With Mechwarrior Destiny out, I was thinking of coming up with a few changes to incorporate with Life Modules and other rules from ATOW:
Ignore the Characteristics
Use the Traits as a list of potential Traits to choose from in CharGen
All the Skills with Positive points put them on the sheet as Level 0 Skills (can use with Hard skill checks)
Here are a few other changes I wanted to incorporate some other features of ATOW:
Use Skills/Traits from ATOW
Limit Positive/Negative Traits to 3 for Green, 4 for Regular, 5 for Veteran, 6 for Elite
Include Extra Damage which would be a extra point of damage per 4 points of MOS (round down)
Include Burst Fire which would be a extra point of damage per MOS (limit to ROF - use ATOW stats)
Finally here are some things I would like to do to incorporate Destiny with BT/AS:
Use Destiny dice rules
Use Gunnery/Piloting mods as negatives
Instead of number of hexes moved, use the rules in Destiny to hit.
Please tell me what you think. Too OP? Too many Skills?
In addition, I would probably add a Trait and Skill from the Origins (i.e. Federated Suns) as well for additional flavor.