Author Topic: (Answered) Angle of Attack modifier for spheroid dropships at low altitude  (Read 608 times)

FlyingScoots

  • Recruit
  • *
  • Posts: 8
I've gone through the Total Warfare book trying to find a ruling on this... Either I am blind, or stupid. :embarrassed:
As far as I could figure out, according to pg. 84 of TW, on low altitude map spheroid dropships use a grounded spheroid dropship's footprint and facing, essentially pointing the nose "up". As I understand it, it also seems to suggest that they effectively do not use velocity once at low alt, instead paying 1 thrust per 1 hex of movement in any direction.

So, how do I determine the angle of attack modifier when engaging a spheroid dropship on a low altitude map? Is it always side?
I had some people tell me it should be determined based on what direction the dropship last traveled... but what if it is just hovering?
Kind of related to this, if spheroid dropships don't use velocity, are they always considered to be at velocity 0 for the purposes of the appropriate modifier when targeting aerospace units?

That's that, pretty much. Please don't beat me too hard.
« Last Edit: 18 June 2024, 21:04:18 by Hammer »

FlyingScoots

  • Recruit
  • *
  • Posts: 8
I think I found the answer - TW 250.
Quote
DropShips take damage in the same way on the ground map
as on the space map. The angle of attack determines the facing
struck by incoming fire and the attack must exceed the Damage
Threshold to cause critical damage. Aerodyne DropShips use the
same facings as on the space map, while attacks against spheroid
DropShips always strike the side.
Attacks by DropShips are carried out in the same manner as on
the space map.

Hammer

  • Numerorum Malleo
  • Global Moderator
  • Major
  • *
  • Posts: 4294
    • MegaMek Website
I've gone through the Total Warfare book trying to find a ruling on this... Either I am blind, or stupid. :embarrassed:
As far as I could figure out, according to pg. 84 of TW, on low altitude map spheroid dropships use a grounded spheroid dropship's footprint and facing, essentially pointing the nose "up". As I understand it, it also seems to suggest that they effectively do not use velocity once at low alt, instead paying 1 thrust per 1 hex of movement in any direction.

So, how do I determine the angle of attack modifier when engaging a spheroid dropship on a low altitude map? Is it always side?
I had some people tell me it should be determined based on what direction the dropship last traveled... but what if it is just hovering?

Units attacking an airborne spheroid while in the dead zone above the ship(likely another spheroid using their aft guns) use the Nose modifier.

All ground units as well as aerospace units in the dead zone beneath the ship(likely another spheroid using their nose guns) use the Aft modifier.

All other aerospace units use the Side modifier.
Quote
Kind of related to this, if spheroid dropships don't use velocity, are they always considered to be at velocity 0 for the purposes of the appropriate modifier when targeting aerospace units?

That's that, pretty much. Please don't beat me too hard.

A spheroid that does not enter a new Low Altitude hex during its turn(Altitude changes alone do not constitute a new hex) is indeed considered to be at Velocity 0 for to-hit purposes.
MegaMek Projects Wiki
Bug Trackers
MegaMek Tracker
MekHQ Tracker
MegaMekLab Tracker
New Units and RAT's aren't added until after the 2 month release moratorium is passed.
Join the official MegaMek Discord

 

Register