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Author Topic: What new technology for 3150  (Read 47187 times)

Korzon77

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What new technology for 3150
« on: 31 July 2011, 22:20:10 »
Since according to the PTB we're getting a tech manual for that period.

The thing is, that bigger numbers are getting boring.

BUt, btech is not about transhumanism, OGRES or fighting with networked drone swarms. It's mainly about mechs and a retro future look, so I'm wondering what sort of tech could be included without either just getting into "It's a gauss gun, only BETTER" or risking changing the setting so that it isn't battletech.

PeripheryPirate

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Re: What new technology for 3150
« Reply #1 on: 31 July 2011, 22:23:37 »
Personally, I'd love to see a BattleMech 2.0 that actually is "a BattleMech, only BETTER" -- but I know it won't be coming in 3150 since it's not all over the fiction. Someday, maybe.

willydstyle

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Re: What new technology for 3150
« Reply #2 on: 31 July 2011, 22:27:41 »
I get the feeling that there hasn't been much technical advancement by 3150 due to a prolonged era of relative peace.

Neko_Bijin

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Re: What new technology for 3150
« Reply #3 on: 31 July 2011, 22:29:50 »
Get ready: treble heat sinks.
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Cyc

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Re: What new technology for 3150
« Reply #4 on: 31 July 2011, 22:34:04 »
A few more pieces of experimental to become more common, but that's it mostly IMO. Working on refining what's in the pipe but no massive leaps due to the peace

SteelRaven

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Re: What new technology for 3150
« Reply #5 on: 31 July 2011, 22:43:36 »
Gundams :D ;D
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Atlas3060

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Re: What new technology for 3150
« Reply #6 on: 31 July 2011, 23:40:05 »
Kerensky: Ahh! After 300 years I'm free! It's time to conquer Terra!

Blake: Toyama-5, Kerensky's escaped. Recruit 5 House Teens with attitudes.

GO GO COMSTAR RANGERS! *Guitar Riff*
--Intercepted transmissions from children's programming on Terra 3057

Stormlion1

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Re: What new technology for 3150
« Reply #7 on: 31 July 2011, 23:42:34 »
Probably 100 ton to 200 ton mechs, new jumpships-ones capable of moving about insystem, new LAM designs, and Inner Sphere Protomechs.
In the end-recreating the wheel and improving it.
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Stormlion1

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Re: What new technology for 3150
« Reply #8 on: 31 July 2011, 23:43:38 »
Gunmen  ;)

Oh and to date myself-
Gunbusters
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HikageMaru

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Re: What new technology for 3150
« Reply #9 on: 31 July 2011, 23:44:48 »
I have a feeling that we'll never see IS Protomechs.

HikageMaru

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Re: What new technology for 3150
« Reply #10 on: 31 July 2011, 23:46:34 »
Oh and to date myself-
Gunbusters

Yes!  Maybe they can turn a gas giant into a Black Hole Bomb.  I claim Buster Machine III for the Capellan Confederation!

Fletch

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Re: What new technology for 3150
« Reply #11 on: 31 July 2011, 23:52:57 »
Consolidation of experimental technologies and their wider spread deployment.

What I would like to see are mech vairents becoming extinct.

Fallen_Raven

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Re: What new technology for 3150
« Reply #12 on: 31 July 2011, 23:54:19 »
I expect that we'll see mechs built with the same capabilities that we come up with in the fan design forums, aka mechs that aren't intentionally flawed. Most of the 3025 tech could be used without fear of munchkinism, and the no longer experimental tech can be used intelligentlly without going overboard. It will allow us to get new units to smash each other with, but still keeps the feature creep under control.
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worktroll

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Re: What new technology for 3150
« Reply #13 on: 31 July 2011, 23:54:37 »
Well, by roughly 3150 - ie the timescale of the MW:DA game - we've seen TS:EMP ('Mech-sized tazers), tripod 'Mechs, 'Mechs over 100 tons, and the realisation that the AC-2 (and its LB-2X and UAC-2 brethren) are the ultimate weapon (at least by the number of times they appear on assault designs  :P ). Nothing that earth-shaking (apart from the 200-tonners)

W.
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Spheroid

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Re: What new technology for 3150
« Reply #14 on: 01 August 2011, 00:09:57 »
Clan light fusion engines or a medium class gauss rifle for the inner sphere.  Perhaps new and exciting Narc munitions to make them relevant again.

Cyc

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Re: What new technology for 3150
« Reply #15 on: 01 August 2011, 00:23:34 »
I have a feeling that we'll never see IS Protomechs.

Well, Blakists had something that was close apparently, and secret evil ComStar faction has access to VDNI, but I think its more likely we'll finally see the new unique ComStar 'Mechs and DropShip rather than that so soon in proceedings

Peacemaker

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Re: What new technology for 3150
« Reply #16 on: 01 August 2011, 01:00:04 »
I took the liberty of cross-checking Warrenborn's tech list with Sarna's and came up with the following military tech that we don't have by 3085. If there's any popular demand, I'll go back and make any necessary edits and maybe try to extrapolate what some of these things actually do.

Ammunition:
Armor-Piercing Explosive Rounds
Concussion Ammo 
Extended-Range Ammo
Fire Shot
Haywire Missiles
Heat-Seeking Ammo
Homing Beacons
Queen Bee Ammo
Viscid Incindiary Fluid

Armor:
Ablative Armor
Heat-Dissipating Armor
Heavy Armor
Impact Armor
Reinforced Armor

Combat Units:
Colossus-Class 'Mechs
Quad-Vees

Defense Systems:
Advanced Anti-Missile Systems
Advanced Point Defense
Close In Weapons Systems
Viral Decoy Jammers
Viral Homing-Beacon Jammers

Heating & Cooling:
Emergency Coolant Systems
Heat Sink Override Kits
Radical Heat Sinks

Lasers:
Hyper Lasers
Refocused Lasers

Miscellaneous:
Hot-Drop Shielding
Overchargers
Seismic Dampeners

Myomer:
Improved Myomer
Supercooled Myomer

Offensive Systems:
Advanced Pulse Modules
Continuous-Fire Mode
Saturation-Fire Mode

Other Weapons:
Bunker Busters
Deforesters
Inferno Flamers
Plasma Guns
TSEMP
Repeating TSEMP

Repairs:
Harjel II Auto-Repair Systems
Harjel III Auto-Repair Systems

BlazingSky

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Re: What new technology for 3150
« Reply #17 on: 01 August 2011, 01:19:14 »
Get ready: treble heat sinks.

Followed closely by bass heat sinks? :D
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Carbon Elasmobranch

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Re: What new technology for 3150
« Reply #18 on: 01 August 2011, 01:40:41 »
Followed closely by bass heat sinks? :D

One-upping the Jade Falcons, the Inner Sphere makes heat sinks that release their heat as sound, thus paving the way for more legal troubles involving Macross 7.

worktroll

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Re: What new technology for 3150
« Reply #19 on: 01 August 2011, 01:52:41 »
Next, replacing jump jets with jive jets! Disco elementals, baby!  ;D
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

BlazingSky

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Re: What new technology for 3150
« Reply #20 on: 01 August 2011, 01:57:35 »
Next, replacing jump jets with jive jets! Disco elementals, baby!  ;D

Which only work if you have a mini aquarium in the heels! Woo!
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ANS Kamas P81

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Re: What new technology for 3150
« Reply #21 on: 01 August 2011, 02:11:33 »
Which only work if you have a mini aquarium in the heels! Woo!
Light and Heavy Clan ERPPCs, variable clan lasers, new RACs, area-attack munitions, uh...good question.

I can see IS protomech development, actually, especially after 80 years of fighting the things - it won't be AS advanced as the Clan rides, more mechanical in nature, but...I could dig it.

Fletch

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Re: What new technology for 3150
« Reply #22 on: 01 August 2011, 02:12:22 »
Next, replacing jump jets with jive jets! Disco elementals, baby!  ;D

They can join in with the stormtroopers


Demos

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Re: What new technology for 3150
« Reply #23 on: 01 August 2011, 02:38:50 »
Sorry, I think we'd see only  some new selected new weapons and equipment, like an EMP weapon (or improved taser).
The colossus class. IS Protos hopefully not.
Mostly most of the experimental/advanced stuff would be TL and advanced, like in the TRO: Prototypes.
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Ratwedge

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Re: What new technology for 3150
« Reply #24 on: 01 August 2011, 02:58:17 »
Clan RAC's and Clan Variable Speed Lasers. These would make my day. Also new Ammo for ATM's to increase their use and actually make them a viable choice.

worktroll

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Re: What new technology for 3150
« Reply #25 on: 01 August 2011, 03:02:04 »
They can join in with the stormtroopers

Isn't that one on the right a little short for a StormTrooper?  ???

 w ;)
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

StCptMara

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Re: What new technology for 3150
« Reply #26 on: 01 August 2011, 03:57:25 »

Ammunition:
Armor-Piercing Explosive Rounds
Concussion Ammo 
Extended-Range Ammo
Queen Bee Ammo
Viscid Incindiary Fluid

Armor:
Ablative Armor
Heat-Dissipating Armor
Impact Armor
Reinforced Armor

Combat Units:
Colossus-Class 'Mechs
Quad-Vees

Defense Systems:
Advanced Anti-Missile Systems
Advanced Point Defense
Close In Weapons Systems
Viral Decoy Jammers
Viral Homing-Beacon Jammers

Heating & Cooling:
Heat Sink Override Kits
Radical Heat Sinks

Lasers:
Hyper Lasers
Refocused Lasers

Miscellaneous:
Overchargers
Seismic Dampeners

Myomer:
Improved Myomer
Supercooled Myomer

Offensive Systems:
Advanced Pulse Modules
Continuous-Fire Mode
Saturation-Fire Mode

Other Weapons:
Bunker Busters
Deforesters
Inferno Flamers
TSEMP
Repeating TSEMP

Repairs:
Harjel II Auto-Repair Systems
Harjel III Auto-Repair Systems

I trimmed down the stuff that we already have stuff for(even if it is named differently,
somethings just already exist)

From the culled list:
Fire Shot is just incendiary ammo
Homing Beacons are NARC, while Haywire "missiles" are the Haywire rounds for iNARC
Heat Seeking missiles already exist in game(get a bonus for how hot the 'mech they are shooting at is!)
Heavy Armour is likely Ferro-Llamelor, or even Heavy Ferro(basicly, that gear represents having more armour)
Emergency Coolant Systems are the well known coolant pods we already have.
Hot-Drop Shielding is the ablative cocoons we have had for years for droping 'mechs in from orbit
Plasma Guns are...just that, Plasma weapons(IIRC< they do no damage to 'mechs, so are likely Plasma Cannons)

I am sure alot of other things in that list might also be already represented in some way, however.
BTW: I am looking forward to Advanced Anti-Missile Systems! I plan to build a 'mech that is JUST those!
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Neufeld

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Re: What new technology for 3150
« Reply #27 on: 01 August 2011, 04:30:52 »
Ablative armor? All BT standard ground armor is ablative.

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StCptMara

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Re: What new technology for 3150
« Reply #28 on: 01 August 2011, 05:20:54 »
Ablative armor? All BT standard ground armor is ablative.

Yeah...IIRC, the gear card made it sound like something that went over the existing armour,
or an advancement on the standard battletech armour. It could be argued that it is actually
Ferro-Llamelor..but...
"Victory or Debt!"- The Battlecry of Mercenaries everywhere

"Greetings, Mechwarrior! You have been recruited by the Star League to defend the frontier against---Oops, wrong universe" - Unknown SLDF Recruiter

Reality and Battletech go hand in hand like a drug induced hallucination and engineering a fusion reactor ;-)

DaveMac

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Re: What new technology for 3150
« Reply #29 on: 01 August 2011, 05:40:34 »
Would seismic dampeners be a pair of very large slippers?
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