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Author Topic: Proposed House Rules for Mechwarrior Destiny  (Read 84 times)

Dahmin_Toran

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Proposed House Rules for Mechwarrior Destiny
« on: 06 September 2021, 14:01:51 »
With Mechwarrior Destiny out, I was thinking of coming up with a few changes to incorporate with Life Modules and other rules from ATOW:

     Ignore the Characteristics

     Use the Traits as a list of potential Traits to choose from in CharGen

     All the Skills with Positive points put them on the sheet as Level 0 Skills (can use with Hard skill checks)

Here are a few other changes I wanted to incorporate some other features of ATOW:

     Use Skills/Traits from ATOW

     Limit Positive/Negative Traits to 3 for Green, 4 for Regular, 5 for Veteran, 6 for Elite

     Include Extra Damage which would be a extra point of damage per 4 points of MOS (round down)

     Include Burst Fire which would be a extra point of damage per MOS (limit to ROF - use ATOW stats)

Finally here are some things I would like to do to incorporate Destiny with BT/AS:

     Use Destiny dice rules

     Use Gunnery/Piloting mods as negatives

     Instead of number of hexes moved, use the rules in Destiny to hit.

Please tell me what you think. Too OP? Too many Skills?

In addition, I would probably add a Trait and Skill from the Origins (i.e. Federated Suns) as well for additional flavor.