and a thick russian accent..
https://www.youtube.com/watch?v=pHVE5j4I0L8
Which I loved to death!
OK, I've got some renaming and a little shifting around to do on versions. Y'now, you could also split the slower Sounder/VeeMech ones based on the Thunderbolt from faster 60-tonners based on the Wolverine, too.
Nice; glad if you can work with it!
So, these are a bit more burly than the Ravage drones??
Yeah. Ravage is typically a pretty svelte unit. I considered making his AutoMech drone version a Fenrir or a Shedu body, but the Rottie had the most feline-like grace to its shape.
Gotcha covered: Syberian Spybird recon drone. At 3 tons on the dot, fits perfectly into one of the VeeMech/Sounder cargo holds.
I like, but was this built as a VTOL or a jet? I'm not sure a jet can run by solar power and batteries.
Shakes? Well, that's worrisome.
Yeah. Not sure what causes them; it seems mostly to come from having coffee, but not enough food, and then getting intensely active in something, which could be anything from shoveling snow or laying flooring, or typing a lengthy section of material, or just plain talking. The usual solution is to get an infusion of sugar, which I really don't like to do too much, as I prefer NOT to tempt diabetes any more than I already have....
Welcome to the California Nebula says "No Primitive Components", and implies lesser factions use Industrial components instead, but YMMV. :)
Yeah, as the AutoMechs branch off from Star League-era tech and so many are built to be convertible, they've progressed past Primitive tech, but they may use Industrial gear instead.
Very cool. I can see wanting to be closer to BT than TF. So I can understand no combiners and planet-size transformers. I don't know about trimodal and triple changers being excluded though. I'm also not sure why quads and tripods are excluded from so many categories.
Trimodal units in BT are hybrid modes, a-la AirMechs, which are more like stopping half-way through the normal transformation process, while the actual Triple-Changers are supposed to be three very different forms. The issue THERE is that some parts would thus have two or more slots necessary to support two alt modes--such as jets AND tracks in Blitzwing's legs--if we wanted to be faithful to the franchises. This creates too many complications for me, and so I left the Triple-Changer functionality out, and instead decided that if we really wanted to represent all forms of a multi-changer, we could just make two AutoMechs with similar 'Mech forms (such as a Seeker-based "Blitz Seeker,"
and a Tankus-based "Blitzer Tankus" to cover Blitzwing). I'm pretty sure I head some good reasons for leaving out Tripods and Quads from some forms, likely based on where I put the Conversion gear slots, and how to deal with extraneous limbs.
We have Sky Lynx for a Quad AeroMech. I've also seen a custom tripod aerialbot that converted into a Focke-Wulf Triebflügel. I wish I could find the picture. :-[ It was cool though. All the aerialbots were german fighters.
Eww. Sky Lynx! Honestly, I see him as a DropShip anyway, and thus non-transformable. (And, if you go with my recommendation above for triple-changers, this is one way to deal with Astrotrain's shuttle alt mode as well.)
Very cool! Thanks! :thumbsup: If IronWind Metals ever made minis of more civilian style vehicles would your selections change any? Like the Saturnus for Mirage
https://www.sarna.net/wiki/Saturnus_V and the Simca for Rachet and Ironhide https://www.sarna.net/wiki/Simca ?
Probably.
Makes sense. A lot of the Seekers are just variants of each other.
So much so, that there's basically no point even giving them different minis at all, unlike how I handled two very cosmetically different Tankuses.
Sounds cool. I just figured Soundwave would be an Enplacement mech but a wheeled vehicle is cool.
In many subsequent lines, Soundwave got basically an SUV/Armored Van alt mode, and continues to do so today. this gives him agency and I tend to side with that when it comes to making AutoMechs that one might see on the battlefield.
Their not having an internal structure is a bit of a problem. :( But I love being able to use the Cassettes.
At their size, their internal structure is basically the core robotics, which can't sustain tactical-scale damage without basically coming apart, much like how the meaty human operators of said battlesuits do.
Primus Optimal overweight for a wheeled automech?
He's always the big guy who can go toe to toe with MechaTankus; 100 tons or bust! :)
Would Swooper be better as an AirMech and not a true FighterMech?
I *did* consider it, but ultimately went with a fighter mode because his landing legs were stubby enough to be gear, rather than full legs. At least on the classic toy I have....
Would Quad Drones like Slugfest, Zaur, and Ramhorn be heavier drone types than Ravage?
https://tfwiki.net/wiki/Zaur_(G1)
https://tfwiki.net/wiki/Ramhorn_(G1)
Probably. Those might fit the Shedu/Fenrir types, but they weren't in Season 1, so I didn't get to them.
Would biped Drones like Overkill and Dial be heavier than Rumble and Frenzy Drones?https://tfwiki.net/wiki/Overkill_(G1)
https://tfwiki.net/wiki/Dile
Nah. I mean, I already maxed out Rumble and Frenzy's weights, so Overkill and Dile would just be bottom heavy versions of them, or built as quads.
- Herb