Author Topic: TH-0R Thor (Opalescent Reflections)  (Read 747 times)

drakensis

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TH-0R Thor (Opalescent Reflections)
« on: 16 November 2023, 17:28:25 »
Thor TH-0R

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Cost: 16,487,167 C-Bills
Battle Value: 1,669

Chassis: Earthwerks TDR Plus5 Endo-Steel
Power Plant: GM 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: HildCo Model 12
    Jump Capacity: 120 meters
Armor: StarGuard III Standard Armor w/ CASE
Armament:
    1 Defiance 1001 ER PPC
    1  LB 10-X AC
    1 Federated LRM-10
Manufacturer: General Motors
    Primary Factory: Kathil
Communications System: Dalban Micronics
Targeting and Tracking System: Sync Tracker (39- 42071)

Overview:
In an attempt to mimic Clan technology, GM engineers raced to try to mirror both the Timber Wolf and the Summoner. Prototypes of the former proved unimpressive but the modified TDR-5E chassis of the latter showed promise and all available resources were thrown into the newly dubbed Thor.

Capabilities:
Measured against its Clan counterpart, the Thor disappoints but primarily because of the less capable weapon systems.

While it has a slightly shorter jump range, the Thor has the same ground speed and improved armor over the Summoner. Advanced heatsinks cannot quite keep up with its armament's demands and the mechwarrior's ability to manage this between salvos are somewhat limited.

However, three long range weapons, good armor and excellent mobility for its size mean that the Thor has had good reviews from mechwarriors replacing older and less capable designs.

Deployment:
The first production line of Thors has gone to units battered in the fighting around Arcturus. It's believed that half of all production for subsequent runs will be held back to provide a 'lostech cadre' for rebuilding units such as the 17th Skye Rangers. There have been pre-emptive complaints from frontline commanders who understandably want all the advanced equipment they can be sent, but so far the AFFC High Command remains intransigent on holding some back for later use.

Variants:
The TH-1R designates Thors who have swapped their ER PPC out for a standard PPC which solves essentially all heat management issues, at the expense of some long and short-range issues. This is not recommended and there is no factory production, but instructions for carrying out the modification are included in standard maintenance documents.

Notable Mechwarriors:
Christian Kell, most known for piloting a Thunderbolt, used an early Thor in the defense of Arc Royal. Although the Thor was ultimately crippled and abandoned, Kell was still impressed with the design’s capability as it allowed him to complete on almost level terms with a Jade Falcon Summoner for most of the battle.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 2 CT, 4 LT, 4 RT, 2 LA, 2 RA
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 192                 12.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           29       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           20       
                                             L/R Leg     15           23       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       LT        4         2         5.00
ER PPC                                       RA        15        3         7.00
LB 10-X AC                                   LA        2         6        11.00
@LRM-10 (24)                                 LT        -         2         2.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
5/3j       2       3       3       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
"It's national writing month, not national writing week and a half you jerk" - Consequences, 9th November 2018

Daryk

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Re: TH-0R Thor (Opalescent Reflections)
« Reply #1 on: 16 November 2023, 18:09:08 »
No heat sink is worth the 5th jump jet...

Maingunnery

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Re: TH-0R Thor (Opalescent Reflections)
« Reply #2 on: 16 November 2023, 20:09:37 »
Should also be a good platform for mostly replicating the Falconer (ERPPC+Gauss+MLs) and its variant (HPPC+LBX10).

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Giovanni Blasini

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Re: TH-0R Thor (Opalescent Reflections)
« Reply #3 on: 17 November 2023, 03:38:09 »
Oooh, very nice. And we also learn the pilot of the mysterious IS Thor.
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Sabelkatten

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Re: TH-0R Thor (Opalescent Reflections)
« Reply #4 on: 17 November 2023, 08:02:58 »
Well... The 5th JJ would be easily solved by swapping the LRM10 for twin LRM5s. I'd also drop a ton of LRM ammo for another ton of armor - unless you're dueling another skirmisher 12 rounds ought to last most of the fight.

Sir Chaos

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Re: TH-0R Thor (Opalescent Reflections)
« Reply #5 on: 17 November 2023, 09:12:38 »
Well... The 5th JJ would be easily solved by swapping the LRM10 for twin LRM5s. I'd also drop a ton of LRM ammo for another ton of armor - unless you're dueling another skirmisher 12 rounds ought to last most of the fight.

And least, unlike (IIRC) the Summoner Prime, this one has twon tons of AC ammo, so it can carry both slug and cluster ammo.
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Giovanni Blasini

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Re: TH-0R Thor (Opalescent Reflections)
« Reply #6 on: 17 November 2023, 18:18:59 »
And least, unlike (IIRC) the Summoner Prime, this one has twon tons of AC ammo, so it can carry both slug and cluster ammo.

That's actually quite the advantage over the original, and helps make up for the loss of striking power with the Inner Sphere PPC.

Well... The 5th JJ would be easily solved by swapping the LRM10 for twin LRM5s. I'd also drop a ton of LRM ammo for another ton of armor - unless you're dueling another skirmisher 12 rounds ought to last most of the fight.

I'd almost rather keep the 4 jump, and consider using a second ton of LRM ammo at that point for specialty munitions for the LRMs.  Twin smaller launchers also gives you a better chance of draining down AMS systems by making them fire at more individual salvoes.
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Daryk

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Re: TH-0R Thor (Opalescent Reflections)
« Reply #7 on: 17 November 2023, 18:37:11 »
I think what Sabelkatten was saying was that you could have both the 5th JJ AND the second ton of LRM ammo...

Giovanni Blasini

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Re: TH-0R Thor (Opalescent Reflections)
« Reply #8 on: 17 November 2023, 21:05:28 »
I think what Sabelkatten was saying was that you could have both the 5th JJ AND the second ton of LRM ammo...

I missed that it had two tons already, but I don't know that I'd want to go down to just 12 shots per LRM-5 in that scenario. Maybe if I added more armor with that weight instead to help offset the fragility of the XL engine.
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deathshadow

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Re: TH-0R Thor (Opalescent Reflections)
« Reply #9 on: 18 November 2023, 03:20:22 »
Be fun to ditch the jets and put a heavy PPC on it.
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