No, no mistake. The position shown by BairdEC is correct.
There is a rear angle here: http://www.camospecs.com/Miniature/Details/7436
And there is also this image, of MWDA minis, given by Brent to the artist who did the work for the BT version (resized for forums limits, and re-named)
:
AAH, just the sort of thing I had looked for but couldn't find.
Weird, UI wobnder why it didn't come up when I did a google image search. Camospecs didn't appear at all, it only found the far right image as on the IMW page. (As Camospecs has often come up when I've looked for other mechs, I didn't check it specifically.)
Well, re-glue the butt-flap again (having sprayed it, before it came off, though, I noticed there was a bit on the leg that it was also apparently touching (no paint), so it should be a bit more securely glued this time.
Kinda need to re-spray it a bit anyway. I wonder if I just didn't do too many mechs at once.
(Got two revenant and a Catapult II to build yet, plus
this thing to spray
(though I need to do a little bit of fixing first, it didn't come out quite perfect, but I'm not running a 24-print to do it again, just go to fill a little bit in on it.)Speaking as someone who enthusiastically desecrates plastic minis, trust me, I'm totally on your side. Been arguing "base/feet/legs/waist one part, torso one part, arms one part each" in metals for decades. Happy to refer to the Reseen Thud as a bag of metal shavings.
THing is, if you start with one-piece, or four-piece, metal minis in a reasonably dynamic pose you don't have to mod them. Especially if the arms & torso can be twisted. If it weren't for the super-fiddly missile covers, the Reseen Archer would be my Platonic ideal - four pieces just as I mentioned. Put the arms up or down! Twist the torso! Each mini becomes different and vibrant, and no more tears.
With plastics, it's all so much easier. You can choose to leave them alone, or chop apart only the bits you want to mod. And while I pin most plastic limb mods - it's so much easier - even that's not essential, unless you choose to make it!
Yup, the Sarath wasn't bad. But others? Preach it to the choir!
Yeah, you don't need much to get differences, since a few little things is enough. I did any Undead sci-fi army using a mix of old GW plastic stuff a good few years back, and notably, because I was sticking the arms and heads and stuff on seperate-like, it ended up looking more dynamic than all my mates' regular armies. (I also did mod my unseen boxe-set Archer by juts moving one arm raised, so even I do it very occasionally, it it's easy.) These days, where I make my own stuff on CAD/3D print, I found doing the infantry for my 144 scifi that even if you do pose a model in the same sort of stance (e.g. walking with rifle), if you do it twice, it does look slightly different, because you don't ge it exactly the same every time. (I admittedly cheat and only aim to do enough different poses for a squad of troops (circa eight), 'cos infantry and walkers is very time consuming compared to tanks and starships!)