2020, 00:37:11 »
BattleTech 1685 Tukayyid module on page 27 has the mech list for this battle.  This includes the "Clan Busters" 

ocherstone

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Re: ComGuard Division at Tukayyid
« Reply #4 on: 16 January 2020, 14:42:17 »
Tukayyid sourcebook has no Royals, recovered 'Mechs (Emperor, Shootist,etc), or any of the "extinct" 'Mechs from Liberation of Terra ect.

All of the Clanbusters should be represented, though.

deathfrombeyond

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Re: ComGuard Division at Tukayyid
« Reply #5 on: 16 February 2020, 02:21:57 »
Then 1/6 of your force is aerospace. I'd rather have them in full Level IIIs. Plus, if the most a planet got was a Level II, itd be hard to hold anything with that Level II of aero. I do see your point, it may be handwaved as is with a not labelled Level II hiding.

So, your org chart makes sense for “peacetime” deployment of a Level IV where a planet might get a level III at most.


I wonder if senior officers for Tukayyid would have juggled around assets to consolidate aerospace forces.
If House Kurita is a punching bag, at least it's the weeble-wobble type that punches back. House Liao's like a speed bag that just hangs there and takes it. - Neko Bijin

ocherstone

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Re: ComGuard Division at Tukayyid
« Reply #6 on: 25 February 2020, 11:45:53 »
So, your org chart makes sense for “peacetime” deployment of a Level IV where a planet might get a level III at most.


I wonder if senior officers for Tukayyid would have juggled around assets to consolidate aerospace forces.

I appreciate that thought a lot. Thank you.

Would the Precentor IVs have enough time? And if the ComGuard schtick is combined arms, doesn't that screw with their integrity? If you're used to having a scout pair of aerospace overhead, does pulling them throw you off? Things to ponder.