Author Topic: Special Recognition Guide 'Mech of the Week - Chameleon  (Read 6309 times)

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Special Recognition Guide 'Mech of the Week - Chameleon
« on: 28 October 2022, 11:36:53 »
The Chameleon is featured in Recognition Guide: ilClan v. 25 and is now available for purchase.

Very rarely in human history, an object becomes a cultural touchstone—shorthand to represent something so commonplace, so utterly ordinary that its mere mention makes legible entire clusters of experiences, memories, and nostalgia. To attain these heights of ubiquitous recognition, such a sigil must either be spectacularly and universally traumatic or so universally mundane that it virtually fades into the inconspicuous fabric of everyday life. For any denizen of the Inner Sphere, and even Clan Space, with a modicum of trivia-level knowledge about MechWarrior training, that exemplar of universal memory is none other than the venerable Chameleon. Since the early days of the 26th century, virtually every MechWarrior that ever served in any military piloted this purpose-built trainer either in the cockpit or behind the controls of a simulator. No other machine comes close to that omnipresent guide in a common journey shared over six centuries by perhaps hundreds of thousands of men and women. The Chameleon comes as close to any symbol or idea that has permeated the lives of humanity’s most vaunted soldiers.



Our introduction to the Chameleon Scout Trainer occurred in BattleTech, Second Edition, brought to us as a guide to usher players through the progenitor of the QuickStart rules. The rulebook dubs this variant the CHM-3, though the pregenerated record sheet in the middle of the book carries the much more familiar model number of TRC-4B. In a facsimile of 1980s custom, I have scanned the sheet directly from the manual.



This particular version of the TRC-4B is a bit of an oddity, as it installs none of the heat sinks into the engine, a la BattleDroids construction rules. They have been conveniently piled in the legs, where there are no obtrusive elements such as hips, feet, and leg actuators thanks to the simplified rules. This was an intentional choice as the rules specifically point out the heat sinks-in-water mechanic. While heat is tracked in these rules, you are not allowed to overheat, which makes the small water holes on the original BattleTech map tactically critical spaces. This is probably also the genesis of the later fluff referencing the ’Mech’s ability to shut down weapons to teach trainees about the dangers of high heat levels. All other weapon placement on the great grandfather of training ’Mechs is what we expect. Like the legs, there are no standard components such as the engine.

The Chameleon was not given a stat block, as was afforded to the fourteen Macross-inspired Unseen.  This would be the last we would see of the TRC-4B as a playable unit for a very long time. Third Edition used most of the QSR concepts from Second Edition but allowed for any ’Mech to be fielded so a dedicated intro trainer was no longer necessary.

Apart from Second Edition, only a few references exist before its write up in TRO: 3058. A brief mention of it in the Stinger’s text from TRO: 3025 notes that the bug ’Mech had supplanted the Chameleon at some training academies (presumably for cost or acquisition reasons). Additionally, the Wolf’s Dragoons sourcebook notes that the mercenary unit’s training cadre used TRC-4c Chameleons. Whether this was a mistake or intentional on the part of the book’s author has long been unknown. Recognition Guide vol 25 reveals that this was the clan designation for the trainer and only differed in a few non-gameplay-altering ways. To be safe, the Dragoons technicians returned their examples to the TRC-4B specs. Brush Wars mentions Chameleons being used in the Battle of New Olympia when Anton’s rebel forces attacked the Allison MechWarrior Institute.

There is also the non-canon (but famous) appearance in the 1988 PC game Crescent Hawk’s Inception where the Chameleon can be chosen, unsurprisingly, during the training missions at the beginning of the game. As Jason Youngblood, the player can potentially escape the Combine assault on his academy with the ’Mech by immediately reentering the hanger (rather than foolishly courageously charging into battle) when the Kuritan attack commences. There is a chance to then escape the destroyed facility, though success is not guaranteed. While not a spectacular machine, it gives the player a BattleMech much sooner than intended, one that cannot normally be used in gameplay.

We are finally given a full write up in TRO: 3058 that seats the ’Mech’s introduction in the early 2500s and are reminded that it served along with the Crockett as the flagship training machines for the SLDF (mentioned in TRO: 2750). While the assault ’Mech became exceedingly rare through the Succession Wars, the Chameleon only increased in popularity. Defiance continued to churn them out in increasingly large numbers due to Inner Sphere’s desperate need for pilots during the Clan Invasion. Even though the line was discontinued in 3053 in favor of the Nightsky, the TRC-4B would remain common throughout the Inner Sphere and Periphery into the ilClan era.

The secret behind the centuries of statuesque uniformity of the design seems impossible, especially in the two hundred years of the Succession Wars and an impossibly large number of owners. Recognition Guide, vol 25 unearths a bit of legal history with Defiance Industries v. ’Mechit-Lube Inc of Chara III, from which Defiance won the right to enforce a no-modification clause in their Chameleon sales contracts. The RecGuide also firmly cements the heat-controling software as a key feature of the ’Mech.

The Lyrans have never been one to turn down an opportunity to profit and when Defiance ceased production, a Tamar businesswoman purchased the rights for the Chameleon. J.B. BattleMechs began as, in part, a refubisher of the trainer and found themselves in a strong position to pick up production. They did not return the TRC-4B to production but replaced it with the trio of the CLN-7V, -7W, and -7Z. We are given these record sheets in 1996 via FASA1694 Record Sheets: 3055 & 3058, the first playable Chameleons since 1985 and the first ever usable sheets in the full game rules. It would not be until 2010 within Record Sheets 3058: Inner Sphere when the sheet for the TRC-4B was finally included (even if originally misnamed as the CLN-4V).



The -4B and -7V are more or less the same ’Mech with a few minor changes.
Code: [Select]
CLN-4B – 6/9/6, LL, x2 ML, x4 SL, x2 MG (200), 96/169 std armor. 999 BV
CLN-7V– 6/9/6, LL, x2 ML, x3 SL, x2 MG (100), 112/169 std armor. 1042 BV

These are functionally Phoenix Hawk variants – skirmishers that should eschew close combat and snipe with the large laser when not jumping unless able to deliver a close-range salvo from an unassailable angle. Should pilots of either variant find themselves at close quarters, both variants can potentially force a PSR without firing the large laser. Twin machine guns will mangle opposing infantry.

Such a training ’Mech is and adequate combat unit, but its design is a perfect teaching tool in preparing pilots for the conservative approach to combat required during the Succession Wars to avoid losing exceeding valuable or nigh-irreplaceable equipment. Keep your speed up. Watch your heat. Avoid taking too much damage. Stay at range. Jump away to escape and fight another day. No element of the Chameleon lulls a pilot into carelessness or arrogance. Pushing too hard in any aspect of combat will punish oversteps quickly.   

The two remaining J.B. Variants, the CLN-7W and -7Z drop the short-range weapons for other options

Code: [Select]
CLN-7W – 6/9/6, ERLL, MPL, ML, 144/169 std armor. 1243 BV
CLN-7Z – 6/9/6 (XL), ERLL, x2 LL, 10DHS, 168/169 std armor. 1527 BV

Both variants are decent (if underwhelming) heavy scouts and skirmishers, though will suffer in shootouts with their clan counterparts and compare poorly with the Phoenix Hawk PXH-3M, or -3D. The Firestarter Omni also feels much more flexible and dangerous when it appears a few years later. The -7Z especially must suffer a heavy heat spike of +8-10 on an alpha strike to force a PSR. The 1527 BV cost seems especially cruel on top of all of this. Despite this, the CLN-7W especially is a rugged unit that can survive recon sorties even if it lacks some of the modern Clan Invasion toys like a probe or ECM.

While the Clan Invasion offerings of the Chameleon were underwhelming, XTRO: Phantoms delivered a truly delightful experimental prototype. Designed as an assassin’s machine, the CLN-7VQ Q-’Mech. Though canonically unsuccessful with a 20% kill rate, it’s so much fun.



Code: [Select]
CLN-7VG – 6/9/6 (XL), HPPC + Cap, x3 iHML, cTC, AECM, 11DHS, 144/169 std armor. 2105 BV

Thematically pitch-perfect without lurching too far into munchkinland? I think so. The eleven double heat sinks allow for bracket fire and the speed to get in, spar for a few turns, and escape. The weapons package is cartoonish and marvelously purpose-built by an insane person with too much access and money.

But since 2012, silence. Had the Chameleon faded into obscurity like so many other chassis after the carnage Jihad? The answer before the Kickstarters would probably have been yes. Its inclusion in the mercenary-themed Kickstarter and cover-’Mech for the fourth wave of Recognition Guides has given birth to not one, but two variants. J.B. BattleMechs continues to churn out the Chameleon. The demand became so great that J.B. sublicensed the design to several manufacturers including, ironically, Defiance Industries.

We are presented with two decidedly not training ’Mechs, both of which conform to the CLN-7V WYSIWYG standard.



Code: [Select]
CLN-8V – 6/9/6 (XL), ERLL, x2 ML, x3 XMPL, x2 MG, 12 DHS, 144/169 std armor. 1426 BV
CLN-9V – 6/9/6 (LFE), LPPC, x2 ERML, x3 XSPL, x2 MG, 10 DHS, 119/169 heavy ferro, Reinforced structure. 1276 BV

The 8V retains the sniping laser of the earlier J.B. offerings and receives now-common medium x-pulse lasers. The XL engine should give pause to protracted close-range shootouts, but there is a nice bit of synergy between the standard and x-pulse medium lasers at three hexes. Twenty-four total heat dissipation allows for some combinations of firing, but this is not one for autofire alpha enthusiasts.  Like previous iterations of the Chameleon, the -8V should be used as a hit-and-run specialist that capitalizes on maneuver and an opponent’s target prioritization. It could also be used to bully smaller and more poorly armed units.

The -9V, on the other hand, invites the pilot to engage in close combat. An LPPC offers little other than annoyance in many contexts, but the suite of lasers is best suited from point blank to about four hexes, which is certainly not a place where most would imagine a Chameleon operating. The light engine and reinforced structure bolster the pursuit of such tactics. Sign a waiver before diving in, please.


References
BattleDroids Rulebook
BattleTech, 2nd Edition Rulebook
Technical Readout: 3025
Crescent Hawk’s Inception
Technical Readout: 2750
BattleTech, 3rd Edition Rulebook
Wolf’s Dragoons
Technical Readout: 3058
Record Sheets: 3055 & 3058
Brush Wars
Technical Readout: 3058 Upgrade
Record Sheets: 3058 Upgrade Unabridged: Inner Sphere
Experimental Technical Readout: Phantoms
Recognition Guide: IlClan v.25
« Last Edit: 05 November 2022, 16:31:24 by Sartris »

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #1 on: 28 October 2022, 12:08:41 »
Nice article!  The reinforced structure version speaks to me as something I might have to try out in the future.  And wow, is the new art pretty.  Chameleon never looked so amazing.  :thumbsup:

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #2 on: 28 October 2022, 15:27:19 »
Surprised this is already up but our table had the training Chameleon for the Grinder.  I kept doing things trying to get it killed so I could get a better mech, it STILL ended up getting a kill missing arms with lots of heat and still managed to generate quite a bit of heat.  I even managed to get a kill off the SL & MGs.  I think I ended up with three kills before it finally got cored . . . not bad for a glassy hammer.
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #3 on: 28 October 2022, 15:33:35 »
I'm still impressed at the staggering amount of research that was put into this write up.
Fantastic work, sartris. Great coverage of the Chameleon's *very* convoluted history.
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #4 on: 28 October 2022, 16:50:22 »
Surprised this is already up

I started working on this last Sunday after getting the pre-formatting draft. Some of the info was added or tweaked after I received a the prefinal RG writeup.

I'm still impressed at the staggering amount of research that was put into this write up.
Fantastic work, sartris. Great coverage of the Chameleon's *very* convoluted history.

hunting down the RS history got interesting when searching for exactly when the TRC-4B appeared. I didn't have the original BC 3058 RS pdf (made with HMP) so I had to double back through Peter Lacasse's faction list to crosscheck whether the original had a sheet in there. Fun treasure hunting.

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #5 on: 28 October 2022, 22:02:39 »
I feel like the -7VQ is perfect for players that show up late to the game. If the match has already started, give them the Chameleon and tell them to secretly pick a hex - starting next turn, they're hidden in that hex. After choosing that, they randomly select one of the mechs already in play - their objective is to kill that single machine and make it off the board alive, all while a battle rages around them.
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #6 on: 28 October 2022, 22:27:53 »
I have so many fond memories of this mech from Inception and wish it had a bit more visibility in the passing years.  Can't wait to get a updated mini for it, because I really miss the heels.

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #7 on: 28 October 2022, 22:36:02 »
That heck of a well written article.  So much history found someone won't have normally been able to uncover.  Nice job, Sartris!
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #8 on: 29 October 2022, 07:13:41 »
I feel like the -7VQ is perfect for players that show up late to the game. If the match has already started, give them the Chameleon and tell them to secretly pick a hex - starting next turn, they're hidden in that hex. After choosing that, they randomly select one of the mechs already in play - their objective is to kill that single machine and make it off the board alive, all while a battle rages around them.

I love this idea.

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #9 on: 29 October 2022, 09:12:02 »
After rereading the write up, I do think it would be cool feature. Perhap a design quirk tso allow for change IFF system to disguise the mech's identity.
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #10 on: 30 October 2022, 12:29:06 »
Among us in BT sounds like it could be amusing
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #11 on: 02 November 2022, 06:49:43 »
Great article! I did notice a couple things that had me scratching my head though. I think maybe autocorrect "helped" you out. ;)

Such a training ’Mech is and adequate combat unit, but its design is a perfect teaching tool in preparing pilots for the conservative approach to combat required during the Succession Wars to avoid losing exceeding valuable or nigh-irreplaceable equipment. Keep your speed up. Watch you heat.
Shouldn't that be "your"?


But since 2012, silence. Had the Chameleon faded into obscurity like so many other chassis after the carnage Jihad? The answer before the Kickstarters would probably have been yes. Its inclusion in the mercenary-themed Kickstarter and cover-’Mech for the fourth wave of Recognition Guides has given birth to not one, but two variants. J.B. BattleMechs continues to church out the Chameleon. The demand became so great that J.B. sublicensed the design to several manufacturers including, ironically, Defiance Industries.
Is that supposed to be "churn out" like the Defiance plants do? I don't think anyone is going to be praying if they face off against a Chameleon (unless it's the assassin Q-Mech).


We are presented with two decidedly not training ’Mechs, both of which conform to the CLN-7V WYSIWYG standard.

The -9V, on the other hand, invites the pilot to engage in close combat. An LPPC offers little other than annoyance in many contexts, but the suite of lasers is best suited from point blank to about four hexes, which is certainly not a place where most would imagine a Chameleon operating. The light engine and reinforced structure bolster the pursuit of such tactics. Sign a waiver before diving in, please.

The 9V surprises me because it doesn't have a PPC capacitor on it. They're so common everywhere else that this seems like a strange omission. Though I suppose the reinforced structure and the short range of the other weapons means it doesn't make much sense to focus on longer range firepower. As it is you're only losing a theoretical 5 points of damage every other turn.
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #12 on: 02 November 2022, 09:08:22 »
I thought you could not fire the weapon as the capacitor is charging?  So leaving off the capacitor, you actually gain damage if you are not using it constantly.
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #13 on: 02 November 2022, 10:41:58 »
For Light PPCs the damage averages out the same. You're either flinging 5 points every turn, or 10 every other turn. It's up to the player's judgement whether sustained medium hits are what's called for, or if it's worth it to save up for a big armor-smashing punch.
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #14 on: 02 November 2022, 11:32:49 »
Given its trainer focus, I'm surprised we never saw a version that included a mix of energy, ballistic, and missile weapons to give pilots gunnery training. While i get that as originally designed, the Crockett filled that role, the fact the crockett went all but extinct in the IS but the Chameleon carried on as a trainer, you'd imagine there would be a refit to install at least an srm or lrm in place of some of those lasers.

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #15 on: 02 November 2022, 13:48:00 »
I had a similar thought. A small MML would be perfect for a modern trainer.
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #16 on: 02 November 2022, 23:29:10 »
With the typo that someone pointed out......This mech is now considered holy because it is a now a church because people keep putting them out.....

Next up, the holy order of blank telling you how to worship at this mech.

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #17 on: 03 November 2022, 00:13:10 »
With the typo that someone pointed out......This mech is now considered holy because it is a now a church because people keep putting them out.....

Next up, the holy order of blank telling you how to worship at this mech.
Considering the Space Pope is a MechWarrior, maybe he got his ride started in a Chameleon.
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #18 on: 03 November 2022, 01:45:13 »
Now I'm seeing a chameleon converted into a popemobile with the 2nd seat replaced with a massive armor-glass canopy sticking up

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #19 on: 03 November 2022, 06:14:04 »
Someone on reddit has a funny Chameleon picture commissioned.  Apparently to look like Atlas, Atlas like head over the cockpit. It funny.
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #20 on: 03 November 2022, 07:00:11 »
I thought you could not fire the weapon as the capacitor is charging?  So leaving off the capacitor, you actually gain damage if you are not using it constantly.

For Light PPCs the damage averages out the same. You're either flinging 5 points every turn, or 10 every other turn. It's up to the player's judgement whether sustained medium hits are what's called for, or if it's worth it to save up for a big armor-smashing punch.

You're both right. I was thinking that you could charge the capacitor before the encounter and lead off with a 10-point hit, then close to knife range to keep up the pressure.

Of course then you've got to be willing to invest a ton into some equipment you're not always using, but options are good.
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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #21 on: 03 November 2022, 13:35:52 »
the way i see it, most battles you can't always get a shot every turn, or have shots where using your PPC is the best choice. so when you aren't using your PPC you charge your capacitor, so that your next PPC shot has that much more oomph. and a light PPC+capacitor gives you full PPC power at full ppc range for only 4 tons, saving you 3 tons over a standard PPC. which for most battles, works just fine.. at longer range you take a capacitor boosted shot when you have good numbers, charge when you don't. if you aren't charged but have good numbers, you can just fire the LPPC normally. less damage but it'll still plink off a 1/3rd of a ton of armor. especially agaisnt light units, that can wear them down.

up close, you can rely on your Mediums, SRMs, etc for your main firepower, and just do the LPPC every other turn for the extra oomph.

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #22 on: 03 November 2022, 16:02:47 »
the way i see it, most battles you can't always get a shot every turn, or have shots where using your PPC is the best choice. so when you aren't using your PPC you charge your capacitor, so that your next PPC shot has that much more oomph. and a light PPC+capacitor gives you full PPC power at full ppc range for only 4 tons, saving you 3 tons over a standard PPC. which for most battles, works just fine.. at longer range you take a capacitor boosted shot when you have good numbers, charge when you don't. if you aren't charged but have good numbers, you can just fire the LPPC normally. less damage but it'll still plink off a 1/3rd of a ton of armor. especially agaisnt light units, that can wear them down.

up close, you can rely on your Mediums, SRMs, etc for your main firepower, and just do the LPPC every other turn for the extra oomph.

That's another good option. But IIRC there's a heat penalty to the PPC capacitor being charged too isn't there? That may be a problem. Might slow you down at exactly the wrong time. But training and learning is what the Chameleon is all about. :)
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Natasha Kerensky

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #23 on: 03 November 2022, 16:42:34 »

I always liked using the Chameleon as a P-Hawk substitute for flavor.  As a trainer thrown into real combat, it delivers some of the desperate crunchiness of the later Succession Wars while remaining a serviceable skirmisher, flanker, and recon leader.

I like the three Medium X-Pulse Lasers on the -8V but dislike the XLE.  I like the LFE and Reinforced Structure on the -9V but dislike the three Small X-Pulse Lasers. Would have preferred a variant that combined the best of both.

A WSIWYG Chameleon always seemed like an opportunity to use TSM.  All the small gunports are perfect for precise heat management, and 50 tons is big enough for 20-point kicks and head-penetrating (10-point) punches.  And it’s mobile enough and can be thickly armored enough to get into and stay in melee.

Fluff-wise, the Chameleon also seems like an opportunity to use CLPS.  Besides the dual use of the name “Chameleon”, the IFF gimmick goes well with CLPS or some other stealth system.

Improved Jump Jets also seem like a logical upgrade on a Chameleon.  It’s already at a 6 MP jump and still under the 55 ton break for heavier jump jets.  It doesn’t take much to get to a 7+ MP jump and sweeter movement mods.

I had to use Clantech so it’s not a fair comparison to the -8V or -9V, but I used all three upgrades in this WSIWYG Chameleon to give a flavor of what could have been:

WOLFER/DAISAN (CHAMELEON IIC) —> https://bg.battletech.com/forums/battlemechs/wolferdaisan-chameleon-iic/

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VhenRa

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #24 on: 05 November 2022, 16:14:59 »
Quote
We are finally given a full write up in TRO: 3058 that seats the ’Mech’s introduction in the early 2500s and are reminded that it served along with the Crockett as the flagship training machines for the SLDF (mentioned in TRO: 2750). While the assault ’Mech became exceedingly rare through the Succession Wars, the Chameleon only increased in popularity. Defiance continued to churn them out in increasingly large numbers due to Inner Sphere’s desperate need for pilots during the Clan Invasion. Even though the line was discontinued in 3053 in favor of the Scarabus, the TRC-4B would remain common throughout the Inner Sphere and Periphery into the ilClan era.

Fairly sure it was the Nightsky. Given it was Defiance, not Coventry.

Sartris

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #25 on: 05 November 2022, 16:29:43 »
yeah, that's correct

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mbear

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #26 on: 22 November 2022, 10:13:32 »
You know what might be fun? Extending the Chameleon's ability to shut off its heat sinks to force the double heat sinks to act as single heat sinks. I'm picturing a PITA cadet who needs a slice of humble pie suddenly losing half their heat sink capability would rapidly teach them a lesson.
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Caedis Animus

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #27 on: 22 November 2022, 18:39:34 »
You know what might be fun? Extending the Chameleon's ability to shut off its heat sinks to force the double heat sinks to act as single heat sinks. I'm picturing a PITA cadet who needs a slice of humble pie suddenly losing half their heat sink capability would rapidly teach them a lesson.
Couldn't that be achieved by manually turning off certain heat sinks anyhow?

MoneyLovinOgre4Hire

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #28 on: 22 November 2022, 19:05:34 »
Shutting off half the mech's heatsinks would have the same effect as causing its heatsinks to function at half efficiency.
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SCC

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Re: Special Recognition Guide 'Mech of the Week - Chameleon
« Reply #29 on: 27 November 2022, 04:40:10 »
So normally I'm all for designs being removed from production and becoming obsolete in universe. This time however I'm not. A well designed trainer like the Chameleon leaving the universe doesn't actually make sense. Now if someone was producing an upgrade version which left the weapons and heat sinks alone while also carrying all the advanced tech most pilots will have to deal with at some point, then yeah, I understand it then, but not as things stand.

 

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