There is a similar capacity that isn't just as easily found. OmniVehicles with Infantry Transport Bays.
Last Friday I used 2 Inner Sphere Bandits to deliver 4 Squads of ISS Battle Armor on the field. I had one going on the right flank, and the other on the left side.
Right Flank dropped off its Mechanized Squad when a Fire Moth carrying Elementals came screaming by. They actually managed to get some shots in on them while they focused on a Crusader's Rear. Right Bandit then kept going down the field and dropped its Transported Squad behind a mesa to get a Timber Wolf to come out and play. They didn't do much else after that. The Bandit went off to try and flank/backstab another Adder (it was 2v2, and they both pulled their units from the Clan Invasion box set), but its Movement was Heavily Damaged by then. It then backed up as the Adder ran by its rear and popped its SRMs in to its backside anyway.
Left Flank had a more interesting story. Dropped off its Mechanized Squad next to a more central mesa. It was Immobilized by fire from flanking mechs that turn. The Squad managed to get in to the hex of a Nova in one turn, and an Executioner in the next. No Swarming happened
![embarrassed :embarrassed:](https://bg.battletech.com/forums/Smileys/default/embarrassed.gif)
. The Transport Squad got out the next turn and later Jumped to a point to try and harass someone when an Adder backed up adjacent to them. Surprisingly, that Bandit survived the rest of the game, even managed to pop off its remaining SRM rack at the Adder before end game.
They might have survived longer if I had Skirmishers going up with them, but my list wasn't designed with that in mind. 2 TAG J Edgars, a Crusader, a Trebuchet, and an interesting Victor with Gauss Rifle and Large Pulse Lasers (Kataga), which ended up ripping hard in to that Timber Wolf last turn.