Which is tougher: 28 infantrymen or one 20 ton mech against an MG? A flamer? A Thumper cannon? Mine clearance LRMs? Micro pulse lasers?
So like, do you actually care about the math? Like, if I post the math of a 42 defensive BV value infantry with 28 structure, next to a 49.5 defensive BV 20 ton mech with 33 structure, will it matter? At one point you agreed with me that TW infantry had problematic issues, but it appears you are no longer of that assumption--at least as it pertains to infantry being too cheap for being so tough. So, since you said in the past you agree with TW infantry issues, but not this one, what are your issues with TW infantry CarcosanDawn?
1x Ontos (Fusion) Command Tank, 3/4 (1699 BV)
1x Ontos (Fusion) 4/5 (1287)
2x Von Luckner 65N 4/5 (1100 ea.)
2x Flea mech (FLE-4 version with Large Laser) (432 ea.)
This was your take all comers list, 3025 it looks like. If the opponent has a couple infantry in their force, are you still of the opinion that the infantry are not tougher then equal cost mechs because flamers? The LRMs using mine clearance is 10/1, *2 for AE (same damage as just shooting normal LRM10s, but much more accurate cause AE is silly like that), so 2 damage to infantry, 4 out of cover. The normal 6 damage to the mech from regular ammo has about a 10% chance to kill the mech, going up to 99% chance to kill the mech once ~25 LRM damage is done, which is 4 LRM10 hits. 4 LRM10 hits will deal 16/28 damage to infantry out of cover and 8/28 to infantry in cover. (you may not know about the mine clearance ammo errata, they used to do more AE damage)
Frag LRMs, when available in the correct era post 3025, do a good job (but lose the AE huge accuracy buff, which I assume is why you mentioned them) but then make the ammo worthless versus everything else. Its part of why I want to price infantry as if they have reflective armor, not BRA + Reflective armor... because in some eras missiles can do normal damage to infantry--though in 3025 the LRM10 does 2 damage, for a /3 divisor, which is very tough to overcome. You also have 2 flamers and 2 machine guns, and 2 more flamers mounted the wrong direction. But, your list will 100% kill way more mechs then it will infantry... because even though you have anti infantry weapons, they arnt THAT effective. Your 20 medium lasers will do more work versus infantry than your AI weapons in the course of a game, by sheer volume. But that infantry, flamer or no, is gonna be a disproportionate slog to get though. Unlike mechs or vehicles, you have to get to point blank to hurt the infantry, right where they want to be versus you. The whole rest of the game the 2 units of infantry can just be sitting in trees, sinking init for 160 BV, requiring a herculean effort to destroy FOR 160 BV. Meanwhile, there is still 4 normal units, to maintain unit count parity with you, with the 5840 remaining BV.
Like, reflective armor is double damage from AE and melee, and half damage from energy. Infantry have 90% damage reduction from energy AND melee, same double damage from AE. I dont think its a stretch to say that the 50% BV markup of reflective should apply to infantry. Is that crazy?
As an aside, BV is a direct count of what you bring. PV in alpha strike is the same. 100 armor on 1 unit is the same as 50 armor on 2 units. So if a unit (infantry) pays for 28 structure, or a vtol pays for 2 armor, but those pips count for 10x that value because of damage divisors, it needs to be reflected correctly in the units cost. Otherwise, you WILL have people playing against TW infantry shoot their PPC, and get upset when their opponent tells them they only do 1 damage, worth 1.5 BV.
Like, is there a player out there encountering infantry across the map on an objective for the first time that is happy with the infantry rules? I cant imagine the casual player being excited seeing 28 infantry that clown car out of a cheap transport onto an objective from across the board in a take all comers pickup game--especially when they find out that the total package costs less then a stinger.
I cant even talk with Charistoph about it, because when presented with direct evidence that rifles get their range multiplied for free in BV, one of the things I call out as a problem with the TW infantry rules, he again dismissed with the insult
you didn't think about for more than 5 seconds.
Is it easier when you all insult me to make dismissing my points easier? Like he assumes LRMs multiplying the range for free makes the unit immobile, but thats factually incorrect to the example I made, and doesnt matter if it were true (look at your example of foot LRM infantry, look at their speed factor, check the speed factors in the book, and it should answer the incorrect point you were trying to make about speed reduction). Perhaps its a problem of the infantry rules being so large and unwieldy he didnt know the rules involved, and was confused--perhaps rule confusion is a problem with TW infantry rules?
So the point I made still stands despite the casual dismissal/insult, infantry weapons get their range multiplied for free in BV, which I list as a problem and reason people might dislike TW infantry rules--the cost exploits built into basic units found in TW. But at this point my qualms with cost issues are so casually being dismissed that I have run out of steam.
I wish you all well in your future endeavors, and am happy you all are satisfied with how TW combined arms works and think the costs are totally fine.
I am happy that BSPs exist and make my 3 hour gaming sessions now 2 hour sessions; its much more enjoyable then when I ran TW combined arms opfor every week for the past few years.