Yeah, just getting a look at the design sheet you attached a few posts back shows the complexity of the program. It's up there with Daryk's ATOW character sheet for automation and detail! And the fact it gets so much right, so close to the real world stats even for impossibly weird stuff like the M8 Thunderbolt 120mm gun IFV.
Mriyan tanks...very much hold to the speed/armor edge of the triangle, if not bursting out the side completely. I can't help but get the giggles picturing a Hepard ripping across the outback at 70kmh, tracks flying like crazy and the diesel roaring. I mean, it can almost keep up with a Pavuk going all-out in the desert. Once the Mriyans get GEV technology, they're going to make sliders like you've never seen, haha.
Reeny, hah. That's a good nickname. They're an insular bunch, it seems, and they've got an interesting quirk in their history. Just don't go out of your way to annoy them and they're fine folks.
The Heuschrecke is a slick one, and they probably accounted for most of the Novo air power on Mriya. Those weapon ranges are insane, but realistic, and dramatically outdo whatever the aircraft can shoot back at. And it's scary accurate with that TL5 fire control! Definitely the origin of "all the air power dies horribly to AD lasers" statement.
Also I just noticed the beer holders in the helicopters. Excellent.
The Pursuit Special will live forever, though I suppose with the flop of Furiosa (which was a damn good movie and deserved better than it got) we'll never see another Mad Max film. The first is still tops in my opinion, and I have the police cars on my fireplace mantle to prove it.
I wish you luck on the sling load and transportation calculations. That's going to be a lot of research. According to
https://media.defense.gov/2017/Mar/29/2001723706/-1/-1/0/CIM_13482_2B.PDF this PDF in Chapter 2, the UH-1H carries 4,000 pounds and the UH-1N has a sling load capacity of 5,000 pounds. The SH-2F has a limit of 4,000 pounds, SH-3G 6,000 pounds, HH-3F 8,000 pounds, and the CH-46 A/D/E has a limit of 10,000 pounds. The CH-47 meanwhile jumps to 26,000 pounds, the H-53 A/D maxes out at 20,000 pounds, and the HH-53E Super Stallion at 32,000 pounds. The Black Hawks have a wide range - the UH-60A and HH-60G have an 8,000 pound rating, the UH-60L at 9,000 pounds, the SH-60B at only 4,000 pounds, and the HH-60H and HH-60J is 6,000 pounds. Last in the list is the H-65A Dolphin which carries a max of 2,000 pounds. It doesn't look like sling load capacity is based around aircraft weight, and is going to be some arcane math to suss out. Good luck with that.
If you feel up to it I'd love to see an MH-6 clone join the MPP-12A and MPP-12PTK. Gotta have something for Special Group Youkai to ride to battle on!
The Caesar is hastily accepted as the Tsar artillery piece. It's in the Otselot's weight range, which is perfect, and is just the kind of thing that the Mriyans would build as a support unit. It needs a few trucks to carry extra artillery shells, but that's nothing new for artillery units. You never hold artillery in reserve, and you can never have enough ammunition to feed the guns. The only downside is that it doesn't get built until 2532 based on my technology calendar.
The Caterpillar is hilarious; it's an Australian road train all in one vehicle. There's steam locomotives that don't haul that much cargo!
Jiminy Christmas the AW-18 is a brick. But 88 tons of tank at TL6 is going to be a monster, as is the T-77. A 155mm main gun for the T-77, and a heavy massdriver for the AW-18, that's some serious firepower. The only downside is that they're slow beasts, but they have an inexorable forward assault into the teeth of pretty heavily prepared defenses.
I'd like to see a Novosibirsk medium tank. The kind of thing they'd dump on colony worlds, supporting rebellions and such while retaining the superior heavy tank for their own planetary defenses. Something around 45-50 tons or so to fit in a Light Vehicle Bay for BattleTech DropShips. The only hard requirement I'd see is a front and turret armor of 11 - that way the Lev's SC/10 doesn't penetrate, but the Hepard's SC/12 does.
I made a big change to the organization in 2530. Yes, another TOE change; I swear this is the last one. It feels right now. I went for a more generalist setup, with two Composite Divisions making up the MLF instead of a Heavy and Light Division. The brigades are semi-independent, each with their own base and operating independently but are capable of working together as a full division. Each division has one Heavy Brigade and two Mobile Brigades, along with a Division Cavalry Squadron and Division Artillery Brigade, an Aviation Brigade, and support brigades.
"Bronʹovanyy Spys"/"Soukou Yari" (Armored Spear) 1st Composite Division
"Chornyy Nosorih"/"Kurosai" (Black Rhino) 1st Heavy Brigade (Otselot x129, Hepard x84, Pavuk x24, Karakal x18)
"Bilyy Kinʹ"/"Hakuba" (White Horse) 3rd Mobile Infantry Brigade (Karakal x171, Pavuk x12)
"Chervonyy Kinʹ"/"Aka Uma" (Red Horse) 4th Mobile Infantry Brigade (Karakal x171, Pavuk x12)
"Zalizni Kozaky"/"Tetsu no Kosakku" (Iron Cossacks) 6th Cavalry Squadron (Otselot x51, Hepard x24)
"Vohnyana Strily"/"Hiya" (Fire Arrows) 1st Artillery Brigade (M-68 x18, M102 x18, RV-42 Doszcz x18)
"Nebesni Vovky"/"Sora no Oukami" (Sky Wolves) 1st Aviation Brigade (MPP-6 x90, MPP-12 x30)
"Lantsyuhovi Mechi"/"Kusari no Ken" (Chainswords) 3rd Engineer Battalion
"Zolotyy Plashch"/"Kin no Manto" (Gold Cloak) 1st Divisional Protection Brigade (Otselot x50)
"Holodnyy Vovk"/"Ueta Oukami" (Hungry Wolf) 1st Divisional Sustainment Brigade
"Kyndzhal"/"Tanto" (Dagger) 2nd Composite Division
"Boyovyy Slon"/"Sen Zou" (War Elephant) 2nd Heavy Brigade (Otselot x129, Hepard x84, Pavuk x24, Karakal x18)
"Chornyy Kinʹ"/"Kuro Uma" (Black Horse) 5th Mobile Infantry Brigade (Karakal x171, Pavuk x12)
"Blidyy Kinʹ"/"Aojiroi Uma" (Pale Horse) 6th Mobile Infantry Brigade (Karakal x171, Pavuk x12)
"Kirasyry"/"Munayoroi Kihei" (Cuirassiers) 5th Cavalry Squadron (Otselot x51, Hepard x24)
"Stalevyy Hrim"/"Kotetsu no Kaminari" (Steel Thunder) 2nd Artillery Brigade (M-68 x18, M102 x18, RV-42 Doszcz x18)
"Tugarin Zmeyevich" (Tugarin Zmeyevich) 2nd Aviation Brigade (MPP-6 x90, MPP-12 x30)
"Kuvalda"/"Outsuchi" (Sledgehammer) 2nd Engineer Battalion
"Chornyy Plashch"/"Kuro no Manto" (Black Cloak) 2nd Protection Brigade (Otselot x50)
"Bila Vorona"/"Kuroi hitsuji" (White Crow) 2nd Division Sustainment Brigade
"Marodery Moroza"/"Morozu no Ryakudatsusha" (Moroz's Marauders) Special Operations Battalion (Pavuk x54)
"Spets-hrupa Monstr"/"Tokushu Shuudan Youkai" (Special Group Monster) Special Operations Aviation Battalion (MPP-12 x36)
Total Vehicles
Otselot IFV: 460
Hepard Light Tank: 216
Karakal Squad Mobility Vehicle: 720
Pavuk Fast Scout Vehicle: 150
Tsar Artillery: 36
M102 Artillery: 36
RV-42 Doszcz Artillery: 36
MPP-6 Helicopter: 180
MPP-12 Helicopter: 96
I ended up renaming the 2nd Heavy Brigade to the War Elephant Brigade; Winged Boots didn't fit it anymore. Also moved the Iron Cossacks to be the name of the divisional cavalry squadron for 1st Division, it just felt right.
The artillery is an eclectic mix with battalions of Tsar 155mm SPGs, lightweight M102 105mm towed guns, and RV-42 rocket launchers. The Tsars are primarily there to support the heavy brigade, while the 105mm guns are airmobile and towed easily by a Karakal, so they support the lighter units. And the rocket artillery is just there to delete a grid square from the map as-needed.
Heavy Combined Arms Battalion
Headquarters & Headquarters Company (Otselot Command x2)
Command Group
Combat Train
Signals Team
ATGM Vehicle Platoon (Otselot ZT500 x4)
Scout Platoon (Pavuk x8)
Mortar Platoon (Otselot 120 x4)
Sniper Squad
Medical Platoon
Tank Company
Headquarters Section (Hepard x2, Otselot ARV)
Tank Platoon (Hepard x4)
Tank Platoon (Hepard x4)
Tank Platoon (Hepard x4)
Security Platoon (Karakal x3)
Tank Company
Headquarters Section (Hepard x2, Otselot ARV)
Tank Platoon (Hepard x4)
Tank Platoon (Hepard x4)
Tank Platoon (Hepard x4)
Security Platoon (Karakal x3)
Mechanized Infantry Company
Headquarters Section (Otselot Command x2, Otselot ARV)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
Mechanized Infantry Company
Headquarters Section (Otselot Command x2, Otselot ARV)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
It's a do-everything unit, with recon, ATGM, and mortar fire support for its tanks and infantry. The only thing it really lacks as a combined fighting unit is aviation, but elements of the helicopter battalions can be attached as-needed.
Mobile Infantry Battalion
Headquarters & Headquarters Company (Karakal x2)
Mortar Platoon (Karakal 81 x4, Karakal x2)
ATGM Platoon (Karakal ZT500 x4)
Mobile Infantry Company
Headquarters Section
Mobile Infantry Platoon (Karakal x4, HRT x4)
Mobile Infantry Platoon (Karakal x4, HRT x4)
Mobile Infantry Platoon (Karakal x4, HRT x4)
Mobile Infantry Company
Headquarters Section
Mobile Infantry Platoon (Karakal x4, HRT x4)
Mobile Infantry Platoon (Karakal x4, HRT x4)
Mobile Infantry Platoon (Karakal x4, HRT x4)
Mobile Infantry Company
Headquarters Section
Mobile Infantry Platoon (Karakal x4, HRT x4)
Mobile Infantry Platoon (Karakal x4, HRT x4)
Mobile Infantry Platoon (Karakal x4, HRT x4)
Weapons Company
Headquarters Section
Machine Gun Platoon (Karakal x3, HWT/MMG x6)
Recoilless Rifle Platoon (Karakal x3, HWT/RR x6)
Flamethrower Platoon (Karakal x3, HWT/FLMR x6)
Forward Support Company
A much lighter force, but still has ATGM and 81mm mortar support. Unlike the Mechanized Infantry, it organizes its heavy weapons teams into a Weapons Company, with a mix of FN MAGs, Carl Gustafs, and flamethrowers - the Mriyans love their fire as well as going fast, it seems. There's no HMG teams because the standard Karakal comes with an APW/H onboard. The mortar teams come with a pair of Karakal transports, because there's not going to be a lot of ammo aboard a Karakal with the 81mm mortar taking up space.
As for the Karakal's weight, I suppose I'll go with the UH-1N's 2,268kg sling load and say the MPP-6N can do the same or better. After all, it carries nine troops onboard, which is 1,260kg already.
Now for the Karakal's stats. This is going to be built with required mass budgets and leftover weight. Looking over Ruffling the Fringe 4.0, the APW/H weighs 100kg, a GM/M launcher weighs 200kg, and an Medium Mortar weighs 250kg. I suppose there's going to be a 600 kg limit for the weapons; that gives me 150 machine gun bursts. The ATGM launcher should carry six rounds, that's another 150kg plus the launcher - the remaining 250kg is going to go to a Basic Ground fire control system for the ATGMs. The 81mm mortar has 350kg left for ammunition, for 24 rounds onboard.
Out of a 2,000kg base weight, that leaves 1,400kg for engine, structure, and two crew. It should have an MA of 7 at a minimum, which hopefully won't be too big of an engine. No armor to speak of, but improved mobility for wheeled vehicles is a must. All three versions have an extra 1,000kg cargo mass; the base APW/H version uses it to carry a squad of seven infantrymen while the other two vehicles can fill it as a weapons crew plus extra cargo. That way all three vehicles come out to the same final weight of 3,000kg, while having a much lighter and equal unloaded (armed) weight for helicopter transport. If it comes out lighter than 3,000kg, that's more than fine.