Author Topic: Mechwarrior 5: Mercenaries, please rank the DLCs?  (Read 1194 times)

MoneyLovinOgre4Hire

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Mechwarrior 5: Mercenaries, please rank the DLCs?
« on: 20 August 2024, 23:34:49 »
Just wondering now that the last (and presumably final) DLC has been out for a number of months, how do people rank the different DLCs?  I haven't actually gotten that far in the game, chronologically speaking, so I haven't experienced much of the DLC content, but I really love all the Rival Mercenaries and Bounty Hunter content I've gotten from Rise of Raselhague.
Warning: this post may contain sarcasm.

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PyreLight

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Re: Mechwarrior 5: Mercenaries, please rank the DLCs?
« Reply #1 on: 20 September 2024, 06:21:40 »
  • Heroes of the Inner Sphere
- tons of new content and new game systems
  • Kestrel Lancers
- cool campaign
  • Rise of Rasalhague
- cool campaign
  • Dragon's Gambit
- cool campaign
  • Solaris 7
- adds cool new mission types and arenas, funny/comedic campaign
  • Call to Arms
- a bit barebones but still worthwhile in terms of new biomes
[/list]
« Last Edit: 20 September 2024, 06:23:22 by PyreLight »

BrianDavion

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Re: Mechwarrior 5: Mercenaries, please rank the DLCs?
« Reply #2 on: 14 October 2024, 05:44:13 »
Kestral Lancers campaign is absolutely incrediable. they got lots of the details right, the story is solid, and the cutscene where the 4th sucession war starts sent a chill down my spine. I'd argue it's the best of the campaigns by far.

But I admit to being slightly biased
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Maephi13

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Re: Mechwarrior 5: Mercenaries, please rank the DLCs?
« Reply #3 on: 14 October 2024, 21:55:24 »
1. Heroes of the Inner Sphere - Career mode is a must and the extra stuff on top is great.

2. Dragon's Gambit - Handled really well and a real fun Endgame Challenge. The Longbow is a one trick pony, but its a fun one.

3. Solaris 7 - Have not played the actual campaign yet, but the Arena missions and extra stuff added some much needed life to industrial zones.

4. Rise of Rasalhague - Really good lore integration into the campaign. Be prepared though, the short time between missions really gets you if you don't have a few spare assault mechs.

5. Kestral Lancers - A good campaign but of the campaigns its the one I like to replay the least, its a bit one note. I think its actually a bit too generous and can accelerate the "up and coming merc company" feel of the early-mid game a bit too quickly.

6. Call to Arms - Its honestly pretty lackluster and the hatchetman is meh. The added biomes and finally giving MW melee is awesome though. Its not bad, just the least good.
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