Author Topic: Golden Lion AU Aerospace TRO  (Read 2695 times)

AlphaMirage

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Golden Lion AU Aerospace TRO
« on: 08 March 2023, 18:27:47 »
Charybdis  CAS/II
Type: Military Aerodyne
Mass: 175 tons
Introduced: 3046
Mass: 175 ton
Safe Thrust: 3
Maximum Thrust: 5
Weapons
3 Large Lasers
3 Medium Lasers

Armor
    Nose: 108
    Sides: 91/91
    Aft: 74

Battle Value: 1,756
Cost: 11,192,805 C-bills

Background - Originally designed to be a low observability insertion vehicle based on the Lyonesse escort gunship for ROM the Charybdis proved ineffective as formerly Lostech sensors were being restored through the use of the Helm Data Core. This role as special operations transport was instead transferred to the Vampire despite its limitations.

Unwilling to scrap the prototypes, due to COMSTAR dogma and Phi Branch's influence, it would take until the early 3040s before the Charybdis would find a new role. The small craft's more efficient engines, open layout, good armor, adequate weapons, and ample fuel tank made it a natural as a system patrol drone and Omega branch saw potential in the discarded machines.

It took a year before Charybdis' first deployment in its CAS/II configuration which was around Venus in service to the M-9 Pavise station 'Aphrodite's Mirror' as a proof of concept where it served as the test bed for the DTAC control system. Following two years of testing OMEGA had simplified the computer systems and removed the testing equipment freeing enough space to wire a booby trap that would remotely destroy the drone in order to protect CASPAR's secrets should it be critically damaged.
Code: [Select]
Fuel: 10 tons (1,200)
Heat Sinks: 35
Structural Integrity: 7

Weapons
and Ammo                                          Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Large Laser                                        R Wing     5.0      8      8    8    0    0 
Large Laser                                        L Wing     5.0      8      8    8    0    0 
Large Laser                                         Nose      5.0      8      8    8    0    0 
Medium Laser                                        Aft       1.0      3      5    0    0    0 
Booby Trap                                          Hull      17.5     -      -    -    -    - 
Caspar II Advanced Smart Robotic Control System     Hull      10.5     -      -    -    -    - 
Medium Laser                                     L Wing(R)    1.0      3      5    0    0    0 
Medium Laser                                     R Wing(R)    1.0      3      5    0    0    0 

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #1 on: 08 March 2023, 19:20:59 »
C-7 Matador CAS/II
Introduced: 3040
Mass: 3,000
Battle Value: 1,795
Cost: 39,749,000 C-bills
Fuel: 200 tons (2,000)
Heat Sinks: 52
Structural Integrity: 1

Armor
    Nose: 10
    Fore Sides: 10/10
    Aft Sides: 9/9
    Aft: 8

Background - Developed following the Charybdis' deployment in order to provide limited refueling and repair services to the drones the Matador station is 'protected' by minimal armor and quad AC/5 turrets which are mostly used to break up incoming asteroids. Like the other SDS units it possesses a booby trap to destroy the SRCS system that makes up the majority of its cost.

Code: [Select]
Cargo
    Bay 1:  Small Craft (ARTS, 6)   2 Doors   
    Bay 2:  Cargo (135.0 tons)       1 Door   

Ammunition:
    480 rounds of AC/5 ammunition (16 tons)

Notes: Equipped with
    1 Booby Trap
    1 Smart Robotic Control System (SRCS)
    70 tons of standard aerospace armor.

Weapons:                    Capital Attack Values (Standard)
Arc (Heat)              Heat  SRV     MRV     LRV      ERV    Class       
Nose (4 Heat)
4 AC/5                   4   2(20)   2(20)    0(0)     0(0)   AC         
    AC/5 Ammo (1600 shots)
FRS/FLS (4 Heat)
4 AC/5                   4   2(20)   2(20)    0(0)     0(0)   AC         
    AC/5 Ammo (1600 shots)
ARS/ALS (4 Heat)
4 AC/5                   4   2(20)   2(20)    0(0)     0(0)   AC         
    AC/5 Ammo (1600 shots)
Aft (4 Heat)
4 AC/5                   4   2(20)   2(20)    0(0)     0(0)   AC         
    AC/5 Ammo (1600 shots)

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #2 on: 03 April 2023, 22:16:43 »
Dante Frigate
Mass: 610,000 tons
Production: 2941-3052
Safe Thrust: 5
Maximum Thrust: 8
Weapons
12 NAC/30
2 NAC/35
8 NL/45
3 Medium NPPC
6 Medium Sub-Cap Cannon
3 Stingray Sub-Cap Missile
16 PPC
12 Medium Laser
16 Large Pulse Laser
16 Medium Pulse Laser
24 AMS
Manufacturer – Titan Yards, Sol
Cost: 16,883,792,674 C-bills

Description and History - The Dante series of Frigates were originally developed in the late 30th Century by then Primus Hollings York, the founder of the modern Comstar Guards and Militia. They are versatile designs meant to serve as the workhorse designs for COMSTAR's 'Great White Fleet' and rebuild skills left to atrophy during the Succession Wars among Titan Yards Shipwrights. Primus Julian Tiepolo foreseeing the threat that the recovery of the Grey Death Core could pose to the order reactivated the Warship slips in the Titan Yards although work was still underway when he died and Primus Myndo Waterly came into power in 3029. Primus Waterly invested massive sums of COMSTAR capital into the Yards which had been hit hard when Primus York's ambitious Warship program was cancelled by his successor Adrienne Sims in favor of her Explorer Corps.

With a powerful complement of weapons, abundant cargo bays, three Level IIs of spacecraft, a Lithium Fusion battery, mobile HPG, and advanced Sensor Suite it fully leverages the Blessed Order’s technological edge but at a ruinous expense of almost 17 billion c-bills that has given Phi branch no end of nightmares. Due to the impending completion of the dozen ship line in 3052 most of the Dantes were kept around Sol while their crews were trained and investments made to expand the Titan Yards for its successor, a more economical Essex II type clone, and a potential cruiser in the 800 kiloton range better equipped to combat the threat of a potential future Great House fleet.

Weapon and Equipment – The dominant firepower of a Dante is its dozen Scarsbough 30 NAC/30s. A pair of Armstrong II NAC/35s dominate the nose, two quad Sorenstein-45a Naval Lasers point fore and aft, a trio of Medium NPPCs point aft providing a way to deter pursuit, Triple Medium SCC, and Swordfish sub-capital turrets augment the standard weapons scattered throughout the hull for Anti-Aerospace defense. Most of the capital weapons were refurbished from SLDF hulks in COMSTAR’s ghost fleet.
 
Making up most of a Dante’s cost are its advanced non-combat systems, a Lithium Fusion battery gives it the ability to quickly conduct a double jump, the mobile HPG and Naval Comm-Scanner suite are operated by a dedicated and specialized crew of Adepts. These three features give a Dante and any jumpships it is protecting unparalleled connectivity with the Inner Sphere spanning HPG network and provides warning against hostile incursions.

Cargo and Carry – With slightly more than 30 kilotons of cargo capacity (enough to carry 2 Jumbos, the dropship not just the cargo) and 2 dropship hardpoints a Dante can serve as a mobile resupply base for any COMGuard unit it is assigned to support and can stay on patrol for months if stocked with appropriate parts and food.

This gives COMSTAR the ability to almost match their progenitor SLDF in strategic capability for their level IVs. Like the SLDF COMSTAR divides the Inner Sphere into clocks and it was their intention to assign a Dante to their Divisions (or Level IVs) that would serve as the quick reaction force for that sector. Difficulties in recruiting and training enough soldiers to build these Divisions slowed the Order’s ability to deploy them, particularly after the Capellan Civil War put away any ‘need’ to ‘ensure the Order’s security.’

Two Level IIs of Aerospace Fighters are kept ready to deploy at any time and one Level II of Gunships could deploy Marine detachments for security or Search & Rescue craft for emergencies.

Accommodations – A Dante serves multiple roles and thus has a need for a diverse array of onboard personnel. Each crewmen sleeps in their own bed in a double occupancy room, preferably on the opposite shift of their room mate so they enjoy privacy. There are 2 Grav Decks and while the fighters and gunship crews have their own rooms built into their bays there is room for another 23 passengers and enough escape pods for everyone. This is good for morale even if it is perhaps a hopelessly optimistic luxury.

Hulls – CS Acheron, CS Akrasia, CS Cerberus, CS Cocytus, CS Dante, CS Discord, CS Geryon, CS Limbo, CS Minos, CS Revelation, CS Styx, CS Virgil

Code: [Select]
Battle Value: 132,217
Fuel: 3,000.5 tons (7,501)
Sail Integrity: 5
KF Drive Integrity: 14
Heat Sinks: 3100
Structural Integrity: 51

Armor
    Nose: 115
    Fore Sides: 95/95
    Aft Sides: 84/84
    Aft: 54

Cargo
    Bay 1:  Fighter (12)            2 Doors   
    Bay 2:  Small Craft (6)         2 Doors   
    Bay 3:  Cargo (15540.0 tons)    1 Door   
    Bay 4:  Cargo (15540.0 tons)    1 Door   

Ammunition:
    864 rounds of Anti-Missile System [IS] ammunition,
    45 rounds of Stingray ammunition,
    30 rounds of NAC/35 ammunition,
    90 rounds of Medium SCC ammunition,
    180 rounds of NAC/30 ammunition

Dropship Capacity: 2
Grav Decks: 2 (135 m, 100 m)
Escape Pods: 40
Life Boats: 0
Crew:  37 officers, 140 enlisted/non-rated, 44 gunners, 54 bay personnel, 23 passengers

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Large)
622 tons of ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (563 Heat)
2 Naval Autocannon (NAC/35)                 240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (30 shots)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
3 Anti-Missile System                        3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (1296 shots)
4 Large Pulse Laser                         40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
FRS/FLS (259 Heat)
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (30 shots)
4 PPC                                       40   4(40)   4(40)    0(0)     0(0)   PPC         
3 Anti-Missile System                        3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (1296 shots)
4 Medium Pulse Laser                        16   2(24)    0(0)    0(0)     0(0)   Pulse Laser
RBS/LBS (349 Heat)
3 Sub-Capital Cannon (Medium)               90   15(150) 15(150)  0(0)     0(0)   Sub-Capital Cannon
    Medium SCC Ammo (45 shots)
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (30 shots)
4 PPC                                       40   4(40)   4(40)    0(0)     0(0)   PPC         
3 Anti-Missile System                        3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (1296 shots)
4 Medium Pulse Laser                        16   2(24)    0(0)    0(0)     0(0)   Pulse Laser
ARS/ALS (261 Heat)
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (30 shots)
4 Large Pulse Laser                         40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
3 Anti-Missile System                        3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (1296 shots)
6 Medium Laser                              18   3(30)    0(0)    0(0)     0(0)   Laser       
Aft (755 Heat)
3 Naval PPC (Medium)                        405  27(270) 27(270) 27(270) 27(270)  Capital PPC
3 Sub-Capital Missile Launcher (Stingray)   27   11(105) 11(105)  0(0)     0(0)   Sub-Capital Missile
    Stringray Ammo (45 shots)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
3 Anti-Missile System                        3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (1296 shots)
4 Large Pulse Laser                         40   4(36)   4(36)    0(0)     0(0)   Pulse Laser

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #3 on: 05 April 2023, 18:28:27 »
Faslane Yardship (Flight II)
Mass: 550,000 tons
Safe Thrust: 2
Maximum Thrust: 3
Production - 2882-2942
Weapons
24 NL/35
24 SL/2
32 Large Lasers
Manufacturer - Titan Yards, Sol
Cost: 15,911,516,000 C-bills

Description and History - Faslane Yardships can occupy almost three times the volume of the much denser Dante due to its unpressurized cagework which can expand enough to accommodate a Dreadnought Battleship. In its collapsed form however it takes up a more reasonable volume which allowed Titan Yards to use a similarly sized cage. Commissioned by Primus Andrea Marteen as a jobs program the original Faslane was envisioned to be the first part in a growing fleet that could bring back the glory days of the Terran Hegemony. Eventually renamed the CS Terra it was crewed by staff from the Titan Yards and used for constructing space habitats within the Sol and Tau Ceti systems.

The sixth Faslane CS Dieron was finished in 2947 during the reign of Primus Hollings York who like Marteen believed they would serve as a lynchpin of COMSTAR's power projection. However, Phi branch forced him to compromise as upgrades to Titan Yards to expand production would require a politically untenable increase in transmission rates in order to finance their construction during the low ebb of the Third Succession War. The same slip in Titan Shipyards was used to produce the Dante but only three of these hulls were completed before the project was shutdown by his successor. Primus Adrienne Sims' Explorer Corps saw the first deployment of the Faslanes outside COMSTAR controlled space but they were expensive to maintain so the first four were mothballed and only the Tharkad and Dieron were rotated through Columbus and other Deep Periphery systems.

The Tharkad and Dieron were the last to undergo modernization under Primus Julien Tiepolo but they like the other Faslanes were utilized by COMSTAR salvage operations on the SLDF Ghost Fleet. In 3051 with their salvage operations complete the Faslanes were deployed to the Periphery States as they lack shipyards to service their jumpship fleets and most Great Houses have long backlogs. Two of these are rotated regularly back to Tau Ceti and Sol in order to rest crews and conduct intensive repairs.

Weapons and Equipment - Faslanes while mostly functioning as civilian vessels are not unarmed as they are valuable prizes for any faction to capture. Each arc possesses triple turrets of NL/35s, SL/2s, and quad turrets of large lasers. This along with its armoring is enough to dissuade any attempts to damage or board the vessel.

While the original Faslanes were equipped with larger repair bays the 3030s upgrades reduced the size of the bay to merely 1 Megaton using the reduced mass for other purposes. This still allows a single Faslane to simultaneously service multiple jumpships or the largest Warship designed by Titan Yards.

Cargo and Carry - Two Level IIs of small craft provide cargo service or security to the vessel which lacks any dropship collars of its own. Seven kilotons of fuel provide long endurance which is particularly useful for missions in support to the Explorer Corps. Slightly more than 150 kilotons of cargo or almost a third of the vessel's mass is dedicated to sustaining its large crews, associated orbital infrastructure, or storing spare parts, machinery, and subcomponents meant to be used by the repair yard.

Accommodations - The Faslanes started the habit of lavish accommodations and enough life boats for the onboard personnel. Two large grav decks provide plenty of options for entertainment and dining with racquetball being a popular past-time for the 90 Shipwrights, 150 Shuttle Crew, and 209 Ship's Crew. Portions of its large cargo bay are commonly converted to zero-g sports stadiums for the predominantly Belter crews.

Hulls - CS Terra, CS Sian, CS New Avalon, CS Atreus, CS Tharkad, CS Dieron

Code: [Select]
Battle Value: 18,077
Fuel: 7,000 tons (17,500)
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 2176
Structural Integrity: 40

Armor
    Nose: 62
    Fore Sides: 52/52
    Aft Sides: 46/46
    Aft: 30

Cargo
    Bay 1:  Small Craft (12)        2 Doors   
    Bay 2:  Standard Repair Facility (Unpressurized) (1,000,000)1 Door   
    Bay 3:  Cargo (150051.0 tons)   4 Doors   

Ammunition:
None

Dropship Capacity: 0
Grav Decks: 2 (110 m, 110 m)
Escape Pods: 0
Life Boats: 45
Crew:  35 officers, 120 enlisted/non-rated, 54 gunners, 60 bay personnel, 90 passengers

Notes: Mounts 440 tons of improved ferro-aluminum armor.

Weapons:                         Capital Attack Values (Standard)
Arc (Heat)                   Heat  SRV     MRV     LRV      ERV    Class       
Nose (272 Heat)
3 Naval Laser 35             156  11(105) 11(105) 11(105)   0(0)   Capital Laser
3 Sub-Capital Laser (SCL/2)  84   6(60)   6(60)    0(0)     0(0)   Sub-Capital Laser
4 Large Laser                32   3(32)   3(32)    0(0)     0(0)   Laser       
FRS/FLS (272 Heat)
3 Naval Laser 35             156  11(105) 11(105) 11(105)   0(0)   Capital Laser
3 Sub-Capital Laser (SCL/2)  84   6(60)   6(60)    0(0)     0(0)   Sub-Capital Laser
4 Large Laser                32   3(32)   3(32)    0(0)     0(0)   Laser       
RBS/LBS (272 Heat)
3 Naval Laser 35             156  11(105) 11(105) 11(105)   0(0)   Capital Laser
3 Sub-Capital Laser (SCL/2)  84   6(60)   6(60)    0(0)     0(0)   Sub-Capital Laser
4 Large Laser                32   3(32)   3(32)    0(0)     0(0)   Laser       
ARS/ALS (272 Heat)
3 Naval Laser 35             156  11(105) 11(105) 11(105)   0(0)   Capital Laser
3 Sub-Capital Laser (SCL/2)  84   6(60)   6(60)    0(0)     0(0)   Sub-Capital Laser
4 Large Laser                32   3(32)   3(32)    0(0)     0(0)   Laser       
Aft (272 Heat)
3 Naval Laser 35             156  11(105) 11(105) 11(105)   0(0)   Capital Laser
3 Sub-Capital Laser (SCL/2)  84   6(60)   6(60)    0(0)     0(0)   Sub-Capital Laser
4 Large Laser                32   3(32)   3(32)    0(0)     0(0)   Laser       

Dragon Cat

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Re: Golden Lion AU Aerospace TRO
« Reply #4 on: 07 April 2023, 16:36:17 »
Interesting start, I like the Dante that's cool
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

truetanker

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Re: Golden Lion AU Aerospace TRO
« Reply #5 on: 07 April 2023, 17:03:51 »
I too, enjoyed this Dante.

Hmm... can I 'Borrow' this version?

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #6 on: 07 April 2023, 19:15:22 »
Sure Truetanker, feel free to borrow some of the backstory too

truetanker

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Re: Golden Lion AU Aerospace TRO
« Reply #7 on: 07 April 2023, 23:29:46 »
              CS Minos just got hacked by:



Affixing two Assault Triumphs, one Standard and one 3082 Upgrade.

She will be getting a attending Jumpship, a Leviathan, also equipped with another same pair of Assault Triumphs, two Avenger Upgrades, a Titan, and three drones, two Dragau and a single Tiamat.

They will be given a new home...

Thanks,
TT
(Azeroth AUverse - home of the WoB/Society and my Clan Iron Dolphins)
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #8 on: 14 June 2023, 16:48:19 »
SLS McKenna's Pride
McKenna Command Ship
Mass: 1,930,000 tons
Safe Thrust: 3
Maximum Thrust: 5
Weapons
48x HNPPCs
12x NL/55s
48x LBX-5s
12x AMSs
48x Large Pulse Lasers
4x NAC/35s
4x Killer Whale Missile Launchers
Armor
    Nose: 435
    Fore Sides: 358/358
    Aft Sides: 318/318
    Aft: 203
Structural Integrity: 100
Fuel: 15,000 tons (37,500)
Dropship Capacity: 6
Grav Decks: 4 (55 m, 85 m, 100 m, 150 m)
Escape Pods: 50
Life Boats: 50
Crew:  97 officers, 934 enlisted/non-rated, 82 gunners, 325 bay personnel, 125 marines, 735 passengers      
Cost: 33,081,488,400 C-bills

Backstory - While many McKenna battleships were included in the Exodus Fleet over the centuries only one remains, formerly the ship now known as the McKenna's Pride was the CMS Cage's Pride and served as the Clan Mongoose Flagship during their battle against Clan Smoke Jaguar (responsible for the destruction of the CSJ Obsidian) over Circe. Critically damaged in the fight it nevertheless was preserved around Shadow as a monument to Mongoose's stellar prowess but never returned to service. When Clan Wolf went 'rogue' they took the original McKenna's Pride from around Strana Mechty and used it against a Clan Star Adder Task Force led by CSA Sovereign Right (a fellow McKenna). The resulting battle destroyed both task forces and thus SLS McKenna's Pride and the Great Father's body with it. This 'heresy' was one of the last in the Wolf War and it ended shortly after.

CMS Cage's Pride was thus left as the last McKenna and was renamed the McKenna's Pride when reactivated by ilKhan Leo Showers after years in the cageworks around Shadow.

Description - The most obvious modifications of the McKenna's Pride are the loss of its massive and rarely used NAC/40 cannons replaced by quad NAC/35s, the addition of a fourth gravdeck and expansion of others, communications arrays, and numerous anti-aerospace and missile systems. The internal changes however are more subtle including a slight reinforcement in its structure. Knowing full well that the McKenna's Pride would be a command vessel the shipwrights added a 50 bed medical facility, more berthing for support personnel including Espatiers, expanded the shuttle and fighter bays to 125 units from 66 with a subsequent increase in fuel bunkerage, modified the cargo bays to store 5 kilotons of refrigerated stores (almost a years worth for its crew), 50 kilotons of water, and almost 184 kilotons of miscellaneous stores.


Code: [Select]
Battle Value: 163,678
Sail Integrity: 8
KF Drive Integrity: 37
Heat Sinks: 12,300

Cargo
    Bay 1:  Small Craft (25)        2 Doors   
    Bay 2:  Fighter (50)            4 Doors   
    Bay 3:  Fighter (50)            4 Doors   
    Bay 4:  Cargo (Refrigerated) (5000.0 tons)1 Door   
    Bay 5:  Cargo (Liquid) (50000.0 tons)1 Door   
    Bay 6:  Cargo (184421.0 tons)   1 Door   

Ammunition:
    576 rounds of Anti-Missile System [Clan] ammunition (6 tons),
    60 rounds of White Shark ammunition (40 tons),
    60 rounds of NAC/35 ammunition (2 tons),
    1,920 rounds of LB 5-X Cluster ammunition (8 tons)

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 MASH Core Component
    50 MASH Operation Theaters
    1 Naval Comm-Scanner Suite (Large)
3,860 tons of standard aerospace armor.

Weapons:                                          Capital Attack Values (Standard)
Arc (Heat)                                    Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,036 Heat)
4 Large Pulse Laser                           40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
6 Naval Laser 55                              510  33(330) 33(330) 33(330) 33(330)  Capital Laser
2 Naval Autocannon (NAC/35)                   240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (30 shots)
2 Naval Autocannon (NAC/35)                   240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (30 shots)
6 LB 5-X AC                                    6   3(30)   3(30)   3(30)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (4800 shots)
FRS/FLS (1,848 Heat)
4 Large Pulse Laser                           40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
6 LB 5-X AC                                    6   3(30)   3(30)   3(30)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (4800 shots)
2 Anti-Missile System                          2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (2304 shots)
RBS/LBS (1,848 Heat)
4 Large Pulse Laser                           40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
6 LB 5-X AC                                    6   3(30)   3(30)   3(30)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (4800 shots)
2 Anti-Missile System                          2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (2304 shots)
ARS/ALS (1,848 Heat)
4 Large Pulse Laser                           40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
6 LB 5-X AC                                    6   3(30)   3(30)   3(30)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (4800 shots)
2 Anti-Missile System                          2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (2304 shots)
Aft (616 Heat)
4 Large Pulse Laser                           40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
6 Naval Laser 55                              510  33(330) 33(330) 33(330) 33(330)  Capital Laser
4 Capital Missile Launcher (White Shark)      60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    White Shark Ammo (60 shots)
6 LB 5-X AC                                    6   3(30)   3(30)   3(30)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (4800 shots)

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #9 on: 06 October 2023, 13:08:20 »
Barbarossa Blockade Runner
Mass: 12,500 tons
Safe Thrust: 5
Maximum Thrust: 8
Mass: 12,500
Weapons
x6 AC/20s
x24 Large Lasers
x24 Medium Pulse Lasers
x6 Space Mine Dispensers
Battle Value: 10,806
Cost: 498,593,144 C-bills

Background - The original OAS Barbarossa was an Outworlds Alliance privateer and smuggler operating during the Reunification War with more armor, reinforced structure, enhanced power plants, different weapon layouts, and a shuttle hanger accounting for its almost 50% higher purchase price. It is based on the Cargomaster fuselage originally manufactured by Federated-Boeing Interstellar. Presently Outworlds Orbital Assembly on Onverwacht continue to manufacture the original model and Barbarossa upgrades to supply the Alliance's privateer and trade fleets although their production volume is very low with three constructed every two standard years (typically only 1 of those is the Barbarossa package).

They are frequently hired out by the Federated Suns to hunt pirate motherships that raid the Outback or raid Draconis Combine commercial traffic. Although its cargo bay is smaller for its contemporary civilian counterpart 4.5 kilotons is enough to give it the option of engaging in commercially viable trade as well as providing supplies for extended cruises and loot. Additional berthing is provided for prize crews and prisoners plus the platoon of attached Espatiers. Its shuttle bays provide the Captain with a less risky option for boarding vessels or mobility while on world or in orbit.

Code: [Select]
Fuel: 999.5 tons (29,995)
Heat Sinks: 330
Structural Integrity: 35

Armor
    Nose: 565
    Sides: 476/476
    Aft: 387

Cargo
    Bay 1:  Small Craft (4)         2 Doors   
    Bay 2:  Cargo (4505.0 tons)     2 Doors   

Ammunition:
    60 rounds of AC/20 ammunition (3 tons)

Escape Pods: 2
Life Boats: 2
Crew:  4 officers, 9 enlisted/non-rated, 9 gunners, 20 bay personnel, 20 passengers, 28 marines

Notes: Mounts 126 tons of standard aerospace armor.

Weapons:                    Capital Attack Values (Standard)
Arc (Heat)              Heat  SRV     MRV     LRV     ERV   Class       
Nose (62 Heat)
2 AC/20                 14   4(40)    0(0)    0(0)    0(0)  AC         
    AC/20 Ammo (100 shots)
4 Large Laser           32   3(32)   3(32)    0(0)    0(0)  Laser       
4 Medium Pulse Laser    16   2(24)    0(0)    0(0)    0(0)  Pulse Laser
RS/LS Fwd (62 Heat)
2 AC/20                 14   4(40)    0(0)    0(0)    0(0)  AC         
    AC/20 Ammo (100 shots)
4 Large Laser           32   3(32)   3(32)    0(0)    0(0)  Laser       
4 Medium Pulse Laser    16   2(24)    0(0)    0(0)    0(0)  Pulse Laser
RS/LS Aft (48 Heat)
4 Large Laser           32   3(32)   3(32)    0(0)    0(0)  Laser       
4 Medium Pulse Laser    16   2(24)    0(0)    0(0)    0(0)  Pulse Laser
Aft (48 Heat)
4 Large Laser           32   3(32)   3(32)    0(0)    0(0)  Laser       
4 Medium Pulse Laser    16   2(24)    0(0)    0(0)    0(0)  Pulse Laser

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #10 on: 28 October 2023, 20:16:28 »
History- After its unceremonious decommissioning the SLS Enterprise was towed to Ceres to be scrapped. The Ceres Council opted to remove most of the boondoggles' more expensive technologies before replacing them with cargo space. This reduction lightened it enough that the thrusters would not be stressed during operations, however it was mostly used as a large fusion reactor to increase power for their colony. They kept most of the structure intact using the massive vessel as a prison barge/cargo warehouse/industrial ship during the intervening decades. During their short lived revolution against Primus Jerome Blake's new COMSTAR's OP:SILVER SHIELD in the Fall of 2788 the people of Ceres fought hard against General Lauren Hayes' COMGuards and Jovian Imperial Espatiers within its corridors and their home planetoid. After COMSTAR put down the revolution they evacuated the colony before turning it into a research station for experiments deemed to hazardous for Mars but requiring regular oversight.

The SLS Enterprise and Ceres Station were regularly repaired and intermittently occupied by COMSTAR throughout the years until Primus Andrea Marteen restarted Warship construction around Titan with the Faslanes. Titan Yards used the preserved Enterprise as a training vessel in order to relearn the necessary technologies after more than a hundred years of decay. Once the six Faslanes were completed, some budget remained so the Enterprise's power plant and thrusters were upgraded to regain intra-system mobility. However, it was mothballed around Ceres along with four of the six Faslanes with only caretaker crews from Krupp Stellar Technologies on Deimos visiting to ensure it could be reactivated if necessary to defend Terra during the Succession Wars.

With Primus Julian Tiepolo's interest in Warships the Enterprise was once more brought out of mothballs from its cage around Ceres by crews from Krupp. It disappeared from the Naval Reserve in 3035, at the same time the Jovian Empire observed a massive increase in ship traffic between Mars and Ceres, traveling in radio silence. Additionally the Enterprise's cage was expanded and Ceres' thermal emissions dramatically increased showing clear signs of industrial activity. When it was eventually removed in 3050 the Enterprise was significantly larger and better armed but just as mysterious.

Mysterious enough that Emperor Baldric VI asked Primus Waterly what had been done to it, and asked her to clarify her intentions.

Her response was, "I have no control over what The Word of Blake does. It is in the hands of The Master." 

CS Word of Blake
Mass: 1,600,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3070
Mass: 1,600,000
Battle Value: 107,504
Tech Rating/Availability: F/X-X-F-F
Cost: 31,149,526,000 C-bills

Code: [Select]
Fuel: 30,000 tons (75,000)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 7
KF Drive Integrity: 31
Heat Sinks: 10,000
Structural Integrity: 90

Armor
    Nose: 389
    Fore Sides: 321/321
    Aft Sides: 285/285
    Aft: 181

Cargo
    Bay 1:  Fighter (216)           16 Doors 
    Bay 2:  Small Craft (36)        4 Doors   
    Bay 3:  Cargo (299407.5 tons)   1 Door   

Ammunition:
    1,080 rounds of Anti-Missile System [IS] ammunition (7 tons),
    40 rounds of White Shark ammunition (40 tons),
    20 rounds of NAC/35 ammunition (1 tons),
    50 rounds of Piranha ammunition (10 tons),
    8 rounds of Santa Anna ammunition (40 tons),
    120 rounds of Barracuda ammunition (180 tons)

Dropship Capacity: 6
Grav Decks: 2 (150 m, 150 m)
Escape Pods: 0
Life Boats: 200
Crew:  81 officers, 294 enlisted/non-rated, 110 gunners, 612 bay personnel, 300 passengers, 240 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Large)
2,880 tons of improved ferro-aluminum armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (408 Heat)
2 Naval Autocannon (NAC/35)                 240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (20 shots)
4 Capital Missile Launcher (White Shark)    60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    Santa Anna Ammo (8 shots)
    White Shark Ammo (40 shots)
3 Anti-Missile System                        3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (2592 shots)
6 PPC                                       60   6(60)   6(60)    0(0)     0(0)   PPC         
5 Sub-Capital Missile Launcher (Piranha)    45   15(150) 15(150) 15(150)   0(0)   Sub-Capital Missile
    Piranha Ammo (50 shots)
FRS/FLS (1,370 Heat)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
4 Large Pulse Laser                         40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
2 Capital Missile Launcher (Barracuda)      20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (20 shots)
2 Anti-Missile System                        2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (1728 shots)
RBS/LBS (1,370 Heat)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
4 Large Pulse Laser                         40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
2 Capital Missile Launcher (Barracuda)      20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (20 shots)
2 Anti-Missile System                        2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (1728 shots)
ARS/ALS (1,370 Heat)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
4 Large Pulse Laser                         40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
2 Capital Missile Launcher (Barracuda)      20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (20 shots)
2 Anti-Missile System                        2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (1728 shots)
Aft (663 Heat)
3 Naval PPC (Medium)                        405  27(270) 27(270) 27(270) 27(270)  Capital PPC
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
6 Large Pulse Laser                         60   5(54)   5(54)    0(0)     0(0)   Pulse Laser
7 PPC                                       70   7(70)   7(70)    0(0)     0(0)   PPC         

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #11 on: 10 November 2023, 11:47:46 »
Bullfrog 'Jump Jet' (V/STOL Conventional Fighter)
Mass: 25 tons
Frame: SLDF D580 Modernized
Power Plant: 150 ICE
Safe Thrust: 6
Maximum Thrust: 9
Armor: Standard
Armament:
     2 LRM 5
Manufacturer: (Presently) New Earth Trading Company
     Primary Factory: New Earth
Communication System: Bullfrog 'Croaker'
Targeting & Tracking System: Bullfrog 'Lasher'
Introduction Year: 2300-2600 (Old Version), 2880 (Reintroduced)
Cost: 286,819 C-bills

Background - The Bullfrog was a common sight during humanity's early disputes with the Terran Hegemony as the THAF required air cover to support their conventional forces during the Demarcation Declaration and other rebellions. This jump jet was capable of short take off and landing in support of firebases with its light payload. The addition of bombs requires it take off more conventionally as its thrusters while powerful cannot reliably overcome the additional mass. Nevertheless it saw service on many colonial worlds and its adjustments would later go on to be incorporated into Aerospace Fighters. Once these fighters and their advanced engines became more common during the Reunification War the THAF started to transition toward them. These jump jets would see continued use in various territorial regiments until their eventual retirement in the mid-2600s.

However, COMSTAR reintroduced the Bullfrog Jump Jet as ROM found them as useful trainers for Aerospace Pilots suitable for patrolling large areas and dealing with bandit groups that might be threatening their enclaves on periphery worlds. NETC increased production of the fighters which competed against the Guardian Jump Jet after witnessed 'Mercenary' Pilots handling hostile forces on their worlds with them. The fact that they easily can be broken down and placed in a medium weight ergonomic container helped with their distribution within COMSTAR's White Star Dropship lines.

Variants - There are two variants of the Bullfrog, one swaps the LRM-5s to SRM-4s, while the other replaces them with 5 Rocket Launcher/15s allowing a stronger one hit strike than the others.

Code: [Select]
Type: Bullfrog 'Jump Jet'
Technology Base: Inner Sphere (Standard)
Tonnage: 25
Battle Value: 207

Equipment                                          Mass
Engine                        150 ICE                11
Safe Thrust: 6
Max Thrust: 9
Structural Integrity:         0                       
Heat Sinks:                   0                       0
Fuel:                         560                   3.5
Cockpit                                             2.5
Armor Factor                  24                    1.5

                           Armor   
                           Value   
     Nose                    8     
     Wings                  6/6   
     Aft                     4     


Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
LRM 5                   RWG       2.0      2      3    3    3    0 
LRM 5 Ammo (24)         FSLG      1.0      -      -    -    -    - 
LRM 5                   LWG       2.0      2      3    3    3    0 

The Clans, particularly Clan Hell's Horses also fielded a redesign of the Bullfrog known as the ADV (Air Denial Variant) equipped with Streak LRM5s. These designs are used as advanced Jet Trainers...that can also launch Dauntless half-kiloton equipped Arrow IVs.

Bullfrog ADV Aero
Armament:
     2 Streak LRM 5
Manufacturer: Hellgate Aeroplex
     Primary Factory: Hellgate
Cost: 478,069 C-bills

Code: [Select]
Type: Bullfrog ADV
Technology Base: Clan (Experimental)
Tonnage: 25
Battle Value: 354

Equipment                                          Mass
Engine                        150 ICE                11
Safe Thrust: 6
Max Thrust: 9
Structural Integrity:         0                       
Heat Sinks:                   0                       0
Fuel:                         560                   3.5
Cockpit                                             2.5
Armor Factor                  24                    1.5

                           Armor   
                           Value   
     Nose                    8     
     Wings                  6/6   
     Aft                     4     


Weapons
and Ammo                 Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Streak LRM 5               RWG       2.0      2      5    5    5    0 
Streak LRM 5 Ammo (24)     FSLG      1.0      -      -    -    -    - 
Streak LRM 5               LWG       2.0      2      5    5    5    0 

AlphaMirage

  • Major
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  • Posts: 3630
Re: Golden Lion AU Aerospace TRO
« Reply #12 on: 06 December 2023, 23:10:39 »
Wolf's Dragoons Modernized Flotilla
(COMSTAR Space Command) Delta Branch Briefing
Prepared for Precentor ROM Charles Seneca
Concerning the Wolf’s Dragoons over Galax

10/17/3044

Hanse Davion somehow manages to continue thwarting our Order’s efforts even though he is no longer First Prince. His son First Prince Ian Davion have authorized a major investment in state funds to expand that world’s groundside assembly plants in Auburn and orbital cageworks above. Ostensibly for ‘expanding production of Star Lord Jumpships’ according to Federated Boeing and Universal Air.

Our sources say otherwise though, the Wolf’s Dragoons flotilla of Star League era Warships have been tracked in system through our observation satellites and indirectly via contacts with knowledge on the matter. This close cooperation threatens our own monopoly on void warship fleets and could be the prelude to a new offensive against the Draconis Combine. We should continue watching them carefully and see what we can discern through remote sensing and interrogation of their supply chains.

Note that the Dragoons have two names for their ships, the SLS version is the external name, while the one within brackets is for internal use.

Wolf’s Dragoons Flotilla
SLS Alexander Nevsky (The Prince), Aegis Battlecruiser
SLS Ieyasu Tokugawa (The Shogun), Congress Frigate
SLS Turrene (The Marshal), Lola III Destroyer
SLS Horatio Nelson (The Admiral), Lola III Destroyer
SLS Charlemagne (The King), Sovetskii Soyuz Destroyer Leader
SLS Saladin (The Vizier), Vincent Mk42 Corvette

----

On our preparations for ARRIVAL
Phase III Warship Revitalization
Dragoon’s Internal Report prepared by WolfNet, to only be shared with Authorized Parties


After extensive evaluation within the McKenna Yards Universal Air and Federated Boeing-Interstellar believe they can revitalize our warship fleet. While we attempted to maintain them in reasonable condition the fuselages are ancient, their crews are operating on third-hand training, and we cannot push either very far without risking catastrophe. Thus, we must address these problems as well as the fact that our present war stores have also depleted. Without access to resupply from HOME we require their efforts despite the security risk. We will need to be in peak condition when THEY ARRIVE.

To prepare ourselves Orbital Operations Group have prepared a list of modifications they feel are needed to restore the flotilla to fighting shape within our technical limits. Many of these relate to more numerous living quarters for onboard damage control and repair teams plus Espatiers to protect them, increased Aerospace Fighter and Gunship contingents, a consolidation of capital weapon types, enlarging or adding secondary Anti-Fighter weaponry and point defense. 

SLS Alexander Nevsky
Aegis-Class Heavy Cruiser
Mass: 750,000 tons
Safe Thrust: 2
Maximum Thrust
: 3
Armor
    Nose: 110
    Fore Sides: 108/108
    Aft Sides: 108/108
    Aft: 68
Structural Integrity: 75
Dropship Capacity: 4
Grav Decks: 2 (90 m, 90 m)
Escape Pods: 0
Life Boats: 68
Crew:  50 officers, 145 enlisted/non-rated, 114 gunners, 110 bay personnel, 409 passengers, 50 marines
Armament
36x NAC/20s
21x NL/55s
4x Medium NPPCs
2x White Shark Capital Missiles
12x SCL/3s
8x Medium SCCs
5x Manta Ray Sub-Capital Missiles
4x Piranha Sub-Capital Missiles
50x Large Lasers
24x Anti-Missile Systems
10x PPC
Cargo
    Bay 1:  Fighter (30)            4 Doors   
    Bay 2:  Small Craft (10)        2 Doors   
    Bay 3:  Cargo (92343.0 tons)    1 Door   
Cost: 19,627,102,000 C-bills

Code: [Select]
Fuel: 8,000 tons (20,000)
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 5,792

Ammunition:
    50 rounds of Manta Ray ammunition (18 tons),
    864 rounds of Anti-Missile System [Clan] ammunition (6 tons),
    20 rounds of White Shark ammunition (800 tons),
    360 rounds of NAC/20 ammunition (74.4 tons),
    40 rounds of Piranha ammunition (10 tons),
    80 rounds of Medium SCC ammunition (2 tons)

Notes: Equipped with
    lithium-fusion battery system
1,125 tons of standard aerospace armor.

Weapons:                                          Capital Attack Values (Standard)
Arc (Heat)                                    Heat  SRV     MRV     LRV      ERV    Class       
Nose (718 Heat)
4 Naval PPC (Medium)                          540  36(360) 36(360) 36(360) 36(360)  Capital PPC
5 Large Laser                                 40   4(40)   4(40)    0(0)     0(0)   Laser       
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
3 PPC                                         30   3(30)   3(30)    0(0)     0(0)   PPC         
5 Sub-Capital Missile Launcher (Manta Ray)    105  25(250)  0(0)    0(0)     0(0)   Sub-Capital Missile
    Manta Ray Ammo (50 shots)
FRS/FLS (754 Heat)
3 Naval Laser 55                              255  17(165) 17(165) 17(165) 17(165)  Capital Laser
3 Naval Autocannon (NAC/20)                   180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
5 Large Laser                                 40   4(40)   4(40)    0(0)     0(0)   Laser       
3 Naval Autocannon (NAC/20)                   180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
3 Sub-Capital Laser (SCL/3)                   96   9(90)   9(90)    0(0)     0(0)   Sub-Capital Laser
RBS/LBS (795 Heat)
3 Naval Laser 55                              255  17(165) 17(165) 17(165) 17(165)  Capital Laser
3 Naval Autocannon (NAC/20)                   180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
3 Naval Autocannon (NAC/20)                   180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
5 Large Laser                                 40   4(40)   4(40)    0(0)     0(0)   Laser       
2 PPC                                         20   2(20)   2(20)    0(0)     0(0)   PPC         
4 Sub-Capital Cannon (Medium)                 120  20(200) 20(200)  0(0)     0(0)   Sub-Capital Cannon
    Medium SCC Ammo (40 shots)
ARS/ALS (754 Heat)
3 Naval Laser 55                              255  17(165) 17(165) 17(165) 17(165)  Capital Laser
3 Naval Autocannon (NAC/20)                   180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
3 Naval Autocannon (NAC/20)                   180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
5 Large Laser                                 40   4(40)   4(40)    0(0)     0(0)   Laser       
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
3 Sub-Capital Laser (SCL/3)                   96   9(90)   9(90)    0(0)     0(0)   Sub-Capital Laser
Aft (394 Heat)
2 Capital Missile Launcher (White Shark)      30   6(60)   6(60)   6(60)    6(60)   Capital Missile
    White Shark Ammo (20 shots)
3 Naval Laser 55                              255  17(165) 17(165) 17(165) 17(165)  Capital Laser
5 Large Laser                                 40   4(40)   4(40)    0(0)     0(0)   Laser       
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
3 PPC                                         30   3(30)   3(30)    0(0)     0(0)   PPC         
4 Sub-Capital Missile Launcher (Piranha)      36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (40 shots)

SLS Ieyasu Tokugawa
Congress-Class Frigate
Mass: 760,000 tons
Safe Thrust: 3
Maximum Thrust: 5
Armor
    Nose: 110
    Fore Sides: 108/108
    Aft Sides: 108/108
    Aft: 76
Structural Integrity: 75
Dropship Capacity: 2
Grav Decks: 2 (120 m, 120 m)
Escape Pods: 0
Life Boats: 95
Crew:  49 officers, 158 enlisted/non-rated, 314 gunners, 90 bay personnel, 100 passengers, 50 marines
Weapons
18x NAC/10
6x NAC/25
24x Heavy Sub-Capital Cannon
12x Barracuda
5x Stingray Sub-Capital Missile
18x AC/10
32x Large Laser
18x Anti-Missile System
16x PPC
Cargo
    Bay 1:  Fighter (20)            2 Doors   
    Bay 2:  Small Craft (10)        2 Doors   
    Bay 3:  Cargo (97560.0 tons)    1 Door          
Cost: 17,271,540,000 C-bills

Code: [Select]
Fuel: 8,000 tons (20,000)
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 3458

Ammunition:
    480 rounds of AC/10 ammunition (8 tons),
    180 rounds of NAC/10 ammunition (1.2 tons),
    864 rounds of Anti-Missile System [Clan] ammunition (6 tons),
    50 rounds of Stringray ammunition (12 tons),
    60 rounds of NAC/25 ammunition (1.8 tons),
    240 rounds of Heavy SCC ammunition (6 tons),
    120 rounds of Barracuda ammunition (120 tons)

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Large)
1,140 tons of standard aerospace armor.

Weapons:                                          Capital Attack Values (Standard)
Arc (Heat)                                    Heat  SRV     MRV     LRV      ERV    Class       
Nose (514 Heat)
2 Naval Autocannon (NAC/25)                   170  50(500) 50(500) 50(500)   0(0)   Capital AC 
    NAC/25 Ammo (20 shots)
3 Naval Laser 55                              255  17(165) 17(165) 17(165) 17(165)  Capital Laser
5 Sub-Capital Missile Launcher (Stingray)     45   18(175) 18(175)  0(0)     0(0)   Sub-Capital Missile
    Stingray Ammo (50 shots)
4 Large Laser                                 32   3(32)   3(32)    0(0)     0(0)   Laser       
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
3 AC/10                                        9   3(30)   3(30)    0(0)     0(0)   AC         
    AC/10 Ammo (60 shots)
FRS/FLS (332 Heat)
3 Naval Autocannon (NAC/10)                   90   30(300) 30(300) 30(300)   0(0)   Capital AC 
    NAC/10 Ammo (30 shots)
4 Sub-Capital Cannon (Heavy)                  168  28(280) 28(280)  0(0)     0(0)   Sub-Capital Cannon
    Heavy SCC Ammo (40 shots)
3 Capital Missile Launcher (Barracuda)        30   6(60)   6(60)   6(60)    6(60)   Capital Missile
    Barracuda Ammo (30 shots)
4 Large Laser                                 32   3(32)   3(32)    0(0)     0(0)   Laser       
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
3 AC/10                                        9   3(30)   3(30)    0(0)     0(0)   AC         
    AC/10 Ammo (60 shots)
RBS/LBS (517 Heat)
3 Naval Autocannon (NAC/10)                   90   30(300) 30(300) 30(300)   0(0)   Capital AC 
    NAC/10 Ammo (30 shots)
4 Sub-Capital Cannon (Heavy)                  168  28(280) 28(280)  0(0)     0(0)   Sub-Capital Cannon
    Heavy SCC Ammo (40 shots)
2 Naval Autocannon (NAC/25)                   170  50(500) 50(500) 50(500)   0(0)   Capital AC 
    NAC/25 Ammo (20 shots)
8 PPC                                         80   8(80)   8(80)    0(0)     0(0)   PPC         
3 AC/10                                        9   3(30)   3(30)    0(0)     0(0)   AC         
    AC/10 Ammo (60 shots)
ARS/ALS (332 Heat)
3 Naval Autocannon (NAC/10)                   90   30(300) 30(300) 30(300)   0(0)   Capital AC 
    NAC/10 Ammo (30 shots)
4 Sub-Capital Cannon (Heavy)                  168  28(280) 28(280)  0(0)     0(0)   Sub-Capital Cannon
    Heavy SCC Ammo (40 shots)
3 Capital Missile Launcher (Barracuda)        30   6(60)   6(60)   6(60)    6(60)   Capital Missile
    Barracuda Ammo (30 shots)
4 Large Laser                                 32   3(32)   3(32)    0(0)     0(0)   Laser       
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
3 AC/10                                        9   3(30)   3(30)    0(0)     0(0)   AC         
    AC/10 Ammo (60 shots)
Aft (744 Heat)
3 Naval Laser 55                              255  17(165) 17(165) 17(165) 17(165)  Capital Laser
3 Naval PPC (Medium)                          405  27(270) 27(270) 27(270) 27(270)  Capital PPC
4 Large Pulse Laser                           40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
4 Large Laser                                 32   3(32)   3(32)    0(0)     0(0)   Laser       
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
3 AC/10                                        9   3(30)   3(30)    0(0)     0(0)   AC         
    AC/10 Ammo (60 shots)

AlphaMirage

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  • Posts: 3630
Re: Golden Lion AU Aerospace TRO
« Reply #13 on: 06 December 2023, 23:55:04 »
SLS Turrene & SLS Horatio Nelson
Lola III-Class Destroyer
Mass: 680,000 tons
Safe Thrust: 4
Maximum Thrust: 6
Armor
    Nose: 65
    Fore Sides: 64/64
    Aft Sides: 64/64
    Aft: 49
Structural Integrity: 50
Dropship Capacity: 0
Grav Decks: 1 (100 m)
Escape Pods: 58
Life Boats: 0
Crew:  43 officers, 138 enlisted/non-rated, 72 gunners, 90 bay personnel, 100 passengers, 50 marines      
Armament
32x NL/55
18x White Shark Capital Missiles
6x Barracuda Capital Missiles
32x Medium Pulse Laser
32x ER Large Laser
18x ERPPC
10x Gauss Rifle
12x Anti-Missile System
Cargo
    Bay 1:  Fighter (20)            1 Door   
    Bay 2:  Small Craft (10)        1 Door   
    Bay 3:  Cargo (105330.0 tons)   1 Door   
Cost: 6,686,856,000 C-bills

Code: [Select]
Fuel: 8,000 tons (20,000)
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 3854

Ammunition:
    240 rounds of Gauss Rifle [IS] ammunition (2 tons),
    864 rounds of Anti-Missile System [Clan] ammunition (6 tons),
    180 rounds of White Shark ammunition (240 tons),
    60 rounds of Barracuda ammunition (60 tons)

Notes: Mounts 680 tons of standard aerospace armor.

Weapons:                                          Capital Attack Values (Standard)
Arc (Heat)                                    Heat  SRV     MRV     LRV      ERV    Class       
Nose (496 Heat)
4 Naval Laser 55                              340  22(220) 22(220) 22(220) 22(220)  Capital Laser
3 Capital Missile Launcher (White Shark)      45   9(90)   9(90)   9(90)    9(90)   Capital Missile
    White Shark Ammo (30 shots)
4 ER Large Laser                              48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Medium Pulse Laser                          16   2(24)    0(0)    0(0)     0(0)   Pulse Laser
3 ER PPC                                      45   3(30)   3(30)   3(30)     0(0)   PPC         
2 Anti-Missile System                          2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
FRS/FLS (496 Heat)
4 Naval Laser 55                              340  22(220) 22(220) 22(220) 22(220)  Capital Laser
3 Capital Missile Launcher (White Shark)      45   9(90)   9(90)   9(90)    9(90)   Capital Missile
    White Shark Ammo (30 shots)
4 ER Large Laser                              48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Medium Pulse Laser                          16   2(24)    0(0)    0(0)     0(0)   Pulse Laser
3 ER PPC                                      45   3(30)   3(30)   3(30)     0(0)   PPC         
2 Anti-Missile System                          2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
RBS/LBS (454 Heat)
4 Naval Laser 55                              340  22(220) 22(220) 22(220) 22(220)  Capital Laser
3 Capital Missile Launcher (White Shark)      45   9(90)   9(90)   9(90)    9(90)   Capital Missile
    White Shark Ammo (30 shots)
4 ER Large Laser                              48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Medium Pulse Laser                          16   2(24)    0(0)    0(0)     0(0)   Pulse Laser
5 Gauss Rifle                                  5   8(75)   8(75)   8(75)     0(0)   AC         
    Gauss Rifle Ammo [IS] (960 shots)
ARS/ALS (481 Heat)
4 Naval Laser 55                              340  22(220) 22(220) 22(220) 22(220)  Capital Laser
3 Capital Missile Launcher (Barracuda)        30   6(60)   6(60)   6(60)    6(60)   Capital Missile
    Barracuda Ammo (30 shots)
4 ER Large Laser                              48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Medium Pulse Laser                          16   2(24)    0(0)    0(0)     0(0)   Pulse Laser
3 ER PPC                                      45   3(30)   3(30)   3(30)     0(0)   PPC         
2 Anti-Missile System                          2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
Aft (496 Heat)
4 Naval Laser 55                              340  22(220) 22(220) 22(220) 22(220)  Capital Laser
3 Capital Missile Launcher (White Shark)      45   9(90)   9(90)   9(90)    9(90)   Capital Missile
    White Shark Ammo (30 shots)
4 ER Large Laser                              48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Medium Pulse Laser                          16   2(24)    0(0)    0(0)     0(0)   Pulse Laser
3 ER PPC                                      45   3(30)   3(30)   3(30)     0(0)   PPC         
2 Anti-Missile System                          2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)

SLS Saladin
Vincent Corvette Mk 42
Mass: 420,000 tons
Safe Thrust: 5
Maximum Thrust: 8
Armor
    Nose: 40
    Fore Sides: 35/35
    Aft Sides: 31/31
    Aft: 20
Structural Integrity: 40
Dropship Capacity: 0
Grav Decks: 1 (60 m)
Escape Pods: 48
Life Boats: 0
Crew:  28 officers, 117 enlisted/non-rated, 38 gunners, 50 bay personnel, 100 passengers, 50 marines
Armament
1x NAC/40
6x Heavy Sub-Capital Cannon
12x SCL/1
6x Barracuda
14x PPC
6x AC/20
12x Medium Pulse Laser
12x Large Laser
12x Medium Laser
Cargo
    Bay 1:  Small Craft (10)        3 Doors   
    Bay 2:  Cargo (53439.0 tons)    1 Door
Cost: 8,342,450,000 C-bills

Code: [Select]
Fuel: 8,000 tons (20,000)
Sail Integrity: 4
KF Drive Integrity: 10
Heat Sinks: 1181   

Ammunition:
    10 rounds of NAC/40 ammunition (1.2 tons),
    30 rounds of Manta Ray ammunition (18 tons),
    180 rounds of AC/20 ammunition (3 tons),
    60 rounds of Heavy SCC ammunition (2 tons),
    60 rounds of Barracuda ammunition (60 tons)

Notes: Equipped with
    lithium-fusion battery system
    1 Naval Comm-Scanner Suite (Small)
    9 Space Mine Dispenser
336 tons of standard aerospace armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (208 Heat)
1 Naval Autocannon (NAC/40)                 135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (10 shots)
4 Medium Laser                              12   2(20)    0(0)    0(0)     0(0)   Laser       
4 PPC                                       40   4(40)   4(40)    0(0)     0(0)   PPC         
3 AC/20                                     21   6(60)    0(0)    0(0)     0(0)   AC         
    AC/20 Ammo (30 shots)
FRS/FLS (179 Heat)
3 Sub-Capital Cannon (Heavy)                126  21(210) 21(210)  0(0)     0(0)   Sub-Capital Cannon
    Heavy SCC Ammo (30 shots)
4 Medium Laser                              12   2(20)    0(0)    0(0)     0(0)   Laser       
2 PPC                                       20   2(20)   2(20)    0(0)     0(0)   PPC         
3 AC/20                                     21   6(60)    0(0)    0(0)     0(0)   AC         
    AC/20 Ammo (30 shots)
RBS/LBS (150 Heat)
3 Sub-Capital Laser (SCL/1)                 72   3(30)   3(30)   3(30)     0(0)   Sub-Capital Laser
3 Capital Missile Launcher (Barracuda)      30   6(60)   6(60)   6(60)    6(60)   Capital Missile
    Barracuda Ammo (30 shots)
6 Large Laser                               48   5(48)   5(48)    0(0)     0(0)   Laser       
ARS/ALS (108 Heat)
3 Sub-Capital Laser (SCL/1)                 72   3(30)   3(30)   3(30)     0(0)   Sub-Capital Laser
4 Medium Pulse Laser                        16   2(24)    0(0)    0(0)     0(0)   Pulse Laser
2 PPC                                       20   2(20)   2(20)    0(0)     0(0)   PPC         
Aft (99 Heat)
3 Sub-Capital Missile Launcher (Manta Ray)  63   15(150)  0(0)    0(0)     0(0)   Sub-Capital Missile
    Manta Ray Ammo (30 shots)
4 Medium Pulse Laser                        16   2(24)    0(0)    0(0)     0(0)   Pulse Laser
2 PPC                                       20   2(20)   2(20)    0(0)     0(0)   PPC         

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #14 on: 07 December 2023, 21:15:59 »
SLS Charlemagne
Sovetskii Soyuz-class Heavy Cruiser
Mass: 830,000 tons
Safe Thrust: 2
Maximum Thrust: 3
Dropship Capacity: 6
Grav Decks: 2 (120 m, 120 m)
Escape Pods: 92
Life Boats: 0
Crew:  49 officers, 172 enlisted/non-rated, 74 gunners, 150 bay personnel, 300 passengers, 50 marines      
Armor
    Nose: 130
    Fore Sides: 128/128
    Aft Sides: 124/124
    Aft: 78
Structural Integrity: 80
Armament
18x NAC/20s
16x HNPPCs
12x NL/45s
12x Killer Whale Capital Missiles
14x AC/20s
12x Medium Lasers
24x Large Lasers
12x AC/10s
25x PPCs
12x Anti-Missile Systems
Cargo
    Bay 1:  Fighter (50)            6 Doors   
    Bay 2:  Small Craft (10)        2 Doors   
    Bay 3:  Cargo (129180.0 tons)   4 Doors   
Cost: 27,357,902,000 C-bills

Code: [Select]
Fuel: 8,000 tons (20,000)
Sail Integrity: 5
KF Drive Integrity: 18
Heat Sinks: 6,402

Ammunition:
    120 rounds of AC/10 ammunition (12 tons),
    576 rounds of Anti-Missile System [Clan] ammunition (16 tons),
    120 rounds of Killer Whale ammunition (200 tons),
    180 rounds of NAC/20 ammunition (60 tons),
    200 rounds of AC/20 ammunition (40 tons)

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Large)
1,328 tons of standard aerospace armor.

Weapons:                                          Capital Attack Values (Standard)
Arc (Heat)                                    Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,073 Heat)
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
3 Capital Missile Launcher (Killer Whale)     60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    Killer Whale Ammo (30 shots)
6 PPC                                         60   6(60)   6(60)    0(0)     0(0)   PPC         
3 AC/20                                       21   6(60)    0(0)    0(0)     0(0)   AC         
    AC/20 Ammo (60 shots)
4 Large Laser                                 32   3(32)   3(32)    0(0)     0(0)   Laser       
FRS/FLS (474 Heat)
3 Naval Autocannon (NAC/20)                   180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
3 Naval Laser 45                              210  14(135) 14(135) 14(135) 14(135)  Capital Laser
4 PPC                                         40   4(40)   4(40)    0(0)     0(0)   PPC         
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
4 Large Laser                                 32   3(32)   3(32)    0(0)     0(0)   Laser       
3 AC/10                                        9   3(30)   3(30)    0(0)     0(0)   AC         
    AC/10 Ammo (60 shots)
RBS/LBS (1,186 Heat)
3 Naval Autocannon (NAC/20)                   180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
3 Capital Missile Launcher (Killer Whale)     60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    Killer Whale Ammo (30 shots)
4 AC/20                                       28   8(80)    0(0)    0(0)     0(0)   AC         
    AC/20 Ammo (80 shots)
6 Medium Laser                                18   3(30)    0(0)    0(0)     0(0)   Laser       
ARS/ALS (477 Heat)
3 Naval Autocannon (NAC/20)                   180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
3 Naval Laser 45                              210  14(135) 14(135) 14(135) 14(135)  Capital Laser
4 PPC                                         40   4(40)   4(40)    0(0)     0(0)   PPC         
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)
4 Large Laser                                 32   3(32)   3(32)    0(0)     0(0)   Laser       
3 Medium Pulse Laser                          12   2(18)    0(0)    0(0)     0(0)   Pulse Laser
Aft (1,055 Heat)
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
3 Capital Missile Launcher (Killer Whale)     60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    Killer Whale Ammo (30 shots)
3 PPC                                         30   3(30)   3(30)    0(0)     0(0)   PPC         
3 AC/20                                       21   6(60)    0(0)    0(0)     0(0)   AC         
    AC/20 Ammo (60 shots)
4 Large Laser                                 32   3(32)   3(32)    0(0)     0(0)   Laser       
3 Medium Pulse Laser                          12   2(18)    0(0)    0(0)     0(0)   Pulse Laser

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #15 on: 16 December 2023, 22:12:15 »
Asteria (Titan-update) Clan Heavy Carrier
Type: Military Aerodyne
Mass: 12,000 tons
Safe Thrust: 4
Maximum Thrust: 6
Armor
    Nose: 521
    Sides: 438/438
    Aft: 354
Structural Integrity: 22
Fuel: 1,278 tons (38,340)
Heat Sinks: 195
Crew:  4 officers, 14 enlisted/non-rated, 8 gunners, 40 bay personnel, 60 passengers
Cost: 2,475,385,632 C-bills

Background - The Asteria and its many sisters are the Clan's standard heavy carrier (based on the Titan) whilst the Legend (Carrier) are the light one (based on the Black Eagle). Capable of carrying and supporting a Binary of Fighters most of these are tasked with independent convoy escort and station security. Each of the twenty fighters has two dedicated pilots and almost 90 tons of dedicated cargo and there are 60 Technicians on hand to repair and service them. Unfortunately having 126 personnel onboard makes for a crowded craft, although only a third of them are commonly on-duty at any one time.

Even with almost a tenth of its mass in fuel that only provides enough fuel for an independent cruise of about 2 standard months at which point both the ship and crew are typically rotated out for a month. When operating as part of a Warship fleet many of the technicians can be off-boarded to live aboard the larger ships. To keep up morale the crew of an Asterion are given plenty of stores including B12 rich algae ice 'cream.' 

Code: [Select]
Cargo
    Bay 1:  Fighter (10)            3 Doors   
    Bay 2:  Fighter (10)            3 Doors   
    Bay 3:  Cargo (898.0 tons)      1 Doors   
    Bay 4:  Cargo (Refrigerated) (200.0 tons)1 Door   
    Bay 5:  Cargo (898.0 tons)      1 Doors   

Ammunition:
    120 rounds of Ultra AC/20 ammunition (24 tons),
    144 rounds of Improved LRM 10 ammunition (12 tons),
    96 rounds of Gauss Rifle [Clan] ammunition (12 tons)

Escape Pods: 0
Life Boats: 20

Notes: Mounts 99 tons of ferro-aluminum armor.

Weapons:                                 Capital Attack Values (Standard)
Arc (Heat)                           Heat  SRV     MRV     LRV     ERV   Class       
Nose (76 Heat)
4 Gauss Rifle                         4   6(60)   6(60)   6(60)    0(0)  AC         
    Gauss Rifle Ammo [Clan] (96 shots)
4 Improved Large Laser               32   3(32)   3(32)    0(0)    0(0)  Laser       
4 Improved PPC                       40   4(40)   4(40)    0(0)    0(0)  PPC         
RW/LW (33 Heat)
3 Improved LRM 10                    12   2(18)   2(18)   2(18)    0(0)  LRM         
    Improved LRM 10 Ammo (72 shots)
3 Ultra AC/20                        21   9(90)   9(90)    0(0)    0(0)  AC         
    Ultra AC/20 Ammo (60 shots)
RW/LW Aft (24 Heat)
6 Medium Pulse Laser                 24   4(42)   4(42)    0(0)    0(0)  Pulse Laser
Aft (32 Heat)
8 Medium Pulse Laser                 32   6(56)   6(56)    0(0)    0(0)  Pulse Laser

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #16 on: 16 December 2023, 22:20:54 »
Masters (Intruder+) Assault Ship
Type: Military Spheroid
Mass: 3,000 tons
Safe Thrust: 5
Maximum Thrust: 8
Heat Sinks: 113
Armor
    Nose: 644
    Sides: 540/540
    Aft: 436
Structural Integrity: 24
Fuel: 400 tons (12,000)
Crew:  3 officers, 7 enlisted/non-rated, 7 gunners, 5 bay personnel, 40 marines      
Cost: 423,768,800 C-bills

Background - The Masters-class of Assault Ships are commonly used by the Clans as commerce raiders. Heavily armed, and with 40 Marines onboard, the Masters ships are enough to overpower anything short of a Warship. When combined with a Carrier (either a Legend or Asteria), Missile Ship like the Imaoka, a larger support freighter (frequently a Mule or Jumbo), and Odyssey-class LF-Fast Jumpship these Space Raiding Stars are a highly mobile and potentially persistent threat to lightly escorted jumpships and civilian shipping.

Code: [Select]
Cargo
    Bay 1:  Small Craft (1)         1 Door   
    Bay 2:  Cargo (Refrigerated) (100.0 tons)1 Door   
    Bay 3:  Cargo (394.0 tons)      1 Door   

Ammunition:
    192 rounds of Anti-Missile System [Clan] ammunition (8 tons),
    80 rounds of Ultra AC/20 ammunition (16 tons),
    240 rounds of LB 5-X Cluster ammunition (12 tons)

Life Boats - 1
Escape Pods - 0

Notes: Mounts 86 tons of ferro-aluminum armor.

Weapons:                                          Capital Attack Values (Standard)
Arc (Heat)                                    Heat  SRV     MRV     LRV     ERV   Class       
Nose (68 Heat)
4 Ultra AC/20                                 28   12(120) 12(120)  0(0)    0(0)  AC         
    Ultra AC/20 Ammo (80 shots)
4 PPC                                         40   4(40)   4(40)    0(0)    0(0)  PPC         
RS/LS Fwd (15 Heat)
3 Anti-Missile System                          3    1(9)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [Clan] (48 shots)
3 LB 5-X AC                                    3   2(15)   2(15)   2(15)    0(0)  LBX AC     
    LB 5-X Cluster Ammo (60 shots)
3 Medium Laser                                 9   2(15)    0(0)    0(0)    0(0)  Laser       
RS/LS Aft (15 Heat)
3 Anti-Missile System                          3    1(9)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [Clan] (48 shots)
3 LB 5-X AC                                    3   2(15)   2(15)   2(15)    0(0)  LBX AC     
    LB 5-X Cluster Ammo (60 shots)
3 Medium Laser                                 9   2(15)    0(0)    0(0)    0(0)  Laser       
Aft (24 Heat)
6 Medium Pulse Laser                          24   4(42)   4(42)    0(0)    0(0)  Pulse Laser

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #17 on: 16 December 2023, 22:39:51 »
Imaoka-class (Black Eagle+) Pocket Warship
Type: Military Spheroid
Mass: 5,000 tons
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 170
Armor
    Nose: 565
    Sides: 474/474
    Aft: 383
Structural Integrity: 21
Fuel: 600 tons (18,000)
Life Boats: 5
Crew:  4 officers, 6 enlisted/non-rated, 11 gunners      
Cost: 259,952,000 C-bills

Background - The Imaoka is one of the smallest missile ships in Clan service and because of this and its shallow missile magazines it is mostly used for convoy escort, orbital bombardment, or surface-to-surface missile support. A pair of Barracuda missile tubes in the nose provide solid Anti-Aerospace firepower but the pair of teleoperated Killer Whales are more commonly used as they allow the ship to maintain a longer stand-off distance from any threat. Despite being a smaller ship it remains a popular posting for Espatiers as the crew is more likely to land on a planet and see action there than many other combat spacecraft in the Clan's Fleets.

Code: [Select]
Cargo
    Bay 1:  Cargo (Refrigerated) (50.0 tons)1 Door   
    Bay 2:  Cargo (324.0 tons)      1 Door   

Ammunition:
    20 rounds of Killer Whale (Tele-Operated) ammunition (1000 tons),
    20 rounds of Barracuda ammunition (600 tons)

Notes: Mounts 75.5 tons of ferro-aluminum armor.

Weapons:                                          Capital Attack Values (Standard)
Arc (Heat)                                    Heat  SRV     MRV     LRV     ERV   Class       
Nose (60 Heat)
2 Capital Missile Launcher (Barracuda)        20   4(40)   4(40)   4(40)   4(40)  Capital Missile
    Barracuda Ammo (20 shots)
2 Tele-operated Missile (Killer Whale-T)      40   8(80)   8(80)   8(80)   8(80)  Tele-Operated Capital Missile
    Killer Whale (Tele-Operated) Ammo (20 shots)
RS/LS Fwd (28 Heat)
4 Medium Laser                                12   2(20)    0(0)    0(0)    0(0)  Laser       
4 Medium Pulse Laser                          16   3(28)   3(28)    0(0)    0(0)  Pulse Laser
RS/LS Aft (28 Heat)
4 Medium Laser                                12   2(20)    0(0)    0(0)    0(0)  Laser       
4 Medium Pulse Laser                          16   3(28)   3(28)    0(0)    0(0)  Pulse Laser
Aft (28 Heat)
4 Medium Laser                                12   2(20)    0(0)    0(0)    0(0)  Laser       
4 Medium Pulse Laser                          16   3(28)   3(28)    0(0)    0(0)  Pulse Laser

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #18 on: 26 December 2023, 23:06:53 »
Hellgate Battlecruiser
Mass: 810,000 tons
Safe Thrust: 3
Maximum Thrust: 5
Armament
20x NAC/30
17x NL/45
24x Heavy SCC
3x Heavy NPPC
3x UAC/20
12x Gauss Rifle
4x LBX-5
32x iPPC
12x iLPL
16x AMS
Fuel: 10,000 tons (25,000)
Armor
    Nose: 218
    Fore Sides: 218/218
    Aft Sides: 218/218
    Aft: 124
Structural Integrity: 80
Heat Sinks: 5,333
Dropship Capacity: 4
Grav Decks: 3 (85 m, 85 m, 85 m)
Escape Pods: 0
Life Boats: 65
Crew:  51 officers, 214 enlisted/non-rated, 85 gunners, 90 bay personnel, 60 passengers, 60 marines      
Cargo
    Bay 1:  Small Craft (10)        2 Doors   
    Bay 2:  Fighter (20)            4 Doors   
    Bay 3:  Cargo (77443.0 tons)    2 Doors 
Cost: 22,806,596,000 C-bills

Background - Developed as a Carrier Escort and Destroyer Leader by Clan Hell's Horses the Hellgate-class Battlecruiser was inspired by the Black Lion but forged in their ongoing feud with Clan Ghost Bear over its titular home-world, its vast cageworks, and rich mineral wealth of its many asteroid habitats. Designed for long duration cruises in the outer reaches of that system the Hellgate is capable of going toe to toe with any combatant voidcraft other than a Typhon Battleship with its 60 Capital Guns and 10 Capital Missiles. However, if such a mighty serpent appears and they have it has a half-dozen Santa Ana missiles and as many Alamo bombs for its Binary of Aerospace Fighters to carry beneath them. Its onboard Espatier contingent operates boarding craft to ensure law and order throughout Clan Space.

Code: [Select]
Sail Integrity: 5
KF Drive Integrity: 17

Ammunition:
    1,104 rounds of Anti-Missile System [Clan] ammunition (46 tons),
    60 rounds of Ultra AC/20 ammunition (12 tons),
    30 rounds of White Shark ammunition (1200 tons),
    80 rounds of LB 5-X Cluster ammunition (4 tons),
    288 rounds of Gauss Rifle [Clan] ammunition (12 tons),
    6 rounds of Santa Anna ammunition (240 tons),
    200 rounds of Heavy SCC ammunition (200 tons),
    120 rounds of Barracuda ammunition (3600 tons),
    200 rounds of NAC/30 ammunition (160 tons)

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Large)
1,296 tons of ferro-carbide armor.

Weapons:                                          Capital Attack Values (Standard)
Arc (Heat)                                    Heat  SRV     MRV     LRV      ERV    Class       
Nose (656 Heat)
2 Naval Laser 45                              140  9(90)   9(90)   9(90)    9(90)   Capital Laser
2 Naval Autocannon (NAC/30)                   200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Autocannon (NAC/30)                   200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
6 Improved Large Laser                        48   5(48)   5(48)    0(0)     0(0)   Laser       
3 Capital Missile Launcher (White Shark)      45   9(90)   9(90)   9(90)    9(90)   Capital Missile
    Santa Anna Ammo (6 shots)
    White Shark Ammo (30 shots)
3 Ultra AC/20                                 21   9(90)   9(90)    0(0)     0(0)   AC         
    Ultra AC/20 Ammo (60 shots)
2 Anti-Missile System                          2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (168 shots)
FRS/FLS (623 Heat)
3 Naval Laser 45                              210  14(135) 14(135) 14(135) 14(135)  Capital Laser
2 Naval Autocannon (NAC/30)                   200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Capital Missile Launcher (Barracuda)        20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (30 shots)
3 Sub-Capital Cannon (Heavy)                  126  21(210) 21(210)  0(0)     0(0)   Sub-Capital Cannon
    Heavy SCC Ammo (30 shots)
4 Improved PPC                                40   4(40)   4(40)    0(0)     0(0)   PPC         
3 Improved Large Laser                        24   2(24)   2(24)    0(0)     0(0)   Laser       
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (192 shots)
RBS/LBS (634 Heat)
2 Naval Autocannon (NAC/30)                   200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
4 Sub-Capital Cannon (Heavy)                  168  28(280) 28(280)  0(0)     0(0)   Sub-Capital Cannon
    Heavy SCC Ammo (40 shots)
6 Improved PPC                                60   6(60)   6(60)    0(0)     0(0)   PPC         
6 Gauss Rifle                                  6   9(90)   9(90)   9(90)     0(0)   AC         
    Gauss Rifle Ammo [Clan] (144 shots)
2 Naval Autocannon (NAC/30)                   200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
ARS/ALS (629 Heat)
3 Naval Laser 45                              210  14(135) 14(135) 14(135) 14(135)  Capital Laser
2 Naval Autocannon (NAC/30)                   200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Capital Missile Launcher (Barracuda)        20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (30 shots)
3 Sub-Capital Cannon (Heavy)                  126  21(210) 21(210)  0(0)     0(0)   Sub-Capital Cannon
    Heavy SCC Ammo (30 shots)
4 Improved PPC                                40   4(40)   4(40)    0(0)     0(0)   PPC         
3 Improved Large Pulse Laser                  30   3(27)   3(27)    0(0)     0(0)   Pulse Laser
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (192 shots)
Aft (971 Heat)
3 Naval Laser 45                              210  14(135) 14(135) 14(135) 14(135)  Capital Laser
3 Naval PPC (Heavy)                           675  45(450) 45(450) 45(450) 45(450)  Capital PPC
4 Improved Large Pulse Laser                  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
4 Improved PPC                                40   4(40)   4(40)    0(0)     0(0)   PPC         
4 LB 5-X AC                                    4   2(20)   2(20)   2(20)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (80 shots)
2 Anti-Missile System                          2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (168 shots)

AlphaMirage

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Tale of Two Tomahawks
« Reply #19 on: 09 January 2024, 20:35:56 »
The Tomahawk Aerospace Fighter was one of the more common medium fighter designs used by the Star League during its prime. Within the SLDF it served as Fleet Interceptors and fast Strike Craft. Fast, tough, maneuverable, and relatively inexpensive it would later become a prized design within the Clans where it also formed the foundation for the Ogotai Omnifighter and COMSTAR who inherited the damaged factories around Mars.

These damaged factories operated intermittently throughout the Blessed Order's history to restock worn out fuselages and stockpile spare parts for COMSTAR. Only when the Titan Yards were operating at peak efficiency throughout the 3030-3050s were these factories repaired and new Tomahawk's were being produced every year for Delta Branch. In the later part of the 3050s this was increased to nearly 60 per annum as workforce and supply chains were bolstered by Primus Waterly.

Since both of these designs were familiar with the technicians within those units they were adjusted and optimized for the typical 'Joust' (passing each other at high speed) or 'Sumo' (flipped and firing while moving at steady rate) positional dogfights that Aerospace fighters engage in.

Tomahawk THK-63CS
Mass: 45 tons
Frame: Shipil-35 R
Power Plant: 270 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Heavy Ferro-Aluminum
Armament:
     1 Improved PPC
     2 Improved Large Laser
Manufacturer: Wagnker Aerospace
     Primary Factory: Mars
Communication System: WA-CC
Targeting & Tracking System: WA-TT
Cost: 5,812,564 C-bills

Background - Having an energy heavy configuration the THK-63CS's dozen heat sinks are helplessly strained. Unfortunately adding more would reduce their firepower to an unacceptable degree. With such a well-understood airframe THK-63CS was thus equipped with a coolant pod so that it could fire all of its weapons without losing control or damaging the pilot, at least once.

Code: [Select]
Type: Tomahawk
Technology Base: Inner Sphere (Experimental)
Tonnage: 45
Battle Value: 1,467

Equipment                                          Mass
Engine                        270 XL                7.5
Safe Thrust: 8
Max Thrust: 12
Structural Integrity:         8                       
Heat Sinks:                   12                      2
Fuel:                         400                   5.0
Cockpit                                               3
Armor Factor (Heavy Ferro)    248                  12.5

                           Armor   
                           Value   
     Nose                    75   
     Wings                 62/62   
     Aft                     49   


Weapons
and Ammo               Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Improved PPC             NOS       6.0      10    10   10    0    0 
Improved Large Laser     RWG       4.0      8      8    8    0    0 
Cooling Pod                FSLG      1.0      -      -    -    -    - 
Improved Large Laser     LWG       4.0      8      8    8    0    0 

Tomahawk THK-53 IIC
Mass: 45 tons
Frame: Shipil-35 C
Power Plant: 270 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Ferro-Aluminum
Armament:
     6 ER Medium Laser
Manufacturer: Brim Ironworks
     Primary Factory: Brim
Communication System: Cobra Comm
Targeting & Tracking System: Tomahawk TT
Cost: 5,941,801 C-bills

Background - While the Royal Tomahawk was much beloved by the Clans their exemplary ER Medium Laser technology was chosen as the standard fighter armament like the THK-53. A trio of these lasers are mounted under each wing and there are 2 coolant pods built into the fuselage that can be utilized to maintain peak firepower when dogfighting or engaging larger craft.

Code: [Select]
Type: Tomahawk
Technology Base: Clan (Experimental)
Tonnage: 45
Battle Value: 2,072

Equipment                                          Mass
Engine                        270 XL                7.5
Safe Thrust: 8
Max Thrust: 12
Structural Integrity:         8                       
Heat Sinks:                   12                      5
Fuel:                         400                   5.0
Cockpit                                               3
Armor Factor (Ferro)          295                  16.5

                           Armor   
                           Value   
     Nose                    88   
     Wings                 74/74   
     Aft                     59   


Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
3 ER Medium Lasers      RWG       3.0      5      7    7    0    0 
2 Cooling Pods            FSLG      2.0      -      -    -    -    - 
3 ER Medium Lasers      LWG       3.0      5      7    7    0    0 

Ogotai Prime
Mass: 45 tons
Frame: OG-AX
Power Plant: 270 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Ferro-Aluminum
Armament:
     11.5 tons of pod space
Manufacturer: Brim Ironworks
     Primary Factory: Brim
Communication System: Mongol Shout
Targeting & Tracking System: Mongol T&T
Cost: 7,439,502 C-bills

Background - Although it was relegated to second-line status for a long while the Ogotai Omnifighter has seen a resurgence in the wake of REVIVAL serving as a medium Interceptor. It has been mostly deployed to support transport dropships and Carrack Armored Freighters or Volga II Factory Ships that are likely to see less dangerous opponents.

Code: [Select]
Type: Ogotai
Technology Base: Clan (Experimental)
Tonnage: 45
Battle Value: 1,799

Equipment                                          Mass
Engine                        270 XL                7.5
Safe Thrust: 8
Max Thrust: 12
Structural Integrity:         8                       
Heat Sinks:                   16                      5
Fuel:                         400                   5.0
Cockpit                                               3
Armor Factor (Ferro)          230                    12

                           Armor   
                           Value   
     Nose                    70   
     Wings                 57/57   
     Aft                     46   

Fixed Equipment
Coolant Pod FSLG 1.0 - - - - -

Prime
Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
LRM 10                  NOS       2.5      4      6    6    6    0 
ER Large Laser          RWG       4.0      12    10   10   10   10 
LRM 10 Ammo (12)        FSLG      1.0      -      -    -    -    - 
ER Large Laser          LWG       4.0      12    10   10   10   10 

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #20 on: 22 January 2024, 17:36:29 »
Excalibur Orbital Defense Satellite
Mass - 300
Chassis - 48
Engine - 30
SI - 1
Movement - 0.1
Tech Level D
Nose - SCL/1 150 tons
24 SHS
Elite Shielded Robotic Control System 24
Hydrogen Reactor Fuel and Re-mass 5 tons
19 tons of BAR 7 Armor
Nose 122
R/L 100/100
Aft 100

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #21 on: 31 January 2024, 20:10:42 »
Batu BU-VIII
Mass: 40 tons
Frame: Mercer Ultralight
Power Plant: 240 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Cobra Pattern 12 Ferro-Aluminum
Armament:
     4 Heavy Medium Laser
Manufacturer: Mercer Foundries
     Primary Factory: New Kent
Communication System: Longtalk 2
Targeting & Tracking System: Mark IX TTS
Cost: 4,858,320 C-bills

Background - The Batu was designed by the same Clan that thought the Goshawk as a 55-tonner could be better as a 45 tonner while allowing them to show off their piloting skill. Designed as a lighter version of the Ogotai long favored by the Vipers for its lightweight fuselage and aggressive lines. Considered to be one of the best looking Aerospace Fighter silhouettes among the Clan Fleet the Steel Vipers have taken more than a little pride in using them for overflights of their Enclaves and flying in tighter than regulation and borderline dangerous formation with the dropships of other Clans. They are however very light and despite using such high powered if short ranged lasers are not able to take on heavyweight targets which are handled by Sabutais.   

Code: [Select]
Type: Batu
Technology Base: Clan (Standard)
Tonnage: 40
Battle Value: 1,458

Equipment                                          Mass
Engine                        240 XL                  6
Safe Thrust: 8
Max Thrust: 12
Structural Integrity:         0                       
Heat Sinks:                   0                       6
Fuel:                         480                   6.0
Cockpit                                               3
Armor Factor (Ferro)          288                    15

                           Armor   
                           Value   
     Nose                    87   
     Wings                 72/72   
     Aft                     57   


Weapons
and Ammo                Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Heavy Medium Laser        RWG       1.0      7     10    0    0    0 
2 Heavy Medium Lasers     NOS       2.0      7     10    0    0    0 
Heavy Medium Laser        LWG       1.0      7     10    0    0    0 

AlphaMirage

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Re: Golden Lion AU Aerospace TRO
« Reply #22 on: 02 February 2024, 17:46:24 »
Huntsman Arsenal Ship
Type: Military Spheroid
Mass: 12,500 tons
Introduced: 2900
Mass: 12,500
Cost: 4,971,965,600 C-bills

Background - The Cargomaster's large and partially auto-loading cargo bays have long served as the Clan's default medium freighter. It was thus easily available and since large cylinders were already built in Clan Star Adder saw military potential in replacing those with Capital missile launchers and magazines for their unending war with Clan Mongoose. The Huntsman is known as an Arsenal Ship because it is capable of, and frequently carries the full range of Nuclear Weapons available to the SLDF-in-Exile. These weapons are principally meant to fight Warships or massed assault dropship formations in orbit with a secondary function as Surface-to-Surface or Surface-to-Air missile launchers (although rarely with nuclear weapons). Only during times of great crisis such as the Scorpion Plague have they ever been used for strategic orbital bombardment, most infamously during the Immolation of Sandtown on Marshall.

The Huntsman despite having fairly deep magazines is still limited by its mass compared to a Warship. The three AR-10 launchers have ten missiles of each weight class and a provision in place for a max load of 24 50kt Strix and 24 500kt Phoenix Missiles. These nuclear tipped missiles are commonly replaced by additional standard missiles if the threat level is low. The preference is for Barracuda Interceptor missiles meant to damage or shoot down Aerospace fighters from the surface or Killer Whales for use in Surface-to-Surface bombardment. Only during an elevated Large Craft threat (such as COMSTAR's supposedly immense fleet or an active fight against Mongoose) are additional White Shark missiles loaded into the magazine as they have greater armor-piercing capability and carry a Strix warhead which is the standard for Anti-Warship engagements.

It's small hanger bay it is mostly meant as a transfer station for 'Dauntless' half-kiloton air launched cruise missiles or 'Athos' 5-kiloton glide bombs. Twenty Marines are responsible for the security and handling of these strategic assets and a ten person Armament team is on hand to maintain and offer recommendations to field commanders on the most appropriate weapon choices based on battlefield situations. The 1800 ton cargo bay is mostly used as extra storage for replenishment of smaller missile boats or for storing air-delivered ordnance.

Code: [Select]
Fuel: 300 tons (9,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 215
Structural Integrity: 20

Armor
    Nose: 461
    Sides: 387/387
    Aft: 313

Cargo
    Bay 1:  Fighter (2)             1 Door   
    Bay 2:  Cargo (1800.0 tons)     1 Door   

Ammunition:
    30 rounds of AR10 Killer Whale ammunition (1500 tons),
    1,080 rounds of Anti-Missile System [Clan] ammunition (5 tons),
    30 rounds of AR10 Barracuda ammunition (900 tons),
    30 rounds of AR10 White Shark ammunition (1200 tons),
    24 rounds of AR10 Santa Anna ammunition (960 tons),
    24 rounds of AR10 Peacemaker ammunition (1200 tons)

Escape Pods: 0
Life Boats: 4
Crew:  3 officers, 10 enlisted/non-rated, 7 gunners, 4 bay personnel, 10 passengers, 20 marines

Notes: Mounts 72 tons of ferro-aluminum armor.

Weapons:                                          Capital Attack Values (Standard)
Arc (Heat)                                    Heat  SRV     MRV     LRV     ERV   Class       
Nose (60 Heat)
1 Capital Missile Launcher (AR10 Launcher)    20   2(20)   2(20)   2(20)   2(20)  AR10       
    AR10 Santa Anna Ammo (8 shots)
    AR10 Peacemaker Ammo (8 shots)
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
    AR10 Barracuda Ammo (10 shots)
1 Capital Missile Launcher (AR10 Launcher)    20   2(20)   2(20)   2(20)   2(20)  AR10       
    AR10 Santa Anna Ammo (8 shots)
    AR10 Peacemaker Ammo (8 shots)
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
    AR10 Barracuda Ammo (10 shots)
1 Capital Missile Launcher (AR10 Launcher)    20   2(20)   2(20)   2(20)   2(20)  AR10       
    AR10 Santa Anna Ammo (8 shots)
    AR10 Peacemaker Ammo (8 shots)
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
    AR10 Barracuda Ammo (10 shots)
RS/LS Fwd (35 Heat)
4 Large Laser                                 32   3(32)   3(32)    0(0)    0(0)  Laser       
3 Anti-Missile System                          3    1(9)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [Clan] (216 shots)
RS/LS Aft (35 Heat)
4 Large Laser                                 32   3(32)   3(32)    0(0)    0(0)  Laser       
3 Anti-Missile System                          3    1(9)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [Clan] (216 shots)
Aft (35 Heat)
4 Large Laser                                 32   3(32)   3(32)    0(0)    0(0)  Laser       
3 Anti-Missile System                          3    1(9)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [Clan] (216 shots)

AlphaMirage

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  • Posts: 3630
Re: Golden Lion AU Aerospace TRO
« Reply #23 on: 14 February 2024, 08:43:57 »
Coriolis Corvette
Mass: 300,000 tons
Safe Thrust: 5
Maximum Thrust: 8
Fuel: 8,000 tons (20,000)
Endurance: 50.6 burn days at Max/202 burn days at 1g
Weapons
2x NAC/35
3x MNPPC
6x Killer Whale Launchers
8x NL/35
9x Space Mine Dispenser
6x Clan Ultra AC/20
18x Improved PPCs
20x Anti-Missile Systems
24x Clan Gauss Rifles
32x Clan Extended Range Large Laser
36x Clan Large Pulse Laser
Armor
    Nose: 53
    Fore Sides: 43/43
    Aft Sides: 38/38
    Aft: 25
Structural Integrity: 40
Cargo
    Bay 1:  Small Craft (10)        2 Doors   
    Bay 2:  Fighter (20)            4 Doors   
    Bay 3:  Cargo (15864.0 tons)    1 Door   
Dropship Capacity: 2
Battle Value: 75,788
Cost: 14,680,426,000 C-bills

Background - During the Wolf War the Aggressor Clans found their Jumpships and Carrack transports harassed or destroyed by the formidable Wolf Fleet commanded by Admiral Grant McTighe who had declared unrestricted warfare against his foes. The length of the campaign against the Wolves allowed the Nova Foxes to adjust a Carrack the SLS Coriolis which was being built above Strato Domingo by the well-defended NewGrange Yardship SLS Singapore. SLS Singapore despite its defenses was unfortunately destroyed during one of the final battles against McTighe ending the NewGrange class.

As the first ship of its issue the Coriolis class Corvette was meant to perform as a Q-Ship of sorts, luring Wolf Fighter Carriers or Arsenal Ships near before surprising them with a sudden onslaught of Anti-Fighter weaponry. It would then turn to destroy or capture their carriers and associated Jumpships using its 4g of Acceleration and carried prize crews to claim them.

After the War the remaining 6 Clans would all operate at least one of these vessels (Nova Fox, Hell's Horses, and Star Adder have 2 for a total of 10). While not useful in a Warship Line of Battle Coriolis Corvettes provide a stout defense against the most common type of space enemy and carry a payload large enough to maintain a planetary invasion for a short time. The Scientist Caste strangely has assigned the ship names based on scientific phenomena and the Warrior Caste's only complaint was that they were sometimes hard to pronounce.

Ships of Coriolis Class - SLS Coriolis, SLS Lorentz, SLS Mossbauer, SLS Askaryan, SLS Weissenberg, SLS Venturi, SLS Voight, SLS Hall, SLS Sharnhorst, SLS Nernst

Code: [Select]
Sail Integrity: 4
KF Drive Integrity: 8
Heat Sinks: 2200
Ammunition:
    120 rounds of Ultra AC/20 ammunition (24 tons),
    1,152 rounds of Anti-Missile System [Clan] ammunition (48 tons),
    60 rounds of White Shark ammunition (2400 tons),
    20 rounds of NAC/35 ammunition (20 tons),
    576 rounds of Gauss Rifle [Clan] ammunition (72 tons)

Grav Decks: 1 (98 m)
Escape Pods: 0
Life Boats: 30
Crew:  26 officers, 89 enlisted/non-rated, 39 gunners, 90 bay personnel, 100 passengers

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Small)
    9 Space Mine Dispenser
240 tons of ferro-carbide armor.

Weapons:                                          Capital Attack Values (Standard)
Arc (Heat)                                    Heat  SRV     MRV     LRV      ERV    Class       
Nose (338 Heat)
2 Naval Autocannon (NAC/35)                   240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (20 shots)
4 ER Large Laser                              48   4(40)   4(40)   4(40)    4(40)   Laser       
6 Ultra AC/20                                 50   30(300) 30(300) 12(120)   0(0)   AC         
    8 Gauss Rifle
    Gauss Rifle Ammo [Clan] (192 shots)
    Ultra AC/20 Ammo (120 shots)
FRS/FLS (260 Heat)
2 Naval Laser 35                              104  7(70)   7(70)   7(70)     0(0)   Capital Laser
6 ER Large Laser                              72   6(60)   6(60)   6(60)    6(60)   Laser       
8 Large Pulse Laser                           80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
4 Anti-Missile System                          4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (288 shots)
RBS/LBS (143 Heat)
3 Capital Missile Launcher (White Shark)      45   9(90)   9(90)   9(90)    9(90)   Capital Missile
    White Shark Ammo (30 shots)
8 Gauss Rifle                                  8   12(120) 12(120) 12(120)   0(0)   AC         
    Gauss Rifle Ammo [Clan] (192shots)
9 Improved PPC                                90   9(90)   9(90)    0(0)     0(0)   PPC         
ARS/ALS (239 Heat)
2 Naval Laser 35                              104  7(70)   7(70)   7(70)     0(0)   Capital Laser
6 ER Large Laser                              72   6(60)   6(60)   6(60)    6(60)   Laser       
6 Large Pulse Laser                           60   6(60)   6(60)   6(60)     0(0)   Pulse Laser
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (216 shots)
Aft (535 Heat)
3 Naval PPC (Medium)                          405  27(270) 27(270) 27(270) 27(270)  Capital PPC
4 ER Large Laser                              48   4(40)   4(40)   4(40)    4(40)   Laser       
8 Large Pulse Laser                           80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
2 Anti-Missile System                          2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (144 shots)

 

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