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Author Topic: Check out the shot grouping  (Read 388 times)

Colt Ward

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Check out the shot grouping
« on: 04 August 2022, 23:25:45 »
The second hit is just a insult.

Weapons fire for Wulfen H (Wolf Clan)
    Improved Heavy Large Laser at Commando COM-2D #2 (Training);  needs 6, rolls 7 : hits  (using Rear table) CTR
        Commando COM-2D #2 (Training) takes 16 damage to CTR.
        Needs 7+ to destroy Searchlight, rolls 11.
        Searchlight destroyed!
            Armor destroyed.
             SECTION DESTROYED.
*** Commando COM-2D #2 (Training) DESTROYED by damage! ***
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.


    Improved Heavy Medium Laser at Commando COM-2D #2 (Training);  needs 6, rolls 9 : hits  (using Rear table) CTR
        Commando COM-2D #2 (Training) takes 10 damage to CTR.
Colt Ward

Beware the vengeance of a patient man.
Clan Invasion Backer #149
Leviathans #104

Colt Ward

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Re: Check out the shot grouping
« Reply #1 on: 04 August 2022, 23:37:21 »
Next turn-

Weapons fire for Fenris (Ice Ferret) T (Wolf Clan)
    Improved Heavy Large Laser at Valkyrie VLK-QA #2 (Training);  needs 6, rolls 9 : hits  (using Rear table) CTR (critical)
        Valkyrie VLK-QA #2 (Training) takes 16 damage to CTR (critical).
        Needs 7+ to destroy Searchlight, rolls 5.
            Armor destroyed.
             SECTION DESTROYED.
*** Valkyrie VLK-QA #2 (Training) DESTROYED by damage! ***
            Critical hit on CT. Roll is 4; no effect.
            Critical hit on CT. Roll is 7; no effect.
Colt Ward

Beware the vengeance of a patient man.
Clan Invasion Backer #149
Leviathans #104

Colt Ward

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Re: Check out the shot grouping
« Reply #2 on: 05 August 2022, 02:47:57 »
A few turns later . . .

Weapons fire for Wulfen H (Wolf Clan)
    Improved Heavy Large Laser at Wolfhound WLF-1A #2 (Training);  needs 5, rolls 5 : hits  (using Rear table) CTR
        Wolfhound WLF-1A #2 (Training) takes 16 damage to CTR.
            Armor destroyed.
             SECTION DESTROYED.
*** Wolfhound WLF-1A #2 (Training) DESTROYED by damage! ***
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.
Colt Ward

Beware the vengeance of a patient man.
Clan Invasion Backer #149
Leviathans #104

Colt Ward

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Re: Check out the shot grouping
« Reply #3 on: 05 August 2022, 02:59:15 »
Turn after that . . .

Weapons fire for Fenris (Ice Ferret) T (Wolf Clan)
    Improved Heavy Large Laser at Toro TR-A-6 #2 (Training);  needs 6, rolls 9 : hits  (using Rear table) CTR (critical)
        Toro TR-A-6 #2 (Training) takes 16 damage to CTR (critical).
            Armor destroyed.
             SECTION DESTROYED.
*** Toro TR-A-6 #2 (Training) DESTROYED by damage! ***
            Critical hit on CT. Roll is 3; no effect.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.
Colt Ward

Beware the vengeance of a patient man.
Clan Invasion Backer #149
Leviathans #104

BATTLEMASTER

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Re: Check out the shot grouping
« Reply #4 on: 05 August 2022, 08:17:37 »
Impressive!  I'd love to see that replicated for three games in a row  ;D
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Colt Ward

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Re: Check out the shot grouping
« Reply #5 on: 05 August 2022, 09:20:37 »
It is the Endurance Race from the scenario set . . . a veteran Clan nova on waves of mech companies spawning every 5 turns though one of the last companies I added to MM late  at night apparently miscounted and just put 10 instead of 12.  I just hit 26 or 27 turns in, lost the Wulfen H after it took a crit to the hip that slowed it down near 6 mechs.  It killed one last target- HLL to the head- but went down to Wolfhound, Whitworth x2, Firestarter, and another mech or two.  Leaves the Ice Ferret as my only zippy backstabber, though with slower enemies showing up the Stormcrow B has been pounding out the UAC/20 hits.
Colt Ward

Beware the vengeance of a patient man.
Clan Invasion Backer #149
Leviathans #104

Colt Ward

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Re: Check out the shot grouping
« Reply #6 on: 06 August 2022, 00:47:54 »
Weapons fire for Ryoken (Stormcrow) B (Wolf Clan)
    Ultra AC/20 at Vindicator VND-1R (Training);  needs 5, rolls 6 :
        Vindicator VND-1R (Training) takes 20 damage to CT.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on CT. Roll is 6; no effect.


    ER Medium Laser at Vindicator VND-1R (Training);  needs 5, rolls 12 : hits  (using Left Side table) LL
        Vindicator VND-1R (Training) takes 7 damage to LL.
            11 Armor remaining.


    ER Medium Laser at Vindicator VND-1R (Training);  needs 5, rolls 10 : hits  (using Left Side table) CT
        Vindicator VND-1R (Training) takes 7 damage to CT.
             SECTION DESTROYED.
*** Vindicator VND-1R (Training) DESTROYED by damage! ***
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.

Still getting those rear CT hits a few turns later

Weapons fire for Fenris (Ice Ferret) T (Wolf Clan)
    Improved Heavy Large Laser at Centurion CN9-AL (Training);  needs 5, rolls 10 : hits  (using Rear table) CTR (critical)
        Centurion CN9-AL (Training) takes 16 damage to CTR (critical).
        Needs 7+ to destroy Searchlight, rolls 5.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Medium Laser.

And just because it does not have to be the front- here is another grouping-
Weapons fire for Ryoken (Stormcrow) B (Wolf Clan)
    ER Medium Laser at Enforcer ENF-4R #2 (Training);  needs 4, rolls 7 : hits  CT
        Enforcer ENF-4R #2 (Training) takes 7 damage to CT.
            9 Armor remaining.


    ER Medium Laser at Enforcer ENF-4R #2 (Training);  needs 4, rolls 7 : hits  CT
        Enforcer ENF-4R #2 (Training) takes 7 damage to CT.
            2 Armor remaining.


    ER Medium Laser at Enforcer ENF-4R #2 (Training);  needs 4, rolls 7 : hits  CT (critical)
        Enforcer ENF-4R #2 (Training) takes 7 damage to CT (critical).
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on CT. Roll is 5; no effect.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.


    ER Medium Laser at Enforcer ENF-4R #2 (Training);  needs 4, rolls 6 : hits  RA
        Enforcer ENF-4R #2 (Training) takes 7 damage to RA.
             SECTION DESTROYED.
        5 damage transfers to RT.
            Critical hit on RA. Roll is 6; no effect.
        Enforcer ENF-4R #2 (Training) takes 5 damage to RT.
            12 Armor remaining.


    ER Medium Laser at Enforcer ENF-4R #2 (Training);  needs 4, rolls 4 : hits  CT
        Enforcer ENF-4R #2 (Training) takes 7 damage to CT.
             4 Internal Structure remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
*** Enforcer ENF-4R #2 (Training) DESTROYED by engine destruction! ***


    ER Medium Laser at Enforcer ENF-4R #2 (Training);  needs 4, rolls 9 : hits  LA
        Enforcer ENF-4R #2 (Training) takes 7 damage to LA.
            0 Armor remaining.
« Last Edit: 06 August 2022, 00:49:29 by Colt Ward »
Colt Ward

Beware the vengeance of a patient man.
Clan Invasion Backer #149
Leviathans #104

 

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