Author Topic: Dragonmech setting into Battletech?  (Read 310 times)

ckosacranoid

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Dragonmech setting into Battletech?
« on: 19 November 2024, 23:52:43 »
I have been toying with the idea for many damn years of running an AD+D style game using battletech rules and home-built tossed-together mechs that are built. Maybe Mechwarrior 2nd for an RPG the base and characters use and the mech combat for mechs and such. I'm not sure how to create a simple magic system. Bigger monsters would be easy to build like mechs if nothing else.

The background would be during the fall of the Star League something happened to one world that would fall off the grid and was tossed into a different part of the multiverse that somehow combined with an AD+D setting so things get weird and that is about as far as I get to some extent.

I was looking at the Dragon mech setting for 3rd-ed D+D. It has some basic ideas with mechs already baked in and is a decent setting to even play with. I think using different character rules and mecha actions would be a fun setup.

DevianID

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Re: Dragonmech setting into Battletech?
« Reply #1 on: 20 November 2024, 01:09:28 »
Nebula California has some exotic cross world stuff you may be interested in.

For ground game stuff, I did a simulation with various rules for solo infantry.  I did battletech, battledroids, a few editions of the btech RPG, DnD, 40k...

Upon running the scenario with the same troopers with different systems, the stats that diverged was
   Range Vs Movement.
   Turns to complete the scenario.
   Complexity to describe the rules and events of the quick firefight.

If you want a 'Battletech' feeling game for the out of mech stuff, you want a lowish range to movement.  Battletech is roughly a 1 to 3 scale, meaning an average trooper mech can move into melee range after being hit by the average ranged attack 3 times, if the other side doesnt move.  So DND, for example, with 320 range shortbows and 60 range moves, is a 1 to 5.5 range, so ranged attacks over terrain are much more impactful--you can and will get cut to pieces on a large map in DnD style movement v range.  The 3rd ed btech RPG on the other hand was a very low range, so you can run into melee range pretty quick, making ranged attacks even more point blank then battletech.

For turns to complete, this is kinda like how grindy the characters are.  A time of war RPG is more or less rocket tag, where infantry die super quick when hit.  Normal battletech is fairly grindy mech on mech, but solo infantry is ultimate rocket tag as any hit kills a trooper or ejected mechwarrior.  Battletroops can take a few hits, but lucky hits still drop them in 1 shot.

Anyway, regardless of what rules you go with, if you want the out of mech RPG stuff to have a similar feel to btech, I found you want tankier characters that can die to unlucky hits, but otherwise can shrug off a few normal hits, and not too much range on ranged attacks so you can still make it to melee, but enough range that melee isnt the dominate focus of infantry combat.

DOC_Agren

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Re: Dragonmech setting into Battletech?
« Reply #2 on: 23 November 2024, 21:32:51 »
Look at Shadowrun 2nd  for your RPG, that way you have races like D&D.. Battletech for Mech Combat
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"