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Author Topic: Auto-eject in MM  (Read 551 times)

NightSarge

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Auto-eject in MM
« on: 29 October 2022, 02:54:01 »
Hello,

is there an option to activate the auto eject system in MM?

Sarge
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BATTLEMASTER

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Re: Auto-eject in MM
« Reply #1 on: 29 October 2022, 07:46:05 »
You can set a unit's auto-eject function in the lobby.  I think you right-click on the unit and then click "Configure Unit".  The option is a checkbox on one of that window's tabs.
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ThePW

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Re: Auto-eject in MM
« Reply #2 on: 29 October 2022, 08:01:21 »
specifically, In the Lobby, you are selecting to DISABLE THE AUTO EJECT to simulate conditions that ejecting the pilot would automatically KILL or otherwise remove the pilot from the game, due to either weather conditions options selected (also in the lobby) that exclude Infantry i.e. extremely high or low temperatures, Tornadoes, etc. Also to simulate environmental conditions the game does not create such as caustic or otherwise NON-BREATHABLE atmospheres (besides Vacuum).

otherwise, if unchecked, auto eject occurs normally in circumstances that require it to happen. Like when mechs blow up BIG from ammo crits or reactor-goes-boom on a roll of 10+...
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NightSarge

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Re: Auto-eject in MM
« Reply #3 on: 29 October 2022, 11:36:15 »
Does this option save this function for further use or do i have to use this option everytime?
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ThePW

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Re: Auto-eject in MM
« Reply #4 on: 29 October 2022, 16:38:20 »
Does this option save this function for further use or do i have to use this option everytime?

What exactly are you doing (or trying to do)? Please, explain in detail.
Even my Page posting rate is better than my KPD rate IG...

2Feb2023: The day my main toon on DDO/Cannith, an Artificer typically in the back, TANKED in a LH VoD.

BATTLEMASTER

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Re: Auto-eject in MM
« Reply #5 on: 29 October 2022, 20:42:36 »
Does this option save this function for further use or do i have to use this option everytime?

I believe the only way you can save that function is if you save your configured force to a MUL file.  That file remembers the auto-eject setting as well as other unit settings.
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NightSarge

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Re: Auto-eject in MM
« Reply #6 on: 30 October 2022, 06:13:53 »
MM does not recognize this option and i have to use it every time.
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NightSarge

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Re: Auto-eject in MM
« Reply #7 on: 10 December 2022, 10:39:22 »
In my actual MHQ game it remembers.
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dgorsman

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Re: Auto-eject in MM
« Reply #8 on: 10 December 2022, 13:41:59 »
I don't think there are specific game controls for auto-ejection default - Mechs that don't have CASE and have ammo have it enabled by default, while Mechs with CASE or no ammo have it disabled by default.  For example, adding a Cerberus with explosive Gauss Rifles but no CASE should have the auto-eject turned on by default.  Adding an Albatross with CASE has the auto-eject disabled by default.
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PuppyLikesLaserPointers

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Re: Auto-eject in MM
« Reply #9 on: 11 December 2022, 08:33:32 »
For now, auto eject is always enabled by default, whatever the unit has CASE or not. You must manually turn off auto eject on the unit with CASE manually before start the game.

NightSarge

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Re: Auto-eject in MM
« Reply #10 on: 11 December 2022, 15:13:38 »
├ľk.
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NightSarge

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Re: Auto-eject in MM
« Reply #11 on: 13 December 2022, 14:30:21 »
And now not again.
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