Hi guys! I need your honest opinion. This is referring to Alpha Strike.
As a standard, we have used the following rules in our casual and competitive games:
* Formations
* Special Combat Abilities
* Special Pilot Abilities
* Alternate Munitions
I noticed that in the official CGL Battletech Championship Circuit PDF document and Wolfnet Tournament Rules, special command abilities (SCAs) are not in use.
In our games, we use SCAs (see above). Initially, we decided to implement these to make a player's forces unique.
While they do create a lot of flavor, SCAs also seem to create a lot of confusion. That's because SCA's seem to be more like guidelines rather than hard rules, so they create some mild contention when we play. Those who do not play regularly commit accidental errors when using SCAs.
Furthermore, some SCAs seem to create an imbalance: we noticed some combinations become too powerful, especially when combined with Formation bonuses, special pilot abilities, etc.
It also seems to add unnecessary complications when combined with Formation bonuses and SPAs.
Thus, as the administrator of our group, I'm planning to propose to the group not to use SCAs due to the reasons above.
But I need a "second opinion." I want to ask why the CGL BTech Championship circuit and Wolfnet Tournament Rules are not using SCAs. I will add them to my reasons why our group should try to not use SCAs.
Thanks!
Gian