I know this is not a standard/canon Augmented Battalion setup. It is more to set up various units to play with at different times and in more likelihood for random pickup battles of rolling a set of dice to determine the base unit and then fill in the rest of the BV with other units. My paint scheme is to be the 4th Capellan Chargers.
Goals
No more than 2 of any type of mechs in the total battalion (this gives me a wide range to play with).
Vehicles need to be paired together.
Battle Armor just try to keep it all the same in a lance.
I play mostly medium and heavy - scooting and shooting. But will listen to about anything. Thanks for any help.
Okay, so this is painting minis for "playable units".
Based on each formation/Company, I'd try grouping them by size/mission as seen below
Command Lance (4 Battlemechs) (Heavy/Medium - Non Omni - Command/Fire)
1st Augmented Company (8 Mechs + 4 Tanks) (Heavy/Assault - FireSupport)
2nd Augmented Company (8 Mechs + 4 BA Squads) (Mediums + Omnis - Striker/Cavalry/CloseRange)
3rd Augmented Company (8 Vehicles + 4 Mechs) (Lights/Mediums - Non Omni - Recon/Striker)
4th Augmented Company (8 Vehicles + 8 BA Squads) (Lights/Mediums - APCs/Omnis + Fa-Shih + IS Standard)
Now, talking about specific Cappie flavor units from factories.
Command
- Cyclops, Catapult, Vindicator, BlackJack
1st
- Pillager, Highlander, Striker, Cataphract,
- Marauder, Warhammer, Thunderbolt, Rifleman,
- LRM Carrier, Demolisher, Brutus,
2nd
- Victor, Jinggau, Helios, Huron Warrior,
- MenShen, BlackJack-O, Gun, Firestarter-O
- IS Standard
3rd
- Raven, Snake, Sha Yu, Locust, Wasp, Stinger, PhoenixHawk
- Po, MorningStar, Minion, Regulator
4th
- Pegasus, Maxim, SwiftWind, Regulator
- Fa-Shih, IS Standard
These are just some generic ideas of how I'd group them into units & some choices of specific units.
No idea what all your looking at for minis but this should give you a start.