I think this is the best you actually can get as IS Battlearmor.
10 Armor, MAG shot and SRM in the arms.
Note: Since the SRM 2 is an arm weapon it can still jump with the SRM loaded.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Cromwell
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1.000 kg)
Rules: Level 2, Standard design
Ground Speed: 10,8 km/h
Jump Capacity: 90 meters
Armor Type: Advanced
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Type/Model: Cromwell
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 10 Points Advanced 5 400
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Magshot Gauss Rifle RA 20 3 175
Detachable Missile Pack LA 0 10
SRM 2 (OS) LA 2 75
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TOTALS: 10 1.000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 633.510 C-Bills, Including Trooper
Training Costs of 150.000 C-bills
Battle Value: 52 (208 for 4) Weapon Value: 33 (Ratio=,63)
Cost per BV: 9.298,27 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4 MRDmg = 1 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/7 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -2, Running: -4, Sprinting: -6
Jump: 90 m/turn
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
A Long range variant of the BA exchanges the MG Shot for a lighter David. The SRM system is exchanged for an LRM2 with 3 reloads.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Cromwell Long Range
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1.000 kg)
Rules: Level 2, Standard design
Ground Speed: 10,8 km/h
Jump Capacity: 90 meters
Armor Type: Advanced
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Type/Model: Cromwell Long Range
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 10 Points Advanced 5 400
Manipulators:
Left Arm: Basic Manipulator 0 0
Right Arm: Basic Manipulator 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
David Lt Gauss Rifle RA 20 1 100
LRM 2 LA 3 3 170
Anti-Personnel Weapon Mount Body 1 5
(Anti-Personnel Weapon Space) Body 0 0
------------------------------------------------------------------
TOTALS: 10 1.000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 645.750 C-Bills, Including Trooper
Training Costs of 150.000 C-bills
Battle Value: 51 (204 for 4) Weapon Value: 43 (Ratio=,84)
Cost per BV: 9.720,59 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 1
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/7 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -2, Running: -4, Sprinting: -6
Jump: 90 m/turn
Attribute Modifiers: STR: +3, DEX: -1, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
I think this is the best you can do to mimic the standard clan Elemental.
I would recomed though to set up 5 man Squads with these BAs to have either an SRM or LRM 10.