Even if clans run all Ferro-lam and Clan Interface you don’t gain a whole lot
Skinwalker: 24tons, 31crits
Stormcrow: 23 tons, 33 crits,
For a gain of about 10 armor points
The Skinwalker is one of the best canon platforms in the game, but it’s still sub-optimally designed (armor should be higher), and it doesn’t really layer on the technologies and show what can be done with them.
For example, the Prime on this Omni is a Stone Rhino clone that adds Void-Sig, Ferro-Lam, Reinforced Structure, and an Interface Cockpit. It inflicts a +3 targeting modifier on opponents just by staying stationary. When opponents hit, they’re facing over 340 effective points of armor (more if they’re using SRMs, LB-X cluster, etc.). And if they penetrate, then they’re up against doubled internal structure points and lower crit roll chances. Offensively, it can still send two Gauss and two large pulse shots downrange a turn, with the Void-Sig on, at a -1 to-hit (-3 for the large pulses).
https://bg.battletech.com/forums/battlemechs/ilclan-series-khan-great-wolf-assault-omnimech/This is a Hellstar with both an Interface Cockpit and Targeting Computer, which gives its four ER PPCs the same -2 to-hit modifier as pulse lasers. Interface Cockpits, AES, and Artemis V can also stack modifiers this way.
https://bg.battletech.com/forums/battlemechs/doomstar-hellstar-4-variants/No Interface Cockpit on this Battlemaster, but the combination of Hardened Armor (nearly 370 effective armor points), Reinforced Structure, TSM, and Clantech energy battery make it a terrifying enough.
https://bg.battletech.com/forums/battlemechs/wargod-battlemaster-iic/msg1880038/#msg1880038Again, no Interface Cockpit, but this Osprey combines 7MP from improved jump jets/partial wing with 30+ point kicks from TSM/Talons, again with a solid Clantech energy battery.
https://bg.battletech.com/forums/battlemechs/saker-osprey-iic/msg1872388/#msg1872388And again, no Interface Cockpit. But this Mongoose can run 11MPs, inflicts +2 to +4 targeting mods at range with Chameleon LPS, uses Hardened Armor to sport the protection of a 50-60 tonner, and can still put two to three 10-point hits into an opponent with heavy mediums.
https://bg.battletech.com/forums/battlemechs/black-cat-mongoose-iic/I’m not saying these are the the end-all, be-all. But they show what can be done with aggressive use of tech and smart design. If there was a desire to make a faction that with qualitatively better equipment than the rest, there’s a lot of good design space that is not getting explored in the TROs and RGs. (Elstars are also unexplored if the quality of Clan warriors also needed to come up.)
Since this is a Bear thread, these are Kodiaks with real (not cosmetic) Claws and TSM:
https://bg.battletech.com/forums/battlemechs/spirit-bear-kodiak-iii-ghost-bear-kodiak-iii-2-totem-assault-mechs/msg1887370/#msg1887370Plus while in universe they aren’t worried about BV, they can’t go making the BV disparity so large we can’t play the game at all.
This is always the problem with ahistorical (and some historical) wargames. Gameplay demands fairness, but real war is anything but fair, so the games don’t feel like real war. “Realistic” Clan toumans would be pursuing these technologies and these kinds of combinations with abandon, not designing with one arm behind their back for decades/a century.
Clusters need to change, and we are the only clan(ish) in any position to make that change. Our population, manufacturing, and ‘unity’ can lead to a third way (ignore that comstar existed at one point).
I wonder how much military manufacturing capacity is left in the Terran system from the Republic, Blakies, ComStar, and Terran Hegemony that the Wolves can convert to Clantech and use to equip a new SLDF. Might be a lot. Would be interesting to see the return of SLDF division-scale units.
I do think the armor/infantry formations of the Inner Sphere in the modern era ‘should’ give a significant pause to any opposing Clan force that we should consider such a switch to our own forces. First Line being offensive focused, second line being supporting armor/BA/
There’s a lot of untapped potential in quadvees. They are fundamentally much more survivable than combat vehicles, and the canon designs are very suboptimal. If I was a Khan with lots of resources and wanted to stiffen my secondline/garrison forces, the first thing I’d do is replace most of my tracked and wheeled tanks with quadvees. Would double or triple the bang per crew. I wish they would proliferate beyond the Horses.
Protos are also untapped potential as a low-cost force multiplier. But again relegated to just a couple factions.
Both would help make the Clans more alien again.