Hey all. I've been playing Alpha Strike for about 3 years now. Up until now, I've always played the standard, "All or Nothing" style of accounting for damage. ex: My Nightstar hits at medium range, that is 6 damage to your unit. I started playing that way to learn the game for simplicity, and to keep the game fast so I could finish matches. I'm starting to consider using the optional rules for damage.
So what do you do in your Alpha Strike games? If you are interested in sharing, let me know the PV range you usually play with, and what method for attacks/damage you use, and why. Cheers!