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Author Topic: How does Destiny work ?  (Read 224 times)

JAMES_PRYDE

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How does Destiny work ?
« on: 11 July 2022, 23:28:56 »
Hey all

Looking to expand my fictional characters

How does Destiny work ?

Is it different from AtoW ?
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pokefan548

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Re: How does Destiny work ?
« Reply #1 on: 12 July 2022, 01:49:19 »
Like A Time of War, MechWarrior Destiny is mainly based on human-scale interactions and combat. These can be converted for use in Classic, albeit with a bit more work in converting some things.

Where A Time of War is better for detailed, grounded campaigns featuring characters who often suffer very limited lifespans, Destiny is a narrative-style RPG that allows you to play fast and loose with all the little minutiae of day-to-day requirements for things like food, operating costs, et cetera. It also lends itself more to characters that are somewhat exceptional from the start; with less emphasis on meeting demands outside of the party's specific specialties, there's more room for a group of 4-5 players to each min/max a character who can be really good at just one or two things, while being able to cover all the important bases as a group. The result is a system that is faster, more lightweight, and more adventurous, trading the traditional detail of the tabletop for the pulp-y, dramatic action of the novels.

On their own merits, AToW and Destiny both stand on roughly equal ground- while there are some definite benefits to one or the other, a choice between the two mostly comes down to a matter of preference. A big problem for some, however, may be in attempting to run 'Mech-scale combat. Destiny's built-in abstracted vehicular combat is simplified in the extreme, to the detriment of the system. When dealing with small 'Mech vs. 'Mech engagements, it works well enough. There are much worse ways to try and resolve, say, a brief duel between two Clanners during a minor trial, but it scales very weirdly, and breaks down entirely the moment one tries to implement non-'Mech units. It's totally unfit for vehicular conflict at any sort of meaningful scale. For this reason, the book also provides conversions to Classic. However, some of these conversions can be a bit more clunky than the compatibility-oriented approach of A Time of War, making the system less-than-ideal as a complement to CBT campaigns.

So in sum, MechWarrior Destiny is ideal if you want a lightweight system that allows your players to spend more time as exceptional individuals without having to worry about the specific rigors of logistics or a wide base of often-mundane expertise. Much like authors of many BattleTech novels, GMs have more freedom to handwave things or assign target numbers and requirements arbitrarily, allowing a GM to apply some light plot armor and convenient coincidence at some times and strip it away at others so as to form a series of cohesive narrative beats. On the flipside, those looking for detailed rules and assets or streamlined compatibility with other systems may be disappointed.

Note, as I prefer more detailed campaigns, there is some minor bias present in this review.
« Last Edit: 12 July 2022, 08:54:44 by pokefan548 »
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JAMES_PRYDE

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Re: How does Destiny work ?
« Reply #2 on: 12 July 2022, 05:38:09 »
Thank you

So are miniatures used for this ? Or is it just a card based system ?
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victor_shaw

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Re: How does Destiny work ?
« Reply #3 on: 12 July 2022, 06:30:14 »
Thank you

So are miniatures used for this ? Or is it just a card based system ?

There are no cards used in either of the games, except maybe for reference charts.
Miniatures are optional for visualizing what is being describe, but are not necessary to play. 
all you need is just pen, paper, dice, and the Rule book.

For a more in depth answer look at my response to your post in the AToW thread. :thumbsup:
« Last Edit: 12 July 2022, 06:53:20 by victor_shaw »

ckosacranoid

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Re: How does Destiny work ?
« Reply #4 on: 15 July 2022, 14:39:06 »
It is more like your basic combat system in any other RPG out there really even dealing with the human side or giant robots fighting each other. It is a much easier system to play and run than in the time of war. I played it once and it was pretty cool. It is more for a faster-paced system in the Time of war.