I never had a Blue Thunder helicopter myself, but I wanted one over the years. Just never got around to saving up for one off eBay, though I would need to find a place to display it. I'm tempted to add a handful of ATGMs to the side pods and call it a Gensoukyouan attack helicopter...
Screw it, it's a Type 88 attack helicopter that replaces the kitbashed together Type 70, just like the Gazelle replaces the Alouette III. I took the Network Node and pulled it off, replacing it with a Crew Protection System at the same weight. I'll give it ATGM/Ms since ATGM/Hs are TL4, though it's the only thing in the fleet that uses them. The Air Defense Force has standard antitank missiles that the Ground Defense Force doesn't use, though once TL5 vehicles show up they upgrade to ATGM/Hs. Instead of buying an advanced helicopter from Sapporo, the Type 88 gets modernized as the Type 88-kai Mod. G (the most awesome letter according to anime) in 2520 and sports a high-tech turbine and some mid-grade protection systems; it's not as good as the ground vehicles but I had to save weight somewhere.
Thanks for all the work on trailers; I suppose I'm to blame for the impetus to dig through all that data and spend your time working on Tankreator. A modifier for towed guns may be in order - they generally lack a lot of structural elements and the kind of automated elevation and azimuth controls that a regular mounted gun would have. Compare the M777 with the M109's much heavier holistic system. It's like how the BT Targeting Computer isn't just the weight of the computer itself but all the actuators for the weapons that it controls, or for that matter the difference between battle armor equipment weights and battlemech equipment weights.
And besides, it doesn't have to be exact - the Fringe is its own settings; while lunatics like me might try our hardest to break Tankreator in making real-world equipment the real situation is that we're dealing with weapons and equipment that are only similar to our arsenals on Earth, with their own construction paradigms that may not be the same as ours. It's a handwave to get rid of minor inaccuracies, and IMO gives more design freedom to come up with new vehicles entirely - like turning the entirely fictional Blue Thunder into a proper attack helicopter.
The Russians really like their small-unit organizations, don't they? Even if it's a task-organized element, the CRP isn't just something that a commander came up with - it's part of doctrine. Just like Battalion Tactical Groups, focusing on the small and mobile rather than using BCTs and Divisions as holistic combat elements. They train for that sort of thing, and it really feels like Dust & Fire's Playable Forces list is right up the Russian Federation's alley as far as small-unit combined arms.
On the topic of combined arms...
That idea of the Battalion Tactical Group being built around a tank battalion has me thinking; the 2-2 ratio seems to be a better choice in general for combined-arms operations. Mriya could totally organize a large number of such battalions, with two 14-tank companies of Hepards, two companies of mechanized infantry in mixed Otselots, an SPG artillery battery, and a heavy mortar battery making up the core of a Combined Arms Regiment. Add an ATGM platoon in the HHC and you've got a pretty well-rounded regiment. Six company-sized elements may be large, but it's hardly new or rare. It avoids the Battalion Tactical Group's problem of having few tanks, though Mriyan armor is pretty light on the protection - they don't have MBTs, just two models of light tank. And those light tanks would be supported by Otselots, which come with their own medium guns.
So 28 Hepards or Levs, 18 Otselot 20s, 6 Otselot 90s, 4 ATGM Otselots, 6 120mm mortar Otselots, 4 Otselot Commands, 8 VBLs, 8 Pavuks, 6 155mm Tsar SPGs, 18 Heavy Rifle Teams, 6 Recoilless Rifle Teams, and 6 Flamethrower Teams all making up a single regiment. Filling out the Mriyan military is going to require a huge amount of tanks, but with the military government pushing the army as a primary focus for the world's population it should be doable. A few dozen (or more) of those ought to go a long way to protecting Mriya from the HPK's predations, especially since unlike Gensoukyou they're on their own...and unlike Gensoukyou it won't be enough to keep the Novosibirsks away forever.
Combined Arms Regiment
Headquarters & Headquarters Company
Headquarters
Anti-Tank Platoon (Otselot ZT500 x4)
Anti-Aircraft Platoon (Otselot 40 x4)
Scout Platoon (Pavuk x8)
Maintenance Platoon
Medical Platoon
Military Intelligence Platoon
Signal Platoon
Supply Platoon
Tank Company
Headquarters Section (Hepard x2, Otselot ARV)
Tank Platoon (Hepard x4)
Tank Platoon (Hepard x4)
Tank Platoon (Hepard x4)
Security Platoon (VBL (HMG) x4)
Tank Company
Headquarters Section (Hepard x2, Otselot ARV)
Tank Platoon (Hepard x4)
Tank Platoon (Hepard x4)
Tank Platoon (Hepard x4)
Security Platoon (VBL (HMG) x4)
Mechanized Infantry Company
Headquarters Section (Otselot Command x2, Otselot ARV)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
Mechanized Infantry Company
Headquarters Section (Otselot Command x2, Otselot ARV)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
Mechanized Infantry Platoon (Otselot 20 x3, Otselot 90, HRT x3, HWT/RR, HWT/FLMR)
Mortar Battery
Headquarters Section (Otselot Command)
Mortar Section (Otselot 120 x2)
Mortar Section (Otselot 120 x2)
Mortar Section (Otselot 120 x2)
Mortar Battery
Headquarters Section (Otselot Command)
Artillery Section (Tsar x2)
Artillery Section (Tsar x2)
Artillery Section (Tsar x2)
I can't think of any major combat elements I'm missing, so I think I'll call that a done unit. There's 36 of them in the Mriyan inventory, with an estimated 4,400 personnel in each regiment (including supporting 'division slice' elements). That's a thousand Hepards and Levs, yikes...but they've been producing tanks for decades so it only makes sense they'd have a lot. Unlike Gensoukyou, the budget is not an issue...