Problem is that is not just tube weight, it is the autoloaders and other things that ensure the TW rate of fire. Which makes them something between current towed and SP artillery.
Well how do we know that 30ish tons of a Long Tom dose not include an auto loader? In any case the guns that fit the weight mass for a Long tom date to WW2 or earlier, Given that for equivalent caliber the more Modern Guns are generally (AFAIK) lighter than their WW2 counter parts so adding in these features would bring up the weight (also adding in like engines for limited motive ability).
In any case when you get to the Thumper that 15 tons is heavier than any 155mm or 130mm based gun (a more comfortable cartridge weight) system of today, the closest 155mm guns of today largely having auxiliary engiens for limited self propelled mobility.
As I said I based the sizes not just the weight of the gun but also by their throw weight, assuming they fire a single shell per shot, 200kg per shot for a B-tech long tom puts it in the range of a 240mm based weapon, though one could get some what close with a 8 inch gun
The M1 240mm Howitzer has a firing weight of some 29 tons, the cartridge weight is 199.5kg (360lb shell and 79lb propelling charge)
The M1 203mm Gun has a firing weight of some 31 tons but the cartridge is only 144 to 157 kg (240lb shell and 76 or 106lb propelling charge)
Though I suppose that a autoloading gun would likely want to use a cartridge case, or at the lest a charge not in a "bag", which could drop the size a bit to account for that (or reduce shell weight -German ww1 warships with 240mm guns used 309lb shells (140kg), and a cartridge case -in this case it seems total cartridge weight was around 210kg).
Basically I see no reason why B-tech could not make a 240mm system weighing 30 tons have a auto loader and possibly a engine for movement.
After all we went from 155mm guns being in the 12 ton range (155mm Gun M1) to 7 tons and even 5 tons (M777)...
As to your last sentence, you might also want to throw in artillery in the next organizational level as well- so battalion assets, regimental assets, and then brigade assets following BT's unit structure. As an example, this means say that the Davion Brigade of Guards has a brigade level organization battalion they an assign as needed. The regiment on New Avalon in garrison? No need . . . the RCT deploying to the Capellan border and might go on big raids? Yeah, assign them that floating artillery battalion to give the RCT CO more options.
This is comparable to brigade, division, corp, and 'army' artillery formations.
Heh As I unpack what your saying here yeah, If I where to do some "retcons" of the B-tech military system I would be adding in a lot more "Non Regimental" units (that being units that are not part of a regiment), such as a fair number of Non Regimental battlemech battalions (and companies) for specialized usages (as well as an easy way in for player units). Though fleshing out the Division and Corps level units could be another way to flesh out the factions a bit more. like wise going with the 1SWA books orgs can also flesh out each factions regiments a bit more as well, as thoughs books seem to have rough differences in how they do the supporting regimental assets depending on the faction.