Author Topic: (Answered) Aerospace Visual Spotting in Double Blind Games  (Read 3051 times)

Thunder

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From the Errata
Pg 221
Airborne Units: Against other airborne units, use the Visible Range Table as usual. However, against ground units, an airborne unit is only able to visually detect units along its flight path and must be at or below Altitude 8.

What scale does this correspond to?  Low Altitude map scale where every hex traveled over is an entire ground map?   Aerospace unit on the ground map scale?

I would guess Low altitude map scale is the intent.  Allowing an aerospace unit to only see a 1 hex wide strip of a map would kinda negate the usefulness of a Boomerang spotter plane.  Especially since it would have no Idea who is shooting at it as every ground unit on the map can see it.


Secondary question.
Still on Page 221
"If at Altitude 1 (NOE), the unit is considered grounded."

Would this mean a fighter at Altitude 1, would be able to see other ground units just as well as a mech in clear conditions?
« Last Edit: 16 August 2024, 20:28:58 by Hammer »

Thunder

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Re: (Research) Aerospace Visual Spotting in Double Blind Games
« Reply #1 on: 29 November 2020, 00:38:24 »
Bump.

Admittedly i havent checked recently,  but when this concern came up for me, megamek was interpreting this rule as LOS only to units under the flight path... On the ground map.   Being able to scout only a 30m wide strip of ground every turn was not very effective.

Hammer

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Re: (Research) Aerospace Visual Spotting in Double Blind Games
« Reply #2 on: 16 August 2024, 20:28:19 »
We have issued errata that should cover this.

Pg 189
Visual Spotting.

Quote
Airborne Units:
Against other airborne units and when using Aerospace on ground maps, use the Visual Range Table as usual. When using low altitude maps and against ground units, an airborne unit is only able to visually detect units along its flight path and must be at or below Altitude 8

replace with

Quote
Airborne Units:
Against other airborne units and when using Aerospace on ground maps, use the Visible Range Table as usual. Against ground units subtract twice the aerospace unit's altitude from their Visible Range. When using low altitude maps and against ground units, an airborne unit is only able to visually detect units along or adjacent to its flight path and must be at or below Altitude 8.


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Pg 190
Sensor Spotting - Airborne Units:
Quote
Airborne Units:
Sensor ranges are considerably curtailed for airborne units. As with visual spotting, airborne units must be at or below Altitude 8 in order to make a sensor roll. Short range indicates that any unit within 1 hex of the flight path is detected, medium range is any unit 2 hexes away from the flight path and long range is any unit 3 hexes away. Any active probes increase this range to 1-2 for short, 3-4 for medium, and 5-6 for long.

replace with

Quote
Airborne Units:
These units use ‘mech sensors unless otherwise specifically equipped. As with visual spotting, airborne units must be at or below Altitude 8 in order to make a sensor roll. On low altitude maps short range indicates that any unit within 1 hex of the flight path is detected, medium range is any unit 2 hexes away from the flight path and long range is any unit 3 hexes away. Any Active Probes increase this range to 1-2 for short, 3-4 for medium, and 5-6 for long. If using Aerospace Units on Ground Mapsheets use the “Sensor Range Tables” for the specific sensor as usual.
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