Surge 01
Mass: 200 tons
Chassis: Endo Steel Superheavy Biped
Power Plant: 400 XL
Cruising Speed: 21.6 kph
Maximum Speed: 21.6 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Hardened
Armament:
4 ER Large Pulse Laser
2 Large Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3140
Tech Rating/Availability: F/X-X-X-F
Cost: 79,034,500 C-bills
Type: Surge
Technology Base: Mixed (Advanced)
Tonnage: 200
Battle Value: 4,733
Equipment Mass
Internal Structure Endo Steel 20
Engine 400 XL 26.5
Walking MP: 2
Running MP: 2
Jumping MP: 0
Double Heat Sink 37 [74] 27
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor (Hardened) 564 70.5
Internal Armor
Structure Value
Head 4 12
Center Torso 60 90
Center Torso (rear) 30
R/L Torso 42 60
R/L Torso (rear) 24
R/L Arm 33 48
R/L Leg 42 84
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Double Heat Sink LL 4 - 2.0
Large Pulse Laser CT 2 10 6.0
2 ER Large Pulse Laser CT 6 13 12.0
2 Double Heat Sink CT 4 - 2.0
Targeting Computer RT 4 - 8.0
ER Large Pulse Laser RT 3 13 6.0
5 Double Heat Sink RT 10 - 5.0
ER Large Pulse Laser LT 3 13 6.0
9 Double Heat Sink LT 18 - 9.0
2 Double Heat Sink RL 4 - 2.0
Large Pulse Laser HD 2 10 6.0
Double Heat Sink RA 2 - 1.0
My take is the pure brick. It employs ER LPLs to not keep outranged and do nothing but walk 2MP until death against longer ranged weapons. Although there are some weapons that could outrange it, but it rarely does and is not that easy to be outrange it with exact distance while not able to be get shot back.