Marauder II IIC
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-D-C
Production Year: 3050
Cost: 10,592,000 C-Bills
Battle Value: 2,969
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
5 ER Large Lasers
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 31(62) 21.00
Heat Sink Locations: 4 LT, 5 RT, 4 LA, 4 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 304 19.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 46
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 33
L/R Leg 21 42
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Equipment Location Heat Critical Mass
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2 ER Large Lasers RA 24 2 8.00
2 ER Large Lasers LA 24 2 8.00
Targeting Computer LT - 4 4.00
ER Large Laser CT 12 1 4.00
ECM Suite CT 0 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30
3 6 6 6 0 4 0 Structure: 8
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
An absolute exercise in unsporting behaviour, and both the apex of raw brutishness and the nadir of piloting autonomy. You are a slab of metal, you fire on something from the moment it gets closer than 3/4 of a kilometer away until it's dead. Then you do it again. You do it forever, because you have full armour, no XL engine, and are almost completely fully crit-padded. You can hit further and more accurately than the enemy, and can dish it out far harder than they can take it before they can close in to a more effective range. This is the 'Mech that Sysiphus would pilot. It is a testimony to stark, artless efficiency of purpose, and cannot be matched in terms of how ultimately it is dehumanising as a weapon of war.
Marauder II IIC - 2
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-D-D
Production Year: 3050
Cost: 10,142,000 C-Bills
Battle Value: 2,954
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
5 Large Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 HD, 6 RT
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 26(52) 16.00
Heat Sink Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 288 18.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 46
Center Torso (rear) 15
L/R Torso 21 31
L/R Torso (rear) 10
L/R Arm 17 30
L/R Leg 21 38
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Large Pulse Lasers RA 20 4 12.00
2 Large Pulse Lasers LA 20 4 12.00
Targeting Computer LT - 6 6.00
Large Pulse Laser CT 10 2 6.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30
3 7 7 7 0 4 0 Structure: 8
Special Abilities: ENE, SRCH, ES, SEAL, SOA
...Until this showed up.