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Author Topic: More Abstract Mech/Vehicle Combat in Mechwarrior Destiny  (Read 1700 times)

Dahmin_Toran

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More Abstract Mech/Vehicle Combat in Mechwarrior Destiny
« on: 06 September 2021, 13:58:15 »
For Mech (Vehicular) combat, I would propose using a modified form of the Abstract Aerospace Combat Rules from Strategic Operations (p.21):

     Each Mech (or Aerospace Fighter or Tank) makes an (Average) Piloting roll

     If both pilots succeed, the winner (highest total) picks the range (Close/Short/Medium/Long). Ties go to highest MoS. If there is still a tie, the range is
     Medium.

     If one pilot succeeds and the other fails, the Winning pilot attacks from the Rear.

     If both pilots fail, the range is Long

     Otherwise combat is the same in Mechwarrior Destiny.

What do you guys think?

 

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