All-Carrier Warship Doctrine (A Battlestar Approach)
For a thought experiment I wanted to explore a strange Warship doctrine where everything is based on carrier ops. During this experiment I am going to totally ignore the c-bill cost because it’s all made up anyway and there are going to be lots of dropship collars built into each Warship with less emphasis on its own capital grade weaponry. This capital grade weaponry will instead be dedicated to the destruction of hostile Pocket Warships and defending against Aerospace Fighters. Ultimately this doctrine treats Warships as very advanced Jumpships and uses their unique abilities to the fullest while allowing the Pocket Warships, Small Gunships, and Aerospace Fighters the opportunity to really shine. This means Naval-Comm Scanner Suites, Lithium-Fusion Jump Batteries, and a high thrust curve to escape hostile Warships. ARTS bays reduce the need for maintenance personnel while drones eliminate the need for human pilots within the fighter. Instead, they can be directed from the mothership which will be nearby but not within threat range from the attacking vessels if it can help it.
These Aerospace Fighters are going to be based in a standard module which is enough to embark a Fighter Wing of 24 (Six Flights of 4) which is going to be conserved as the most reliable unit for Anti-Warship operations. When loaded with Anti-Ship Missiles or firing heavyweight Strike weapons a Fighter Wing can reliably generate 60 points of capital damage.
Small Gunships are designed to operate in Squadrons while Dropships operate in Flights. Additionally, we maintain additional berths for onboard security and assault personnel of the Espatier Corps.
Due to the pace of carrier operations these duels are very much one of maneuver particularly if the battle groups operate in parallel stern-chases to one another where Delta-V is crucial to close with fast moving Warships while very long range missile and laser fire will be exchanged.
If both battle groups are facing toward one another there will only be a short window requiring a substantial increase in firepower but not being as costly in Delta-V. This increase will be provided in our doctrine by using Anti-Ship Missiles, Rockets, and/or bombs. The extensive use of heavyweight ballistics such as the Ultra AC/20 can dramatically affect Aerospace Fighters thus the substantial deployment of these short range but high damage weapons.
For our purposes the heaviest anti-fighter defenses are in the quarterdecks while the Sub-Capital Cannons that have proven to be very destructive to incoming fast attack craft (such as the Avenger, Achilles, Interdictors, and Pentagon) are in the nose or broadside arcs where they can be best utilized. With a maximum acceleration of 4gs our Carriers and the core Pocket Warships we utilize our ships are very difficult to intercept by standard space vessels if we don’t chose to be.
Aerospace/Espatier
Flight/Section – 4 | Squadron/Fire Team – 12 | Wing/Platoon – 24 | Regiment/Company – 72 | Division/Battalion – 144
Rank Table
Specialist
Specialist First Class
Petty Officer 1 through 3
Chief Petty Officer
Senior Chief Petty Officer
Master Chief Petty Officer
Warrant Officer Ranks 1 through 4 (Engineering Section Heads, Astrogation, Naval Gunnery, Damage Control, Aviation, Cybersystems, Electronic Warfare)
Junior Lieutenant
Lieutenant
Lieutenant Commander
Commander
Captain
Admiral 1-5
Duke-class Light Carrier
Mass: 320,000 tons
Fuel: 8,000 tons (20,000)
Safe Thrust: 5
Maximum Thrust: 8
Armor
Nose: 94
Fore Sides: 80/80
Aft Sides: 71/71
Aft: 48
Structural Integrity: 100
Cargo
Bay 1: ARTS Fighter (24) 6 Doors
Bay 2: Cargo (4290.0 tons) 4 Doors
Dropship Capacity: 4
Crew: 29 Officers, 86 Enlisted/Non-Rated, 58 Gunners, 48 Espatiers, 24 Drone/Systems operators.
Battle Value: 44,281
Cost: 17,548,150,000 C-bills
Background – When CBF Duke Conal Wolff first slipped its docks it was celebrated as a great accomplishment for our shipwrights. The Duke Wolff had dedicated his life to ensuring that the Colonial Battle Fleet and its Espatiers would have the best equipment available to them and it showed in the price tag. As more industry mobilized however costs would come down as R&D and Tooling was spread out among a larger hull count.
With a Wing of Drone Fighters, a Flight of Dropships, and hundreds of missiles the Duke Class is a formidable Aerospace Launch and Anti-Aerospace Platform that serves as a capital fleet combatant. Its embarked Pocket Warships and Starlift Logistics Craft are core to its operational excellence with 3 PWS stationed to operate alongside the craft during its operational period and SLC support provided by system bound droppers unless on offensive patrol.
Armed with an extensive Anti-Missile Suite augmented by PWS stationed small gunships the Duke-class Light Carrier can also contribute directly to a short range engagement against incoming fast attack craft using its sub-capital weapons while having a triple White Shark Launcher Aft for orbital bombardment purposes.
Sail Integrity: 4
KF Drive Integrity: 8
Heat Sinks: 950 (1900)
Ammunition:
30 rounds of White Shark ammunition (1200 tons),
90 rounds of Stingray ammunition (1,080 tons),
40 rounds of Medium SCC ammunition (40 tons),
180 rounds of Barracuda ammunition (5,400 tons)
Grav Decks: 1 (100 m)
Escape Pods: 0
Life Boats: 25
Notes: Equipped with
lithium-fusion battery system
24 Remote Drone Command Console
1 Naval Comm-Scanner Suite (Small)
640 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (365 Heat)
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Capital Laser
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
4 Sub-Capital Cannon (Medium) 120 20(200) 20(200) 0(0) 0(0) Sub-Capital Cannon
Medium SCC Ammo (40 shots)
FRS/FLS (179 Heat)
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
3 Capital Missile Launcher (Barracuda) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
Barracuda Ammo (45 shots)
RBS/LBS (204 Heat)
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Sub-Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
6 PPC 60 6(60) 6(60) 0(0) 0(0) PPC
3 Sub-Capital Missile Launcher (Stingray) 27 11(105) 11(105) 0(0) 0(0) Sub-Capital Missile
Stingray Ammo (45 shots)
ARS/ALS (187 Heat)
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
3 Capital Missile Launcher (Barracuda) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
Barracuda Ammo (45 shots)
Aft (202 Heat)
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
3 Capital Missile Launcher (White Shark) 45 9(90) 9(90) 9(90) 9(90) Capital Missile
White Shark Ammo (30 shots)
Senator-class Strike Carrier
Mass: 540,000 tons
Fuel: 12,000 tons (30,000)
Safe Thrust: 5
Maximum Thrust: 8
Armor
Nose: 140
Fore Sides: 116/116
Aft Sides: 104/104
Aft: 68
Structural Integrity: 100
Cargo
Bay 1: ARTS Fighter (72) 10 Doors
Bay 2: Cargo (5353.0 tons) 1 Door
Dropship Capacity: 8
Crew: 37 Officers, 128 Enlisted/Non-Rated, 58 Gunners, 72 Drone/Systems Operators, 72 Espatiers
Battle Value: 70,985
Cost: 28,737,996,000 C-bills
Background – The CBF Senator Arnold Palamar is a major upgrade to the Duke-class Light Carriers. Not only does it possess longer range Capital Lasers but it also has heavier Sub-Capital Cannons for more effective Anti-Fast Attack Craft defense. It does however lose the missile systems of the Duke-Class for both Anti-Aerospace and Orbit-to-Surface Attack purposes. Still its 72 strong Regiment of Aerospace Fighters and two Flights of Dropships provide superior AA interception and can be used for force projection into the atmosphere while retaining enough screening ships for its own security.
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 1350 (2700)
Ammunition:
40 rounds of Medium SCC ammunition (40 tons),
160 rounds of Heavy SCC ammunition (320 tons)
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 0
Life Boats: 53
Notes: Equipped with
lithium-fusion battery system
72 Remote Drone Command Console
1 Naval Comm-Scanner Suite (Large)
980 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (365 Heat)
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Capital Laser
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
4 Sub-Capital Cannon (Medium) 120 20(200) 20(200) 0(0) 0(0) Sub-Capital Cannon
Medium SCC Ammo (40 shots)
FRS/FLS (404 Heat)
3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Sub-Capital Laser
RBS/LBS (345 Heat)
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
6 PPC 60 6(60) 6(60) 0(0) 0(0) PPC
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Sub-Capital Laser
4 Sub-Capital Cannon (Heavy) 168 28(280) 28(280) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (80 shots)
ARS/ALS (412 Heat)
3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Sub-Capital Laser
Aft (157 Heat)
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
Pinnacle-class Fleet Carrier
Mass: 940,000 tons
Fuel: 24,000 tons (60,000)
Safe Thrust: 5
Maximum Thrust: 8
Armor
Nose: 342
Fore Sides: 281/281
Aft Sides: 250/250
Aft: 160
Structural Integrity: 100
Cargo
Bay 1: ARTS Fighter (144) 14 Doors
Bay 2: Cargo (8690.0 tons) 4 Doors
Dropship Capacity: 12
Crew: 55 Officers, 190 Enlisted/Non-Rated, 85 Gunners, 144 Drone/Systems Operators, 144 Espatiers
Battle Value: 104,505
Cost: 40,548,830,000 C-bills
Background – The CBF Pinnacle was envisioned and pushed through by our Parliament who sought a prestige (CBF Prestigious is the name of the second hull) ship that could control an entire (useful parts of a) solar system or dominate the orbital space of a planet with its embarked dropship Squadron and aerospace fighter Division. Building upon the Senator-class the Pinnacle has an increased number of capital lasers and returns the Anti-Aerospace Missile Launchers that were reduced in that class. Additionally, more capital weapons are located Aft to provide additional orbit-to-surface firepower to support planetary invasions. Planetary invasions that the Pinnacle-class is quite capable of enabling with its ample cargo stores and dropship capability while providing up and down escorts with Aerospace fighters.
Sail Integrity: 5
KF Drive Integrity: 20
Heat Sinks: 2200 (4400)
Ammunition:
40 rounds of Medium SCC ammunition (40 tons),
160 rounds of Heavy SCC ammunition (320 tons),
120 rounds of Barracuda ammunition (3,600 tons)
Grav Decks: 3 (100 m, 100 m, 100 m)
Escape Pods: 0
Life Boats: 85
Notes: Equipped with
lithium-fusion battery system
144 Remote Drone Command Console
1 Naval Comm-Scanner Suite (Large)
1,880 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (461 Heat)
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Capital Laser
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
4 Sub-Capital Cannon (Medium) 120 20(200) 20(200) 0(0) 0(0) Sub-Capital Cannon
Medium SCC Ammo (40 shots)
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Sub-Capital Laser
FRS/FLS (541 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
4 Sub-Capital Laser /3 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (30 shots)
RBS/LBS (407 Heat)
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
9 PPC 90 9(90) 9(90) 0(0) 0(0) PPC
4 Sub-Capital Laser /3 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
4 Sub-Capital Cannon (Heavy) 168 28(280) 28(280) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (80 shots)
ARS/ALS (549 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
4 Sub-Capital Laser /3 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (30 shots)
Aft (658 Heat)
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Capital Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
3 Naval PPC (Medium) 405 27(270) 27(270) 27(270) 27(270) Capital PPC
3 Sub-Capital Laser /3 96 9(90) 9(90) 0(0) 0(0) Sub-Capital Laser