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Author Topic: Alpha Strike - Quick Reference Sheet  (Read 868 times)

Captain Punka

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Alpha Strike - Quick Reference Sheet
« on: 11 May 2020, 15:15:12 »
I've created this linked Quick Reference Sheet.  Hopefully this aid lowers the learning curve and helps players discover these wonderful rules.  I have a separate tab with my house rules which I may add to over time.

If you see any mistakes, please don't hesitate to reply with suggested corrections.

https://docs.google.com/spreadsheets/d/1vKteemJQPFMcn6UUSKuyJNbSMhERzvTv6nsK6TuHGug/edit?usp=sharing
« Last Edit: 11 May 2020, 15:16:54 by Captain Punka »

FenderSaxbey

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Re: Alpha Strike - Quick Reference Sheet
« Reply #1 on: 12 May 2020, 05:10:26 »
This looks super handy. Thanks!

Starbuck

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Re: Alpha Strike - Quick Reference Sheet
« Reply #2 on: 13 May 2020, 05:49:42 »
hi,

looks very helpful indeed.

i have a couple of remarks though:

- attacker modifiers: jumped is +2 (see AS:CE, 2nd printing, p. 44)

- you could/should note that attack & target mod. are cumulative. indirect art. attack with TAG-spotter for instance: you get a -1, but the +1 for indirect attack is still applied, effectively you get a +/-0 modifier.

- target mod.: transporting BA +3 - this only applies to infantry making an anti-mech-attack (see AS:CE, 2nd printing, p. 44)

- you have both standard and advanced rules on the QRS, i would indicate the adv. rules, but thats me  :)
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Captain Punka

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Re: Alpha Strike - Quick Reference Sheet
« Reply #3 on: 13 May 2020, 11:45:56 »
Thank you so much, Starbuck, for your feedback.  (And thanks to FenderSaxbey for the positive comment! :D)

I've incorporated most of your suggestions into the QRS!  Now it's even better thanks to you!  I ended up taking out the reference to Artillery because it's already mentioned in the "common equipment" section and because I ran out of room.

I didn't differentiate between standard and advanced rules, however, because my fear is that it will "clutter" up the document.  So, I guess people wanting to use this document will just need to know if it's an advanced rule and ignore it if so.

Really appreciate the suggestions!
« Last Edit: 13 May 2020, 11:54:21 by Captain Punka »

Commander85

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Re: Alpha Strike - Quick Reference Sheet
« Reply #4 on: 14 May 2020, 22:04:13 »
Sensational!  :D


mister_the_h

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Re: Alpha Strike - Quick Reference Sheet
« Reply #5 on: 21 May 2020, 02:51:27 »
Thank you! Very cool!

five_corparty

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Re: Alpha Strike - Quick Reference Sheet
« Reply #6 on: 30 June 2020, 17:57:41 »
Good stuff man!  Thanks!!
"Inside the Army, we squabble about which part of the Army gets the most stuff.  After a while, some really important general comes down and tells us to knock it off and 'cooperate.' If we don’t, the bad people will whack us and even the Air Force won’t be able to bail us out. This is called 'combined arms.' "  FM 3-0 Operations (Simple Version: "Doctrine for Dummies")

Elmoth

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Re: Alpha Strike - Quick Reference Sheet
« Reply #7 on: 01 July 2020, 01:43:02 »
Great stuff! Well done man.
For the advanced rules thing, you could use a colour code, like painting the advanced rules blue or whatever. Put the color code somewhere I. The document (maybe below the to hit probabilities) and you should be fine.

 

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