I do not know if anyone else ever played with the Secret Mission cards later RISK games incorporated to change up the dynamics. The idea is to try out some non-standard objectives to make a brawl a bit different as well as seeing who can mask their objectives from other players as long as possible.
6 points on the map to control, replaces the continents- gives remote control to a turret?
Specifically set 1 for BA (bunker) & 1 hull down position for vehs, both center placements?
9k army- must have 2 BA, 2 Veh (doing 5 points damage per turn min), and 3 mechs minimum- skills included, no difference greater than 2 skill levels.
Secret Mission Cards
Kill 3 units each w/15 LRMs or more (Hauberk BA would count, they are a LRM20)
Kill 4 units each with 6 SRM or more tubes (does NOT count BA)
Kill, cripple or put into forced withdrawal all of Force 1, etc
Kill the 3 heaviest units of Force 1, etc
Kill 5 AC/LBX/UAC equipped units
Kill 5 PPC or LL variant equipped units
Kill 3 BA if 2 opposing players, 5 if 3 opposing players, 6 if 4 opposing players
Note, you can be ‘assisted’ in this goal if another player kills any opposing player’s BA
Take the leg off of 2 mechs w/o destroying them- Salvage is King
Immobilizing 2 vehicles can substitute for 1 mech- player MUST have fired on a target that loses a leg/immob for credit
The targeted units must survive (no coring) to victory, this card puts called shots in effect
Kill 400 tons of mechs
Must get the killing blow
Kill 500 tons of enemy equipment
Must get the killing blow
What do folks think?