The Battleforce rules found in the IO rule book were intended as a step up to the abstract scales that definitely keep the ease of play design intended for Alpha Strike. I use this attached player aid to remember the different movement rates between the abstract maps from jump in point to atmospheric entry. There's a bit of some home brew customization that I've preferred over the purely abstract forms, as I enjoy the tactical forms and wished to retain them along with the low alt map. Let us know how you worked it out. I play primarily Battleforce with advanced rules and use the higher scales for movement and engagement control. It's tricky, but you can retain the combat values of different scales while taking advantage of the movement patterns of those that are higher if you are not playing with the force size necessary to invoke the higher scales.