Regarding submitting stories to BattleCorps: A warning!
There is an aesthetic that the people in charge have publicly stated they adhere to. So, some stories, no matter how good or how invested you might be in their creation, will never be canon. And, then there's that hidden writers bible that us fans don't have access to which might conflict with something you have happen in one of your submissions.
Yeah. I've had both happen to me. BattleCorps and officiality or canonicity is very restricting. I've found I have less fun writing something for submission, though the process helps me fine-tune some of my stuff.
In the end, I find it more worthwhile to post stuff here for all to see for free. Anything I post here is just one more option for other players to add to their games. If they use it, great. If they don't, they obviously have a reason. But, it's there, in the name of fun.
That's why this is a game. So, if you think it's fun, ultimately, try it here. If you want to torture yourself over the BattleCorps submission process, I do recommend it for the feedback, if anything else. However, it's really a thin bottleneck, and chances of acceptance is actually pretty slim.
It may be restricting in some ways, yes. But it has to fit in with events at that point of time. I don't know what your stories about or why they were rejected, but you're not the only one to get rejected -- I've had several stories rejected over the years, and the Last story of the Proliferation Cycle took so long to complete, becuse the original story died in continuity and couldn't be rewritten to make it fit.
I have no assurance that any story I submit will be accepted by Jason S. But I do my research, and I do everything I can to fit the story into the Battletech universe seamlessly.
My suggestions:
* Small scope story -- forget trying to paint a huge story. For one, there isn't enough space for such a story (You have 5,000 - 8,000 words). For another, there's only room for two or three main characters, and maybe twice as many supporting characters. The characters need to have some character development. Concentrate on a Lance, not a Battalion or regiment.
* Use established units and 'Mechs -- Forget trying to plop your own unit into the Battletech universe right off the bat. When I have used units that weren't ad-hoc or not part of a military, I have used established units. Show you can work with the units already part of the universe before adding one of your own. Just be aware that some units are not useable for one reason or another.
And that goes for units like 'Mechs and vehicles. Don't load up the story with custom varients. There are twelve or so Warhammer varients out there. Depending on the era the story is in, chose one that is already canon. Every 'Mech and Vehicles I have written in a story has been out of a TRO. I may write a story that has a custom varient in it sometime in the future, but customs are the exception, not the rule.
* Don't try for a major change in the Universe. Whatever happens, the events in the story can't make major changes in the Battletech universe. The Main Character can win the fight, but not the war.
* Know the Universe. If you are setting a story in 3025 Free Worlds Leagure, you have to know the major players, the history, the current situation that are in place at this time. There is no way a
Hellstar will appear in a 3025 story set in the Free Worlds League. You have to know the rank system if your writing about a house unit, the background of the state (As an example, Combine officers carry swords -- Katana and Wazshi (Sp) -- and have the mindset of a
Samuari)
* Make sure the BC guidelines are followed. While it sounds like a no-brainer, if the format is sloppy, it distracts from the story. As with knowing the Universe, you have to show that you know that 'Mech names are italizied, that there's a Backwards ' in 'Mech, and that you follow the format. If the story is missing the formatting, then it's going to lose a lot of points.
* Tell a good story. That means action and conflict. Battletech is Space Opera with a grittiness. That means people die and things go boom.
Now, I have no idea how your stories are, or why they were rejected. Jason S. is the man who decides that. All I know is that he doesn't reject stories becuase he has a glut of them. All I can say is keep trying!
Craig