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Author Topic: Coming Soon to MegaMek  (Read 64291 times)

Hammer

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Re: Coming Soon to MegaMek
« Reply #510 on: 29 November 2020, 13:40:31 »
Coming soon to Megamek




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New Units and RAT's aren't added until after the 2 month release moratorium is passed.


PuppyLikesLaserPointers

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Re: Coming Soon to MegaMek
« Reply #511 on: 29 November 2020, 13:46:42 »
A... replay? Really?

Simon Landmine

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Re: Coming Soon to MegaMek
« Reply #512 on: 29 November 2020, 14:00:22 »
Coming soon to Megamek

Dancing meks? Nice!  ;D That will make AAR replays a lot easier then snapshotting manually every turn and putting together into a GIF by hand!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Hammer

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Re: Coming Soon to MegaMek
« Reply #513 on: 29 November 2020, 14:04:43 »
A... replay? Really?
More like we take pics of each phase, save them to a folder. So people can review screen shots, or as shown create a gif.

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New Units and RAT's aren't added until after the 2 month release moratorium is passed.


Simon Landmine

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Re: Coming Soon to MegaMek
« Reply #514 on: 29 November 2020, 14:10:55 »
More like we take pics of each phase, save them to a folder. So people can review screen shots, or as shown create a gif.

I'm curious as to how it will interact with Double Blind, and with different levels of map zoom - looking forward to experimenting!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

dgorsman

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Re: Coming Soon to MegaMek
« Reply #515 on: 29 November 2020, 18:30:19 »
I'm curious as to how it will interact with Double Blind, and with different levels of map zoom - looking forward to experimenting!

I would definitely want that to be third-party obsever/GM view.  With the overlays coming along for the ride, it should be easy to tell where the units are spotted or net (U, H, etc.).

I wonder if this will include illuminated areas via spotlight/visual range in limited lighting conditions?
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

PuppyLikesLaserPointers

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Re: Coming Soon to MegaMek
« Reply #516 on: 30 November 2020, 06:36:37 »
More like we take pics of each phase, save them to a folder. So people can review screen shots, or as shown create a gif.



Well, still it seems an interesting feature. Yay.

MoleMan

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Re: Coming Soon to MegaMek
« Reply #517 on: 30 November 2020, 08:20:09 »
Oh wow, that would make AARs or let's plays so much more interesting, imagine instead of a 3hr long video showing a week of time passing in the game and 3 battles, instead you have a review of a year with 30 battles done in an hour!

Awesome work!

Hammer

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Re: Coming Soon to MegaMek
« Reply #518 on: 30 November 2020, 11:23:57 »
I'm curious as to how it will interact with Double Blind, and with different levels of map zoom - looking forward to experimenting!

Should strictly be screen shots of what the player sees.
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New Units and RAT's aren't added until after the 2 month release moratorium is passed.


BATTLEMASTER

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Re: Coming Soon to MegaMek
« Reply #519 on: 30 November 2020, 12:24:58 »
I kinda want to record a MegaMek game and provide a play-by-play on YouTube with commentary by Chris Rose or Duncan Fisher :D
BATTLEMASTER
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Simon Landmine

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Re: Coming Soon to MegaMek
« Reply #520 on: 30 November 2020, 15:23:15 »
Should strictly be screen shots of what the player sees.

Cool. That's what I thought. And would avoid it potentially being used as a way to circumvent Double Blind. (Not that anyone would do such a thing, but ...)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Hammer

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Re: Coming Soon to MegaMek
« Reply #521 on: 30 November 2020, 15:27:04 »
Cool. That's what I thought. And would avoid it potentially being used as a way to circumvent Double Blind. (Not that anyone would do such a thing, but ...)
The images are stored locally on the players PC.
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New Units and RAT's aren't added until after the 2 month release moratorium is passed.


pfarland

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Re: Coming Soon to MegaMek
« Reply #522 on: 17 December 2020, 05:23:01 »
Would be nice to have an option for after the game to replay with all units visible for tactical review.
Rule number 4 of product design*: "The concept of 'Intended Use' never survives initial contact with the end user." - Feign

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rjhancock

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Re: Coming Soon to MegaMek
« Reply #523 on: 17 December 2020, 09:56:43 »
Would be nice to have an option for after the game to replay with all units visible for tactical review.

Submit a feature request at https://github.com/megamek/megamek and maybe it'll make it into a future release.

Hammer

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Re: Coming Soon to MegaMek
« Reply #524 on: 09 January 2021, 23:05:28 »
Coming soon to Megamek....Select Map Improvements

New Look for finding maps


Updated Planetary Conditions Dialog


Search by Map name
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New Units and RAT's aren't added until after the 2 month release moratorium is passed.


PuppyLikesLaserPointers

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Re: Coming Soon to MegaMek
« Reply #525 on: 10 January 2021, 00:13:35 »
It would be really helping, you know. Thanks.

BATTLEMASTER

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Re: Coming Soon to MegaMek
« Reply #526 on: 10 January 2021, 08:37:11 »
That's a huge improvement right there  :thumbsup:
BATTLEMASTER
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If you like Lego, you'll like my Lego battlemech projects!

Jhousdan

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Re: Coming Soon to MegaMek
« Reply #527 on: 10 January 2021, 13:34:57 »
Thats gorgeous!

Simon Landmine

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Re: Coming Soon to MegaMek
« Reply #528 on: 10 January 2021, 15:08:01 »
That's awesome!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

dgorsman

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Re: Coming Soon to MegaMek
« Reply #529 on: 10 January 2021, 15:23:07 »
All kinds of awesomeness there.   :thumbsup:
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Aokarasu

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Re: Coming Soon to MegaMek
« Reply #530 on: 10 January 2021, 15:35:00 »
Coming soon to Megamek

Is that 3D look something new, also? I remember the isometric view, and it didn't look like that. Keep in mind, I am just back to playing, and we're using 46.1 (host's call).

yukamichi

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Re: Coming Soon to MegaMek
« Reply #531 on: 10 January 2021, 17:46:06 »
Is that 3D look something new, also? I remember the isometric view, and it didn't look like that. Keep in mind, I am just back to playing, and we're using 46.1 (host's call).
Not sure what exactly you're referring to, but if you just mean the shadows, that's selectable in the graphics tab of the client settings.

Aokarasu

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Re: Coming Soon to MegaMek
« Reply #532 on: 10 January 2021, 17:57:28 »
Not sure what exactly you're referring to, but if you just mean the shadows, that's selectable in the graphics tab of the client settings.

Sorry I wasn't very clear; yes, the shadows are what I am referring to. Thank you.

Simon Landmine

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Re: Coming Soon to MegaMek
« Reply #533 on: 10 January 2021, 18:52:35 »
Sorry I wasn't very clear; yes, the shadows are what I am referring to. Thank you.

Yeah, the hex-edge highlight/shading was added in one of the 0.47.n updates. Makes level changes nice and clear, without needing to switch on the 'heavy borders' or 'isometric' options, except for special circumstancs. It's a really nice visual improvement.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

 

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