Author Topic: Chameleon-like version of Conjurer/Hellhound  (Read 127 times)

gyedid

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Chameleon-like version of Conjurer/Hellhound
« on: 21 January 2025, 11:32:57 »
So, despite the fact that the Conjurer/Hellhound is basically a Wolverine IIC (but can't be called that for historico-political reasons), I attempted to argue in the related MoTW thread that the Conjurer's mass, movement profile, engine type and rating, and choice of main gun also resemble those of the Chameleon.

Here, I show that it's not that difficult to produce a Chameleon-like variant of the Conjurer.  It's amazing what you can do with 3 tons and Clan-spec small weapons!

Code: [Select]
Hellhound (Conjurer) CHAM

Mass: 50 tons
Chassis: Puma Type Medium Endo Steel
Power Plant: Star League Standard 300
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
     Jump Capacity: 180 meters
Armor: Alpha Plate Special Ferro-Fibrous
Armament:
     2 ER Medium Laser
     2 Machine Gun
     1 Large Pulse Laser
     4 ER Small Laser
Manufacturer: Strana Mechty MechWorks,Kallon Weapon Industries
     Primary Factory: Strana Mechty,Thermopolis
Communication System: JNE II Integrated
Targeting & Tracking System: Build 4 CAT Advanced TTS
Introduction Year: 2829
Tech Rating/Availability: F/X-F-D-D
Cost: 5,277,750 C-bills

Type: Hellhound
Technology Base: Clan (Standard)
Tonnage: 50
Battle Value: 1,865

Equipment                                          Mass
Internal Structure            Endo Steel            2.5
Engine                        300 Fusion             19
Walking MP: 6
Running MP: 9
Jumping MP: 6
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          163                   8.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            16        23   
     Center Torso (rear)               7     
     R/L Torso               12        19   
     R/L Torso (rear)                  5     
     R/L Arm                 8         14   
     R/L Leg                 12        24   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                 Location  Critical   Heat    Tonnage
2 Jump Jet                  CT        2        -       1.0   
2 Jump Jet                  RT        2        -       1.0   
2 ER Medium Laser           RT        2        5       2.0   
2 ER Small Laser            LA        2        2       1.0   
2 ER Small Laser            LT        2        2       1.0   
2 Jump Jet                  LT        2        -       1.0   
Machine Gun Ammo (100)      LT        1        -       0.5   
CASE                        LT        0        -       0.0   
2 Machine Gun               LT        2        0       0.5   
Large Pulse Laser           RA        2        10      6.0   

Features the following design quirks: Extended Torso Twist


cheers,

Gabe
So, now I'm imagining people boxing up Overlords for loading as cargo.  "Nope, totally not a DropShip.  Everyone knows you can't fit a DropShip in a WarShip!  It's...a ten thousand ton box of marshmallows!  Yeah.  For the Heavy Guards big annual smores party."
--Arkansas Warrior, on the possibility of carrying Dropships as cargo in Warship cargo bays.

TERRAN SUPREMACY DEFENSE FORCE.  For when you want to send the SLDF, but couldn't afford the whole kit and kaboodle.