So, despite the fact that the Conjurer/Hellhound is basically a Wolverine IIC (but can't be called that for historico-political reasons), I attempted to argue in the related MoTW thread that the Conjurer's mass, movement profile, engine type and rating, and choice of main gun also resemble those of the Chameleon.
Here, I show that it's not that difficult to produce a Chameleon-like variant of the Conjurer. It's amazing what you can do with 3 tons and Clan-spec small weapons!
Hellhound (Conjurer) CHAM
Mass: 50 tons
Chassis: Puma Type Medium Endo Steel
Power Plant: Star League Standard 300
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Alpha Plate Special Ferro-Fibrous
Armament:
2 ER Medium Laser
2 Machine Gun
1 Large Pulse Laser
4 ER Small Laser
Manufacturer: Strana Mechty MechWorks,Kallon Weapon Industries
Primary Factory: Strana Mechty,Thermopolis
Communication System: JNE II Integrated
Targeting & Tracking System: Build 4 CAT Advanced TTS
Introduction Year: 2829
Tech Rating/Availability: F/X-F-D-D
Cost: 5,277,750 C-bills
Type: Hellhound
Technology Base: Clan (Standard)
Tonnage: 50
Battle Value: 1,865
Equipment Mass
Internal Structure Endo Steel 2.5
Engine 300 Fusion 19
Walking MP: 6
Running MP: 9
Jumping MP: 6
Double Heat Sink 10 [20] 0
Gyro 3
Cockpit 3
Armor Factor (Ferro) 163 8.5
Internal Armor
Structure Value
Head 3 9
Center Torso 16 23
Center Torso (rear) 7
R/L Torso 12 19
R/L Torso (rear) 5
R/L Arm 8 14
R/L Leg 12 24
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Jump Jet CT 2 - 1.0
2 Jump Jet RT 2 - 1.0
2 ER Medium Laser RT 2 5 2.0
2 ER Small Laser LA 2 2 1.0
2 ER Small Laser LT 2 2 1.0
2 Jump Jet LT 2 - 1.0
Machine Gun Ammo (100) LT 1 - 0.5
CASE LT 0 - 0.0
2 Machine Gun LT 2 0 0.5
Large Pulse Laser RA 2 10 6.0
Features the following design quirks: Extended Torso Twist
cheers,
Gabe