Lagrange brought up this idea in
This thread:For munchkin purposes, mechanical jump boosters can provide a half dozen more tons on a jump 10 mech, and if you make it a tripod you eliminate the downside of mechanical jump boosters.
While I can't exactly match whatever they're talking about, I have been messing around with attempting to build some kind of handheld carrier that uses industrial TSM for actual firepower while still boosting itself 10 hexes. Tripod chassis are blessed things that prevent most problems but especially, inherently allow a full 360 torso twist which seriously helps the issues of the mech jump jets.
Obvious problems with the 'mech all come down to it's need to use industrial structure to have that always-on TSM, and thus having less armor. This is basically a first round proof of concept.
Handheld Tripod Carrier HTC-X
Mass: 80 tons
Chassis: Industrial Industrial Tripod
Power Plant: 240 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Jump Booster
Jump Capacity: 300 meters
Armor: Heavy Ferro-Fibrous
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-F
Cost: 11,030,160 C-bills
Type: Handheld Tripod Carrier
Technology Base: Inner Sphere (Experimental)
Tonnage: 80
Battle Value: 1,051
Equipment Mass
Internal Structure Industrial 18
Engine 240 XL 6
Walking MP: 3
Running MP: 5
Jumping MP: 10
Double Heat Sink 10 [20] 0
Gyro 3
Tripod Cockpit 4
Armor Factor (Heavy Ferro) 178 9
Internal Armor
Structure Value
Head 3 9
Center Torso 25 23
Center Torso (rear) 7
R/L Torso 17 16
R/L Torso (rear) 7
R/L Arm 13 15
R/C/L Leg 17 21
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Mech Mechanical Jump Boosters RL/LL/CL 2/2/2 - 40.0
Double Heat Sink RT 3 - 1.0
4 Industrial Triple Strength Myomers LT/RA/LA 5/3/4 - 0.0
5 Industrial Triple Strength Myomers LT/RA/LA 5/3/4 - 0.0
3 Industrial Triple Strength Myomers LT/RA/LA 5/3/4 - 0.0
Handheld weapons include:
Enhanced LRM weapon
eLRM20 + Artemis IV 13.0 tons
2 Tons of eLRM20 ammo (12 rnds) 2.0 tons
16 points of armor 1.0 tons
Heavy LBX weapon
LB 20X-AC 14.0 tons
7 total rounds of ammo 1.5 tons
8 points of armor 0.5 tons
Ultra AC Weapon
Ultra AC/10 13.0 tons
20 rounds of ammo 2.0 tons
16 points of armor 1.0 tons
MRM Weapon
MRM 40 12.0 tons
+ Apollo FCS 1.0 tons
2 tons of MRM 4 0ammo (12 rounds) 2.0 tons
16 points of armor (1.0 tons)
Thunderbolt weapon
Thunderbolt 15 - 11.0 tons
3 tons of ammo - 12 rounds - 3.0 tons
32 points of armor - 2.0 tons