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Author Topic: Coming Soon to MegaMek  (Read 99534 times)

Hammer

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Re: Coming Soon to MegaMek
« Reply #390 on: 29 June 2020, 13:40:37 »
Gonna leave this here.

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Cenalt

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Re: Coming Soon to MegaMek
« Reply #391 on: 29 June 2020, 14:32:45 »
Holy busted up mechs, Batman!

Colt Ward

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Re: Coming Soon to MegaMek
« Reply #392 on: 29 June 2020, 14:43:22 »
Okay . . . no Recognition Guide teases . . . but the beach?
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PuppyLikesLaserPointers

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Re: Coming Soon to MegaMek
« Reply #393 on: 29 June 2020, 15:12:24 »
Perhaps it is a new beach? Well, many of us will miss the real beach, but perhaps we can get it on MM at least.

Daryk

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Re: Coming Soon to MegaMek
« Reply #394 on: 29 June 2020, 15:43:27 »
I was going to say "sex on the beach" because at least two of those tanks are ******!  :D

dgorsman

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Re: Coming Soon to MegaMek
« Reply #395 on: 29 June 2020, 16:19:03 »
Are those damage overlays to the unit graphics?
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Daryk

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Re: Coming Soon to MegaMek
« Reply #396 on: 29 June 2020, 16:21:10 »
More important are the "IMMOBILE" markers...  ^-^

Hammer

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Re: Coming Soon to MegaMek
« Reply #397 on: 29 June 2020, 16:33:49 »
Are those damage overlays to the unit graphics?

 :thumbsup:
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New Units and RAT's aren't added until after the 2 month release moratorium is passed.


Hammer

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Re: Coming Soon to MegaMek
« Reply #398 on: 29 June 2020, 20:16:06 »
Okay . . . no Recognition Guide teases . . . but the beach?

Maybe not in this thread  ::)
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Sartris

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Re: Coming Soon to MegaMek
« Reply #399 on: 29 June 2020, 22:28:08 »
technically we got many recguide teases in that one previous shot.

efficient.

GreekFire

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Re: Coming Soon to MegaMek
« Reply #400 on: 29 June 2020, 22:31:08 »
Maybe not in this thread  ::)

In that case I look forward to the canonization of the Clan tourist---err, Sojourner.
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Hammer

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Re: Coming Soon to MegaMek
« Reply #401 on: 02 July 2020, 11:07:54 »
Some more images from the pilot pack

Battle Armor Pilot


Infantry
   

   

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New Units and RAT's aren't added until after the 2 month release moratorium is passed.


Daryk

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Re: Coming Soon to MegaMek
« Reply #402 on: 02 July 2020, 15:23:35 »
+1 for the infantry armor!  :thumbsup:

Wrangler

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Re: Coming Soon to MegaMek
« Reply #403 on: 02 July 2020, 18:08:56 »
Love it.
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Phobos

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Re: Coming Soon to MegaMek
« Reply #404 on: 02 July 2020, 18:29:37 »
As someone whose MechHQ campaign of more than 70 hours has been repeatedly f****d by bugs (despited that incredibly industrious Canadian guy on gitHub) to a breaking point (while I still consider myself to be of the patient kind), I really have to say that I seriously like what I'm seeing here in this threat over the last couple of postings and am still willing to take yet another swing at the next version (call me masochist, whatever). MM is certainly heading in the right direction and is finally also improving its graphics. Thank you for your effort Dev-people, this is still an incredible effort and the closest you can get to a computer adaptation of BT.
« Last Edit: 02 July 2020, 18:34:33 by Phobos »

NickAragua

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Re: Coming Soon to MegaMek
« Reply #405 on: 02 July 2020, 20:58:11 »
As part of a bug fix, I decided to give the bot the ability to direct-fire artillery (in general) and at aerospace units in particular.


Hammer

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Re: Coming Soon to MegaMek
« Reply #406 on: 05 July 2020, 12:00:19 »
The Megamek team is happy to show off the latest option for Record Sheets. This will be in the next development release.






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New Units and RAT's aren't added until after the 2 month release moratorium is passed.


GreekFire

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Re: Coming Soon to MegaMek
« Reply #407 on: 05 July 2020, 13:15:41 »
Sweet baby jesus, I've been wanted record sheets to look like this for years.
This will make teaching new players *so* much easier. Way to go, guys. Any chance official sheets will start to move in this direction?
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Looking for a write-up on your favorite 'Mech? Check this out: http://bg.battletech.com/forums/index.php?topic=174.0
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Hammer

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Re: Coming Soon to MegaMek
« Reply #408 on: 05 July 2020, 14:32:34 »
Sweet baby jesus, I've been wanted record sheets to look like this for years.
This will make teaching new players *so* much easier. Way to go, guys. Any chance official sheets will start to move in this direction?
I can't speak for CGL but they aware of the option exists.
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Adrian Gideon

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Re: Coming Soon to MegaMek
« Reply #409 on: 05 July 2020, 14:46:05 »
Any chance official sheets will start to move in this direction?
No.
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Lorcan Nagle

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Re: Coming Soon to MegaMek
« Reply #410 on: 05 July 2020, 14:48:15 »
I tend to do sheets without reference tables for demo games and I just feed new players the number they need to hit or hand them a reference card if they want to learn, just to keep the record sheet as uncluttered as possible. I do put tables on sheets I print for games within our group though.
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GreekFire

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Re: Coming Soon to MegaMek
« Reply #411 on: 05 July 2020, 14:59:35 »
No.

Ah, bummer.

I tend to do sheets without reference tables for demo games and I just feed new players the number they need to hit or hand them a reference card if they want to learn, just to keep the record sheet as uncluttered as possible. I do put tables on sheets I print for games within our group though.

Yeah, I use reference cards as well, but having everything on one sheet will still be super handy.

Only change I'd suggest would be to position the tables in the order people usually need them; so to-hit modifiers first, followed by the cluster hits table, then the hit locations, physicals, and facing after fall in the bottom. That way players can zoom down the column for every weapon they want to fire.
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Looking for a write-up on your favorite 'Mech? Check this out: http://bg.battletech.com/forums/index.php?topic=174.0
Want to know which 'Mechs haven't been covered? Take a look at this: http://pastebin.com/9LNAMhFC
Interested in requesting or writing a 'Mech of the Week article? Come join us over here: https://bg.battletech.com/forums/index.php?topic=55619.0

Daryk

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Re: Coming Soon to MegaMek
« Reply #412 on: 05 July 2020, 15:15:16 »
What I've noticed in my most recent games is a tendency to paw through the records sheets looking for one with the tables, finally resorting to the book when I can't find what I'm looking for...

Deadborder

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Re: Coming Soon to MegaMek
« Reply #413 on: 05 July 2020, 17:53:24 »
Out of curiosity, is the bot able to use Artillery Cannons yet in the dev side of things? In the games I've tried, it's been able to use units equipped with them without hanging, but never fired the cannons
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NickAragua

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Re: Coming Soon to MegaMek
« Reply #414 on: 05 July 2020, 18:09:20 »
Theoretically, yes, although I've only extensively tested standard, indirect-fire artillery. Look for direct-fire artillery in the next release.

Sartris

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Re: Coming Soon to MegaMek
« Reply #415 on: 05 July 2020, 19:38:32 »
The Megamek team is happy to show off the latest option for Record Sheets. This will be in the next development release.


https://youtu.be/C3TUWU_yg4s

Daryk

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Re: Coming Soon to MegaMek
« Reply #416 on: 05 July 2020, 20:09:06 »
That's a good recording... Great choice!  :thumbsup:

CDAT

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Re: Coming Soon to MegaMek
« Reply #417 on: 06 July 2020, 02:19:07 »
Sweet baby jesus, I've been wanted record sheets to look like this for years.
This will make teaching new players *so* much easier. Way to go, guys. Any chance official sheets will start to move in this direction?

So they will look like the ones that Solaris Skunks Werks has had for years. What will be nice is that I will no longer need to make the mech twice.

PuppyLikesLaserPointers

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Re: Coming Soon to MegaMek
« Reply #418 on: 06 July 2020, 05:06:49 »
Out of curiosity, is the bot able to use Artillery Cannons yet in the dev side of things? In the games I've tried, it's been able to use units equipped with them without hanging, but never fired the cannons

Theoretically, yes, although I've only extensively tested standard, indirect-fire artillery. Look for direct-fire artillery in the next release.

Well... Artillery Cannon is NOT an artillery at all, but what's happened?

Daryk

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Re: Coming Soon to MegaMek
« Reply #419 on: 06 July 2020, 05:13:12 »
Direct Fire and AOE shouldn't be too hard to combine, I'd think...

 

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