p26, Pursuit Track
For all four objectives, switch (Attacker only) and (Defender only)
ie.
"Prevention (Attacker only)" change to "Prevention (Defender only)"
"No Quarter (Attacker only)" change to "No Quarter (Defender only)"
"Escape (Defender only)" change to "Escape (Attacker only)"
"We Were Never Here (Defender only)" change to "We Were Never Here (Attacker only)"
p30, SP Activities Cost Table, Unit Training Activities.
switch column headers for "Gunnery" and "Piloting"
p32, example, fifth paragraph
"he has 200 WP from objectives" change to "he has 200 VP from objectives"
p36, Hiring Halls
"only 50 WP per month (instead of 150)"
change to
"only 100 SP per month (not affected by Scale)"
,Tanker
end of the paragraph add
"Motive effects are repaired along with armor repairs."
,Alpha Strike
before sentence beginning "you receive a single.." add
"For every 4 PV your force is under Scale limit, you receive 1 additional BSP for that track. You can convert up to 20 PV to +5 BSP, per Scale."
after the end of the paragraph add
"Battles Between Different Advancements: Each Skill improvement for a MechWarrior is two advancements and each Special Pilot Ability is an
advancement. For every difference of between two players’ total Advancements, the lower advancement force gets 2 additional BSP."
p38, League Play
"1,000 WP" change to "1,000 SP"
,Taking One For the Team
"worth 400 WP, they earn 100 WP for their mercenary force" change to
"worth 400 VP, they earn 100 SP for their mercenary force"
"completing more WP worth" change to
"completing more VP worth"
p40, Vehicles
Epona Prime, change BSP Cost to 43(50)
Epona A, change BSP Cost to 46(53)
Eurus Prime, change BSP Cost to 44(51)
Eurus A, change BSP Cost to 57(66)
Hepaestus, change BSP Cost to 38(44)
LRM Carrier C, change BSP Cost to 31(36)
SRM Carrier C, change BSP Cost to 34(39)
Demolisher (Clan), change BSP Cost to 37(43)
p74, Lone Wolf Retainer
after "Command Rights: Liaison (8)" add "Non-negotiable"
p76, Daring Heist
after "Command Rights: House (8)" add "Non-negotiable"
p83, Sand Wyrm
"WarChest Points" change to "Support Points"
p91, Laser Bait
"WarChest Points" change to "Support Points"
p95, Victory
change "Otherwise, whichever player has successfully completed two of the three tracks after the third month is the winner."
to "Otherwise, whichever player has successfully completed more tracks after the third month is the winner."
p104, Krievci
Add Command Complications Table
“Each player then rolls 1d6 to determine possible complications. Add 1 if the player has Liaison Command, 2 for House Command, and 3 for Integrated Command.
Command Complications Table
1d6 Complication
1-3 No Complication.
4 Partisan sabotage I. One ‘Mech, chosen by the player and has at least one ton of ammo (or does not have the ENE special ability) finds it’s ammo bins have been sabotaged. For BattleTech rules, roll 2d6 the first time each ammo bin is used. On a 5 or less, the ammo bin is worthless after the first shot. For Alpha Strike play, the unit takes a weapon hit critical effect after the first weapons attack it makes.
5 Partisan sabotage II. One ‘Mech, chosen by the player, loses half its armor. For BattleTech, mark off half (rounded down) the armor on each location. For Alpha Strike, halve the Armor for the unit (round up, minimum of 1 Armor lost or 0 Armor remaining).
6 Priorities scambled. Your support was ordered to report to an emergency. You can accept receiving half the default BattleField Support Points for your scale (16 BSP per scale) for this track, or pay (in bribes and/or enticements) a number of SP equal to twice the BSP you wish to avoid losing (up to 32 SP per scale to avoid losing the 16 BSP).
7 Rushed maintenance. Your employer forced you to hurry maintenance to get back in the field. At the beginning of each time one of your unit’s make their movement, roll 2d6. On a 9+, the sand and grit interferes, decreasing your running/flank speed by 1 MP (BT), or reducing your MV by 2” (AS).
8+ Roll again and your combat bonus has been held up by “paperwork”, you receive 100 less SP for the combat bonus for this track. You will receive all delayed SP at the end of the contract, with a 10% bonus (10 SP for every 100 SP delayed).”
p118, Summit Defense
After the sentence beginning with "Track 1 is Objective Raid.."
add "Track 2 is Pursuit, with the Gold Thieves as the Attacker and the Summit Guards as the Defender."
p129, Track Table, 2 row, Condition column
change "36" long" to "36" (BT: 18 hexes) long"
change "moves 12" each turn" to "moves 12" (BT: 6 hexes) each turn"
change "does 3 damage" to "does 3 damage (BT: 6 clusters of 5 damage each)"
p133, Black Market Cargo Table
change "Bonus Pay" to "Combat Pay" (header and each row)
, Pirate Raid
"Pirate Raid: Bonus pay is not paid until the end ofcontract and modified by a roll on the Black Market Cargo Table below. The total bonus pay that would have been acquired during the contract is then multiplied by the Black Market Cargo Table result. If the player would have gotten 100 WP bonus pay on one track and 50 WP bonus pay on another, the player does not get any bonus pay until the end of contract. The player then rolls a 5 on the Black Market Cargo Table for a 75 percent bonus pay modifier and earns 150 x 0.75 = 113 WP (rounded up) bonus pay."
change to
"Pirate Raid: Combat pay is not paid until the end of contract and modified by a roll on the Black Market Cargo Table below. The total combat pay that would have been acquired during the contract is then multiplied by the Black Market Cargo Table result. If the player would have gotten 250 SP combat pay for unsuccessfully completing one track and 500 SP combat pay for successfully completing another, the player does not get any combat pay until the end of contract. The player then rolls a 5 on the Black Market Cargo Table for a 75 percent combat pay modifier and earns 750 x 0.75 = 563 SP (rounded up) combat pay."
p136, Hell’s Horses Assets
Epona Prime, change BSP Cost (upper left) to “43 (50)” and Skill to “4(3)”
Epona A, change BSP Cost to “46 (53)” and Skill to “5(4)”
Eurus Prime, change BSP Cost to “44(51)” and Skill to “5(4)”
Eurus A, change BSP Cost to “57(66)” and Skill to “4(3)”
Enyo, change BSP Cost to “49(57)” and Skill to “5(4)”
Enyo (ER Pulse), change BSP Cost to “39(45)” and Skill to “5(4)”
Hephaestus, change BSP Cost to “38(44)”
Elemental III, change BSP Cost to “26(30)”
revised Battlefield Support Asset cards attached.
p137, Opposing Forces
add at end of text, before the opposing force tables begin (on p138)
"<<<insert table>>>
OPPOSING FORCE TYPE MODIFIERS TABLE
Modifier Force Type
-1 Raiders, Militia
+0 Standard, Regular
+1 Garrison, Veteran
<<<end table>>>"